How to add sonic blaster sound to GCW era?

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Rends
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How to add sonic blaster sound to GCW era?

Post by Rends »

Seems different than adding vehicle sounds.
And by the way i also need to know how to add the geonosian wing sounds
theguarder

Post by theguarder »

Is'nt the highlightet blue the sound to the geonosian? in Assets/Side/Geo/ODF...

HurtSound = "geo_inf_hurt"
DeathSound = "geo_inf_die"
//LeftFootstepSound = "soldierstepleft"
//RightFootstepSound = "soldierstepright"
AcquiredTargetSound = ""
HidingSound = ""
ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
WaterWadingSound = ""
ShockFadeOutTime = ""
ShockFadeOutGain = ""
ShockFadeInTime = ""
ShockSound = ""
RollSound = ""
JumpSound = ""
LandSound = ""
ClothingRustleSound = ""
LowHealthSound = ""
LowHealthThreshold = ""
EngineSound = "geo_inf_fly_parameterized"
TurnOnSound = ""
TurnOffSound = ""
FoleyFXClass = "cis_inf_droid"
User avatar
Rends
Sith
Sith
Posts: 1278
Joined: Fri Oct 15, 2004 6:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Germany
Contact:

Post by Rends »

Thanks ,
i got it working.
But now i have the problem with the Gamorreanguard.
I added "tat3" to the req but i can´t find any lines regarding the gamorreans in the sfx file
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