1) make a background metallic looking texture
2) make a rounded barrel effect
3) make bevels
4) talks about battle damage
The purpose:
1) To share my knowledge about gimp to others
2) To help you create better weapon textures and textures in general
This tutorial has been inspired by RougeKnight's photoshop tutorial but is for gimp instead! Thanks RogueKnight!
Alright, here we go.
THE BACKGROUND:
Grab the bucket fill tool
Now go to filters > render > clouds > fog.
THE ROUNDED BARREL EFFECT
Grab the blend/gradient tool
Now go to edit > copy. Then go to Edit > paste as > new layer. Go to Layers > transform > flip vertically. Grab your move tool (see below) and move the newly flipped layer so its just touch the top of the previous selection. Play around with the brightness (colors > brightness/contrast) so that either the middle is brighter or darker.
Rounded barrel effect done!
ADDING BEVELS
Adding bevels is very easy. You can do this to make indents or pull out parts of your weapon. Simply go to Filters > Decor > Add Bevel and play around with the values. It will either pull out or push in your selection.
ADDING BATTLE DAMAGE
Adding battle damage is fairly straight forward. You use the smudge tool, the free select tool, and the brush or eraser tool. Too add scratches, make a squiggly line with the free select tool and erase it. You can then smudge it. Too add paint chips or larger are battle damage you can use your brush and select one that works. I typically like the galaxy AP brush. Simply change your color to white and click. There are other battle damage tutorials so I wont go much further into battle damage.
That's it! I hope you guys enjoyed my tutorial and find it helpful! If you have any other gimp tips/tricks let me know!






