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Global Move? [Solved]

Posted: Sun Jun 18, 2006 3:09 pm
by sawyerdk9
In zeroeditor there is this option or whatever you would like to call it. It is in the upper right corner of the screen by camera, terrain, and image. It's called move. When you select it another little window opens up at the bottom of the screen. It says Set Start
Set End
Apply!
Un-Apply

What do these do. I selected an object and then clicked Set Start and the letters obj came up next to it. Meaning Object. It is wierd, like another little mystery.

RE: Global Move?

Posted: Sun Jul 16, 2006 5:07 pm
by FragMe!
This is a good question and it got my curoiusity up and I played with it and here is what I found:
This is more of a multi move function good for buildings that have lots of bits to them that can't
alway be seen because of what is on top like a Tie hanger or the radar building from Polis Massa.
Anyway here is what I found.
while in object mode
1 select any object of the group press "set start"
2 move it to it's new location (this also iclude rotating and elevation change)
3 press "set end" Do not press apply at this time
4 go and select another object of the group then press Apply the object will move to the new location
5 continue to do this for the rest of the objects until they have all been moved.

Remember only us start and end on the first object and only apply for the rest.

(slightly off topic but related) What this is good for is if you go into multi select in object menu
and using "load files as a group" find all the files related to a building once again like a Tie Hanger
it will put them all in the right location as they should be. Only probel is it sort of puts them in upside
down so you have to do a "Z" left mouse button to rotate each object in turn. You can then use the
above command to move it to the proper loaction.

I am new and I read the rules so I do appolgise for "bumping" a month old topic but I believe this would
at least help amateur modders like myself.

FragMe!