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Posted: Fri Apr 08, 2005 2:59 pm
by jedimodder
what now?
Posted: Tue Aug 16, 2005 3:10 pm
by Delta_57_Dash
are you still working on this saturn?
Posted: Tue Aug 16, 2005 3:14 pm
by Saturn_V
it still needs a texture
Posted: Tue Aug 16, 2005 3:54 pm
by Trilogist
Very cool stuff...good work Saturn V!
Pez
Posted: Wed Aug 17, 2005 9:19 am
by Bobafett16
o yea,can't wait to see in map! (when ever that is)
Posted: Mon Oct 10, 2005 9:37 pm
by Delta_57_Dash
Is this ever gonna come out? You've had a month to get ONE texture done, come on, It's gotta been done by now

Posted: Mon Oct 10, 2005 10:04 pm
by -_-
Dude, Saturn is a busy guy. And he has a life too
Posted: Thu Oct 13, 2005 8:35 am
by Saturn_V
1. If you don't want to wait, make your own.
2. I'm not putting much effort into BF stuff now until I see what content is in BF2, and also because...
3. I've been playing SW Galaxies 24/7 for the last 6 weeks -hence my absence here. I only meant to dip into it for a couple of days, as I find it a good inspiration source for modelling, but then I somehow managed to level up my toon to elite combat and that really opened the game up...
If there's no proper player-flyable falcon in the BF2 assets then I will finish this up, especially if the space combat turns out to be as uber as it looks in the trailers.
Posted: Fri Oct 14, 2005 4:09 pm
by maxloef
hey sat u havent played the beta have u

its free now

Posted: Fri Oct 14, 2005 4:43 pm
by Teancum
The problem is that there's no playable Falcon in the beta. However, perhaps it's hidden in the assets. . . Hmm. . .
Just out of curiosity, has anyone ever tried converting .x files back into msh files? From what I can tell, each separate part of the mesh (like collision, barrels, the model, etc) is exported as a different .x file. Who knows, though. I hate to sound cliche, but perhaps Fred can shed some light on this.
Yeah, but that's the question . . . Does one MSH file get split into multiple X files?
hehehe X Files. . .l

Posted: Sat Oct 15, 2005 8:19 am
by Leviathan
Saturn' (I think) has already tried to convert
DirectX models back into *.MSH. You just have to send him a PM to get more informations about that...
