Tutorial: How to “cut“ a chamber into an object
By DarthD.U.C.K.
Some days ago I wrote a post, explaining how to make a hangar into a spaceship,
The post was confusing (I think) and because I cant find the thread anymore I’m writing this tut now.
Step 0:Open the XSI-Modtool, go to: Model\Modify\Component and click on the scissors-symbol
Now shrink the bar as you want, you only need the “add point” tool and move it to a place you want. Do the same with the “Poly.Mesh” box, here you only need the “add edge” command. The window should look like this now:
(this step is not necessary)
Step 1:Open the model, you want to cut the chamber/whatever into.
I made a simple grid:
Step 2:Now create the chamber’s outline, for each corner create one point with the “add edge” tool:
And connect them to another edge:
Step 3:Move the points to their exact place with the “move point” tool:
Well, I don’t made it too exactly…
Step 4:Now make a new edge for each edge of the outline and connect them to another:
You don’t have to make them exact now.
Step 5:Now move these points (the new created) into the ship/whatever:
Step 6:And now move the points behind the outline points and move the interior points so that theyre looking “clean” in the right view:
Step 7:Now, that your chamber/hangar/whatever is created, you could add e.g. a tunnel to it:
Do steps 2-x with the tunnels points:
Step 8:And to open the tunnel: connect the tunnel edges like this together:
Step 9:And now delete with the “delete component” tool under “Poly.Mesh”
The point in the middle: if you click on the point a popup will appear, click “grid.pnt[LAST]”
Now your tunnel is opened!
Congratulations, you’ve made a hangar and you are able to connect tunnels from shipped worlds on it!!
NOTES: I know everything is too small/big, but the size don’t matters in this tut.
The way I’m describing is very stupid and uncomfortable, but that would be the way
I would make such a hangar/whatever.
Any questions, suggestions, comment or criticism?
-uploading pictures-
EDIT: here is the dllink for the .doc
How To: cut a hangar into a spaceship
Moderator: Moderators
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
-
jedi_pilot
- Command Sergeant Major

- Posts: 288
- Joined: Sat Sep 15, 2007 2:09 pm
Re: How To: cut a hangar into a spaceship
Nice tutorial
! I'll try it out when I get the chance
.
-
Caleb1117
- 2008 Most Original Avatar
- Posts: 3096
- Joined: Sun Aug 20, 2006 5:55 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: X-Fire: caleb1117 ಠ_ಠ
Re: How To: cut a hangar into a spaceship
Not to rain on your proverbial parade, but Boolean Difference, would be easier.
Try this demonstration.
Make a cube.
Make a longer, but smaller cube, that runs through the large one.
Select the large one, and under Modify>Poly Mesh>Boolean>Difference
It gives you a "pick" cursor, click the small, long cube.
Then freeze the large cube's modeling, and delete the small cube.
If done right, there will be a hole in, or through the large cube, depending on how the small cube was placed.
Try this demonstration.
Make a cube.
Make a longer, but smaller cube, that runs through the large one.
Select the large one, and under Modify>Poly Mesh>Boolean>Difference
It gives you a "pick" cursor, click the small, long cube.
Then freeze the large cube's modeling, and delete the small cube.
If done right, there will be a hole in, or through the large cube, depending on how the small cube was placed.
-
t551
- General

- Posts: 791
- Joined: Sat Jul 16, 2005 3:23 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: How To: cut a hangar into a spaceship
Boolean difference very rarely makes a clean cut - you get random polygons running around.
Once you have defined the outline of the cut, you can just use the extrude along axis tool to move the face in - what was the outside wall of your ship will now be the back wall of the hangar.
Once you have defined the outline of the cut, you can just use the extrude along axis tool to move the face in - what was the outside wall of your ship will now be the back wall of the hangar.
-
RepSharpshooter
- Gametoast Staff

- Posts: 1351
- Joined: Tue Jul 10, 2007 4:10 pm
Re: How To: cut a hangar into a spaceship
Yeah, boolean'd be better for irregular shapes though, I suppose.
