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Adding CW vehicles to GCW era map.

Posted: Wed Feb 09, 2005 6:24 pm
by TAW_pinx
Has anyone added CW vehicle to a GCW map?
If so, can you tell me if this is proper procedure?

-Copy the desired vehicle odf, msh, etc from REP or CIS side folder over to IMP or ALL/or both SIDE folder
-Add the vehicle in your mission .lua - even though it won't start like all_hover..., you should be able to call a Rep_hover... as long as it's in the correct side folder
-add the correct info. on your vehicle spawn on the map and test.

I'm giving advice for modding over at TAW and want to ensure I'm giving proper help.

RE: Adding CW vehicles to GCW era map.

Posted: Wed Feb 09, 2005 7:06 pm
by Rends
well you can´t add stuff to exsisting sides.
If you want it you have to create te complete side again and include it to your new map.
Psych0fred desribed it on his website:
http://www.secretsociety.com/forum/disp ... asp?mid=76

Once done you will notice that your newly inculded vehicle won´t have any sound (engine/guns)
But this could also be done easely:
http://www.secretsociety.com/forum/disp ... sp?mid=323

I did this already with the Abrdion Guard.

Rends

RE: Adding CW vehicles to GCW era map.

Posted: Wed Feb 09, 2005 8:21 pm
by TAW_pinx
Really?

hmmm...alright and basically adding something like this to my .lua would be out of the question?
On top of the Imp and All sides?

ReadDataFile("SIDE\\rep.lvl",
"rep_fly_jedifighter");

Basically I just want to reference a REP vehicle on a GCW-only map.

RE: Adding CW vehicles to GCW era map.

Posted: Thu Feb 10, 2005 8:10 am
by Rends
Try it out,
i don´t know if it works if you only set a reference link but at least you have to go through Step 2 adding sounds.
Please report if you get it working the way you want.
I created the new 3rd Fraction abridon guards because i wanted to give thema new skin and modified weapons. Once done i noticed that
i had sounds only in the CW era so i needed to add the sound to the GCW era too.
Rends

RE: Adding CW vehicles to GCW era map.

Posted: Thu Feb 10, 2005 1:06 pm
by Saturn_V
Adding that ReadDataFile call does enable a Jedi fighter to spawn in the GCW era, the sound will need to be tweaked of course - see the Sticky thread "Got Sound"

RE: Adding CW vehicles to GCW era map.

Posted: Thu Feb 10, 2005 4:02 pm
by TAW_pinx
Cool Saturn, I will reply when I know whether it's working or not.

It seems that adding the additional ReadDataFile worked great!
Thanks for the tips!

TAW_pinx