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Re: The "Help me find an asset" topic

Posted: Sat Aug 09, 2008 9:46 am
by ANDEWEGET
new blue hud files?

Re: The "Help me find an asset" topic

Posted: Sat Aug 09, 2008 10:03 am
by DarthD.U.C.K.
what do you mean exctly?
do you need the sourcefiles for the 1.2 patches hud?

Re: The "Help me find an asset" topic

Posted: Sat Aug 09, 2008 10:09 am
by ANDEWEGET
ya

Re: The "Help me find an asset" topic

Posted: Sat Aug 09, 2008 11:37 am
by thank_you!
Ka-Ching wrote:Arc Gunship?anyone know where it is?its in a skin pack dann says
Would someone help him already!The guy posted 2 Diet Dr. Pepper times! :runaway:

Re: The "Help me find an asset" topic

Posted: Sat Aug 09, 2008 12:48 pm
by epm01
I'm almost certain that I've seen them in maps before (Like usual xD) but I can't seem to find them anywhere. Spider Droid and Crab Droid.

Re: The "Help me find an asset" topic

Posted: Sat Aug 09, 2008 2:37 pm
by DarthD.U.C.K.
1. the arc gunshipskin is included in the conversionpack vehicle side
2. if you mean the dwarfspiderdroid: then click me!
the crabdroid is currently being made by MandeRek

Re: The "Help me find an asset" topic

Posted: Sat Aug 09, 2008 4:23 pm
by Ka-Ching
Thanks darth D.U.C.K

Re: The "Help me find an asset" topic

Posted: Sat Aug 09, 2008 4:31 pm
by DarthD.U.C.K.
wow you are the first one who spells my name (ehh, the D.U.C.K. part) right on first try!

Re: The "Help me find an asset" topic

Posted: Sat Aug 09, 2008 5:20 pm
by epm01
Yup, Thanks DarthD.U.C.K, These will help me alot.

Re: The "Help me find an asset" topic

Posted: Sat Aug 09, 2008 6:11 pm
by Sky_216
I'm looking for the Lucrehulk class battleship (TF war freighter) with hangars. I think AceMastermind made it?

Re: The "Help me find an asset" topic

Posted: Sat Aug 09, 2008 7:09 pm
by Ka-Ching
DarthD.U.C.K. wrote:wow you are the first one who spells my name (ehh, the D.U.C.K. part) right on first try!

really?lol...

Re: The "Help me find an asset" topic

Posted: Sat Aug 09, 2008 7:14 pm
by Fingerfood
Skyhammer_216 wrote:I'm looking for the Lucrehulk class battleship (TF war freighter) with hangars. I think AceMastermind made it?
I don't think Ace will mind...
*Link removed*

Re: The "Help me find an asset" topic

Posted: Sat Aug 09, 2008 7:58 pm
by Sky_216
Awesome fingerfood!!!! Thanks! :D

Re: The "Help me find an asset" topic

Posted: Sat Aug 09, 2008 11:49 pm
by AceMastermind
Fingerfood wrote:
Skyhammer_216 wrote:I'm looking for the Lucrehulk class battleship (TF war freighter) with hangars. I think AceMastermind made it?
I don't think Ace will mind...
If I create or edit something and didn't release it publicly, then it was for a reason.
I'm removing your link, but i'm ok with Skyhammer_216 using it.
That version is the BF2 asset that I edited for someone by request, it's not the one that I made from scratch that was publicly released, but I no longer have those files.

Re: The "Help me find an asset" topic

Posted: Sat Aug 09, 2008 11:52 pm
by Fingerfood
Dearest apologies. I was just going to PM the link, but since so many people are asking for it...

Anyway, I'll delete it from my FileFront profile, shall I?

EDIT:
Deleted.

Re: The "Help me find an asset" topic

Posted: Sun Aug 10, 2008 12:44 pm
by Delta-1035
AQT wrote:Ep2 and Ep3 Clones with a Kama <- CLICK
Wazmols Asset Pack 2 <- CLICK (the pauldron is in this pack as an addon mesh)
Yes but... I don't know how can add the pauldron:mrgreen:

Re: The "Help me find an asset" topic

Posted: Sun Aug 10, 2008 12:53 pm
by Aman/Pinguin

Re: The "Help me find an asset" topic

Posted: Sun Aug 10, 2008 4:07 pm
by AQT
Delta-1035 wrote:
AQT wrote:Ep2 and Ep3 Clones with a Kama <- CLICK
Wazmols Asset Pack 2 <- CLICK (the pauldron is in this pack as an addon mesh)
Yes but... I don't know how can add the pauldron:mrgreen:
To add the pauldron, open up your unit's .odf file. I will use the Episode 3 Clone Trooper as an example. Here is the original rep_inf_ep3_rifleman.odf file:
Hidden/Spoiler:
[code][GameObjectClass]
ClassParent = "rep_inf_default_rifleman"

[Properties]
GeometryName = "rep_inf_ep3trooper"
GeometryLowRes = "rep_inf_ep3trooper_low1"
FirstPerson = "REP\reptroop;rep_1st_trooper"[/code]
Simply add these lines to it:
Hidden/Spoiler:
[code]AnimatedAddon = "headpiece"
GeometryAddon = "rep_waz_add_pauldron"
AddonAttachJoint = "bone_ribcage"[/code]
So that it looks like this:
Hidden/Spoiler:
[code][GameObjectClass]
ClassParent = "rep_inf_default_rifleman"

[Properties]
GeometryName = "rep_inf_ep3trooper"
GeometryLowRes = "rep_inf_ep3trooper_low1"
FirstPerson = "REP\reptroop;rep_1st_trooper"

AnimatedAddon = "headpiece"
GeometryAddon = "rep_waz_add_pauldron"
AddonAttachJoint = "bone_ribcage"[/code]
It's in the Readme. Read it.

Re: The "Help me find an asset" topic

Posted: Sun Aug 10, 2008 4:16 pm
by Delta-1035
thanks guys I'll try... :thumbs:

Re: The "Help me find an asset" topic

Posted: Sun Aug 10, 2008 7:45 pm
by Ka-Ching
ummm Darth D.U.C.K the gunship isent in the pack...just a plain skinned gunship