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Changing fire points and pilot position on a model VIA odf?
Posted: Thu Aug 19, 2010 2:37 pm
by General_Nate
Alright. Since no one is answering my request, I thought of a different tactic to get the fire points and pilot in the right spot.
I need to do this, because I can't get XSI Mod Tool to work, and have to make due with Milkshape + Bconstructer. And Bconstructer can't handle Hard points.
I think I remember some kind of fire point offset in a weapon ODF, and pilot position offset in a vehicle ODF somewhere. Am I dreaming? Is there a way to offset the said things?
If not, is there another way? I know I can use the 0,0,0 point, but most (all) of my vehicles and such can't use that point.
Thank you for any and all replies.

Re: Changing fire points and pilot position on a model VIA o
Posted: Thu Aug 19, 2010 2:45 pm
by DarthD.U.C.K.
you can offset the firepoint of a weapon with "FirePointOffset = "x,y,z"" if i remember correctly
Re: Changing fire points and pilot position on a model VIA o
Posted: Thu Aug 19, 2010 2:55 pm
by General_Nate
DarthD.U.C.K. wrote:you can offset the firepoint of a weapon with "FirePointOffset = "x,y,z"" if i remember correctly
Just so I don't get confused, is that in the weapon ODF, or vehicle?
Thank you!
Re: Changing fire points and pilot position on a model VIA o
Posted: Fri Aug 20, 2010 8:25 am
by CT-26-6958_Hevy
In the Vehicle's ODF i think.
WEAPONSECTION = "1"
WeaponName = "cis_weap_fly_hyena_cannon"
WeaponAmmo = "0"
AimerNodeName = "hp_fire_center_l"
AimerPitchLimits = "-90.0 90.0"
AimerYawLimits = "-90.0 90.0"
FirePointOffset = "x,y,z"
Hope thats right!
If not, correct me =)
Re: Changing fire points and pilot position on a model VIA o
Posted: Fri Aug 20, 2010 9:29 am
by Darth_Spiderpig
CT-26-6958_Hevy wrote:Code: Select all
WEAPONSECTION = "1"
WeaponName = "cis_weap_fly_hyena_cannon"
WeaponAmmo = "0"
AimerNodeName = "hp_fire_center_l"
AimerPitchLimits = "-90.0 90.0"
AimerYawLimits = "-90.0 90.0"
[color=#FF0000]FirePointOffset = "x,y,z[/color]"

STOLEN FROM D.U.C.K.!!!
Seriousely now, x y and z would stand for coordinates, so 0,0,0 would ba at the center.
Mess around with them and see what you get.
Re: Changing fire points and pilot position on a model VIA o
Posted: Fri Aug 20, 2010 4:33 pm
by DarthD.U.C.K.
lol

the firepointoffset doesnt work on vehicles, only on unitweapons
Re: Changing fire points and pilot position on a model VIA o
Posted: Sat Aug 21, 2010 6:24 pm
by General_Nate
DarthD.U.C.K. wrote:lol

the firepointoffset doesnt work on vehicles, only on unitweapons
Dang it.... No wonder I was having trouble getting it to work....
Well, I guess it's back to begging...
But, what about the pilot position?