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Kamino: Training Map (v0.8)
Posted: Wed Sep 12, 2012 5:20 am
by AhsokaTano
I promissed I will make again Kamino: Training Map again, and then I made it.
Kamino: Training Map (v0.8 )
The map have all I show in the progress map topic.
I only put the cadets, but in the 1.0 version I want to put ARC and RC troopers.
The map have conquest and flag.
Screenshots:
If you know spanish you can watch a commented gameplay of the map I upload to my Youtube channel:
http://www.youtube.com/watch?v=B7MQUW4k ... e=youtu.be
Installation:
Put the KTM folder in /Star Wars Battlefront 2/GameData/addon/ folder. If the "addon" folder doesn't exists, create it.
Desinstallation:
Delete the KTM folder of your /Star Wars Battlefront 2/GameData/addon/ folder.
Credits:
Download it:
Gamefront: http://www.gamefront.com/files/22244949 ... BF2%29.rar
Mediafire: http://www.mediafire.com/?5jsai6l7zxq3q5v
Enjoy!
Re: Kamino: Training Map (v0.8)
Posted: Wed Sep 12, 2012 7:20 am
by CommanderCody
Very good map and a good idea with the sky.
Re: Kamino: Training Map (v0.8)
Posted: Wed Sep 12, 2012 10:42 am
by AcaelusThorne
Hey cool that you restarted this map. I saw the textures look beter than in the previous version and that you added the skydome. My suggestions are to darken the textures of the floor, walls, towers etc. and add directional light (mayby you even create the lamps on the walls). Shadows mostly make a map look much better, exspecaly in this case where there are a lot of objects in the same colour

.
Also you mayby want to make three different classes instead of one that has all weapons. Now you can just switch weapons if you need to reload or just need a different firetype. If every clone has a different weapon you have to work in a team, like in the clone wars episode. Perhabs you could also change the movement speed of the classes to improve what I just mentioned. (Also a man with a (heavy) mini-gun wouldn't be able to run as fast/long as a man with a rifle. And a guy with a (light) smg is obviosly more manoeuvrable as the others.)
Keep it up

Re: Kamino: Training Map (v0.8)
Posted: Wed Sep 12, 2012 11:04 am
by AhsokaTano
Thanks.
I had a lot of problems with the lights, I used the omnidirectional light but some times it doesn't work. And the different classes is a good idea, I will put it in the 1.0 version with the ARC and RC modes

Re: Kamino: Training Map (v0.8)
Posted: Wed Sep 12, 2012 8:40 pm
by TWINKEYRUNAWAY
AhsokaTano wrote:Thanks.
I had a lot of problems with the lights, I used the omnidirectional light but some times it doesn't work. And the different classes is a good idea, I will put it in the 1.0 version with the ARC and RC modes

Very cool idea!
Ok got a chance to test this properly. I like the idea and the map overall is fairly good. Good structure and actually the gameplay is very interesting. I am considering hosting a capture the flag server and maybe ill catch some of you guys there.
I like the armor of the clone trooper, its pretty accurate to that episode. However I think the head part could use some work, the face seems really narrow and sort of pasted on, which isn't a big problem but maybe we could get a better head model in the future.
The skybox is interesting, though I do recommend maybe getting a higher resolution one in the future. some parts seem like they don't transmission very well, like one part will seem brighter than the other. Maybe you can get someone to create a similar pattern for you.
No bugs as of yet that I have found. Overall, this is a pretty good release.
Re: Kamino: Training Map (v0.8)
Posted: Thu Sep 13, 2012 7:21 am
by AhsokaTano
TWINKEYRUNAWAY wrote:AhsokaTano wrote:Thanks.
I had a lot of problems with the lights, I used the omnidirectional light but some times it doesn't work. And the different classes is a good idea, I will put it in the 1.0 version with the ARC and RC modes

Very cool idea!
Ok got a chance to test this properly. I like the idea and the map overall is fairly good. Good structure and actually the gameplay is very interesting. I am considering hosting a capture the flag server and maybe ill catch some of you guys there.
I like the armor of the clone trooper, its pretty accurate to that episode. However I think the head part could use some work, the face seems really narrow and sort of pasted on, which isn't a big problem but maybe we could get a better head model in the future.
The skybox is interesting, though I do recommend maybe getting a higher resolution one in the future. some parts seem like they don't transmission very well, like one part will seem brighter than the other. Maybe you can get someone to create a similar pattern for you.
No bugs as of yet that I have found. Overall, this is a pretty good release.
Yes, I think so. And about the sky, I made a lot of skies, but no one is better than this. I want to fix this. Thanks.
Re: Kamino: Training Map (v0.8)
Posted: Thu Sep 20, 2012 5:10 am
by Anakin
that looks really great

Re: Kamino: Training Map (v0.8)
Posted: Thu Sep 20, 2012 10:29 am
by AhsokaTano
Anakin wrote:that looks really great

Thanks Anakin

Re: Kamino: Training Map (v0.8)
Posted: Thu Sep 20, 2012 5:47 pm
by DylanRocket
Nice map!I have a Training SBD if you need one.
Re: Kamino: Training Map (v0.8)
Posted: Fri Sep 21, 2012 10:22 am
by AhsokaTano
DylanRocket wrote:Nice map!I have a Training SBD if you need one.
Wo!! Maybe with the final version

I will contact you if I need it.