Just a thought... map categorizing
Posted: Thu May 12, 2005 10:11 pm
I've downloaded quite a few maps made by the different modders. Honestly, when I download a map, even with descriptions and such, i'm not sure what to expect. Thats when I got the idea for a way to categorize maps so I know basically how the map is laid out. Some of you might find this a bit foolish, but I believe that it could be useful.
Map categories are rated according to the overall map layout and the path the bots take during a regular game.
>Bottleneck: Pretty much a one way battle, few ways to go around the enemy, a good example is Bespin Platforms and Kamino. Another way of looking at it is that the bots will usually bunch up and have to fight there way through enemy forces.
>Uphill: An against all odds kind of battle, with the defending side constantly fighting off enemy waves. The defending side usually has to keep the enemy from taking the majority of the spawn points, and the enemy usually has heavy vehicles to assist in the assault. It can be defined by one side having an Uphill advantage. Two examples would be Rhen Var Harbor and Geonosis Spire.
>Chaotic: Probably the most numerous map type, both sides are usually equal in strength, and the battlefield is constantly changing. Usually the map where you need to keep an eye out for enemies at all times. examples are Rhen Var Citadel and Tatooine Mos Eisley.
>Tree(for lack of a better word): This map type is hard to categorize, its where the map starts at one or more points and branches out, having numerous routes to capture command posts. What seperates some maps from being classified as uphill is that there are fewer vehicles, and both sides have a near equal number of spawn points. Examples are Naboo Theed and Yavin Temple.
Keep in mind that some of these may look as if they overlap, but there is usually a defining factor that differenciates the types. I was thinking it would be easier to describe maps with a system like this.
(Lines 4-5:"Some of you might find this a bit foolish")
If there are any maps that don't apply to this list, post them or a new class that applies to them.
Map categories are rated according to the overall map layout and the path the bots take during a regular game.
>Bottleneck: Pretty much a one way battle, few ways to go around the enemy, a good example is Bespin Platforms and Kamino. Another way of looking at it is that the bots will usually bunch up and have to fight there way through enemy forces.
>Uphill: An against all odds kind of battle, with the defending side constantly fighting off enemy waves. The defending side usually has to keep the enemy from taking the majority of the spawn points, and the enemy usually has heavy vehicles to assist in the assault. It can be defined by one side having an Uphill advantage. Two examples would be Rhen Var Harbor and Geonosis Spire.
>Chaotic: Probably the most numerous map type, both sides are usually equal in strength, and the battlefield is constantly changing. Usually the map where you need to keep an eye out for enemies at all times. examples are Rhen Var Citadel and Tatooine Mos Eisley.
>Tree(for lack of a better word): This map type is hard to categorize, its where the map starts at one or more points and branches out, having numerous routes to capture command posts. What seperates some maps from being classified as uphill is that there are fewer vehicles, and both sides have a near equal number of spawn points. Examples are Naboo Theed and Yavin Temple.
Keep in mind that some of these may look as if they overlap, but there is usually a defining factor that differenciates the types. I was thinking it would be easier to describe maps with a system like this.
(Lines 4-5:"Some of you might find this a bit foolish")
If there are any maps that don't apply to this list, post them or a new class that applies to them.