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Space Map Issue
Posted: Fri Aug 14, 2009 9:59 pm
by KnightsFan
I'm making a ton of maps in one mod and so far it's been going fine until I try to add a space map.
I made a new space map, munged and made sure it worked. So then without editing anything I copied all the world stuff into my big mod. Next I did scripts and addme, all exactly the same as I would when adding a new land battle.
Map crashes as soon as loading is almost done. Anyone know what's wrong?
Severity 3 errors:
Re: Space Map Issue
Posted: Fri Aug 14, 2009 11:02 pm
by 501st_commander
Craching problems:
fix them and you are good to go
Re: Space Map Issue
Posted: Sat Aug 15, 2009 11:15 am
by Fiodis
Actually, I find that these types:
Code: Select all
Message Severity: 3
.\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_spa_cis_recoilless"!
Message Severity: 3
.\Source\LoadUtil.cpp(1222)
Attempting to build an object, cis_gun2, that does not have an .odf file associated with it
Just cause the object in question to not appear, but do not actually crash your map. I have the same problem, and no crash; and I too would welcome a fix to this, as I've been trying for a while to force these guns to munge, without any success.
Re: Space Map Issue
Posted: Sun Aug 16, 2009 1:14 pm
by KnightsFan
What I am wondering is why I'm getting errors with turrets at all since I haven't changed any of the LUAs (except for reading from 116//TES.lvl instead of TES//TES.lvl). I should be using default BF2 turrets. I also copied all the world stuff.
Re: Space Map Issue
Posted: Sun Aug 16, 2009 2:15 pm
by Fiodis
Same here; I didn't touch the turrets, but for some reason one of the stock turrets doesn't seem to be munging. Or rather, it munges but doesn't show up ingame. I also have the same problem with a few custom meshes....maybe it's related to the polycount?
Re: Space Map Issue
Posted: Sun Aug 16, 2009 2:58 pm
by KnightsFan
But it still works? Then I don't need to fix that just yet. My original question still holds as my map still crashes.