I used end_prop_treeclump03 in my map. It shows up nicely in ZeroEditor. My map crashes while loading. The BFront2.log says that I'm missing end_prop_treeclump03.msh, but I definitely have that file in my msh folder:
What does this mean?
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[GameObjectClass]
ClassLabel = "prop"
GeometryName = "end_prop_treeclump03.msh"
[Properties]
GeometryName = "end_prop_treeclump03"
AttachOdf = "end_prop_godray"
AttachToHardPoint = "hp_godray"
AttachToHardPoint = "hp_godray6"
AttachToHardPoint = "hp_godray7"
AttachToHardPoint = "hp_godray8"
AttachToHardPoint = "hp_godray9"
AttachToHardPoint = "hp_godray10"
AttachToHardPoint = "hp_godray11"
AttachToHardPoint = "hp_godray12"
AttachToHardPoint = "hp_godray13"
AttachToHardPoint = "hp_godray14"
AttachToHardPoint = "hp_godray15"