Whats your modding style? and what style do you like/dislike

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Dakota
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Whats your modding style? and what style do you like/dislike

Post by Dakota »

Hidden/Spoiler:
This is a thread where you tell what type of mods you like/dislike and what type of mods that you like to make and why. Example below.
I like mods that have a level of messiness to them. i find that a couple of unlocalized things are alright just as long as the mod is fun and isn't just like the stock game or the stock game with a few added units that have a stock feel to them. i like things that you wouldn't find in the stock game. if i have to add things that are from the stock game like blaster rifles, sniper rifles, shotguns, and pistols i always make a big enough change in them to make a difference in how they are used. most of the time if not all of the time i don't care about small things like terrain blending issues or how certain things have tiny texture flaws. i like the weapons and effects and how the mod is played more than how it looks. i also have a like of things that are considered crazy, like weapons with massive push, big explosions, orbitals, fancy weapons, different shots from weapons other than just lasers. i also have a like of custom combos and melee weapons that aren't just a one click thing (example of one click attack being the knife attacks in bfx). i also like big wide open maps with vehicles on them that would be nearly impossible to walk around in with a regular unit. the vehicles allow slow units to get around and if the author has made the units fast it makes it alot of fun to me.

an example of a modder who's style i like is dann boeing. i can never find anything that i dislike in his mods. i like the music, the feel of the mod, the weapons, the units, the vehicles, the maps themself, and everything about it. i really like the custom tips and F# sayings that give the map a feel completly different than the stock game and adds some comedy into the game. i also like how most of the time his maps have alot of open space but also units that can go very fast with jumps and rolls.

an example of a mod that would fit my discription of great, perfect, and polished up professionally would be dark times/dark times 2. the only thing about it is is that it just doesn't fit with my style of mods that i really like. i think the mod is great and all but it is almost too great in a way, it has that professional feeling that somewhat detaches me from the feeling that this is a mod it somewhat loses that "homely, hand made" feeling that i like, a way to put this is like with cookiees. home made cookiees taste great but don't always have that nice circle shape, but yet packaged cookiees always have that perfect shape but they are missing that great taste that you got from making it yourself.

the darktimes mod for example doesn't feel stock in its units but yet the way it plays reminds me of how the game plays, you can walk into enemy fire directly and actually survive, you can rambo it around.


its sort of a pet peev of mine when i find weapons that do little damage. i sort of like a more realistic way of play that feels more like the movie and real life. like for example when you don't take 10 or more shots from a blaster and live. in the movies one pistol shot took out most storm troopers for example. another thing i dislike is when i find nearly no splash damage. like when a rocket explodes 2 feet away from your unit and the person is perfectly fine or has only lost alittle bit of health or is just standing there like nothing happened instead of being knocked back by the force of the big explosion that hes standing in.



Before you make a post in this thread just remember that this is supposed to be a thread about opinions about mods not a flame war. also if you dislike something i recommend putting a reason as to why as i did above while talking about dark times. lastly i just want to say if you are a person who has a mod that someone posts about not likeing please don't take it in a bad way, take it more like constructive critism, (sort of like when you put a mod on filefront that mav writes a review to that isn't all berries and cream :P )
Hidden/Spoiler:
@mav: i don't mean to say that dark times is bad, just that it isn't my style. lots of people like dark times alot and even i occasionally play it but i would just like to say that it isn't my style of play. just like how certain people like huge maps while others hate them and like how some people like weapons that don't do much damage while others like them alot.
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Re: Whats your modding style? and what style do you like/dis

Post by THEWULFMAN »

I have to say I'm pretty much the exact opposite in my modding tastes, Dakota. :lol:

I like mods that look as professional as possible. It shouldn't feel like a mod, it should feel like a real game. That's my goal with my The Clone Wars mod, and my Battlefront 3 mod.
If you play it, and you don't constantly think "this is a mod", then I think you've succeeded as a modder.

I do somewhat agree with Dakota about weapon damage. Although I've settled down a bit. I used to overdo the damage a lot (see TCW beta). I'm much better now. I also rely more on accurate weapons, as opposed to overpowered damage values.

I dislike mods that feel like no effort went into it. Localization takes minutes, and fixing icons can take an hour at most. I dislike large empty maps, you shouldn't have to rely on vehicles to get around. If it takes 5 minutes of walking to find an enemy, you've failed as a modder in my opinion. You have to assume a player does not have a vehicle.
I dislike mods that feel like everything has been amped up to max. Sometimes it is okay (see Pepperland).


Just my opinion, little as it's worth.
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Re: Whats your modding style? and what style do you like/dis

Post by Cerfon Rournes »

Hidden/Spoiler:
[quote="THEWULFMAN"]I have to say I'm pretty much the exact opposite in my modding tastes, Dakota. :lol:

I like mods that look as professional as possible. It shouldn't feel like a mod, it should feel like a real game. That's my goal with my The Clone Wars mod, and my Battlefront 3 mod.
If you play it, and you don't constantly think "this is a mod", then I think you've succeeded as a modder.

I do somewhat agree with Dakota about weapon damage. Although I've settled down a bit. I used to overdo the damage a lot (see TCW beta). I'm much better now. I also rely more on accurate weapons, as opposed to overpowered damage values.

I dislike mods that feel like no effort went into it. Localization takes minutes, and fixing icons can take an hour at most. I dislike large empty maps, you shouldn't have to rely on vehicles to get around. If it takes 5 minutes of walking to find an enemy, you've failed as a modder in my opinion. You have to assume a player does not have a vehicle.
I dislike mods that feel like everything has been amped up to max. Sometimes it is okay (see Pepperland).


Just my opinion, little as it's worth.[/quote]
QFT.
To add to this, I like to try things that have not been done before, or have not been done a great deal. (Like HUD changes, for example..)
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Re: Whats your modding style? and what style do you like/dis

Post by willinator »

I will like any kind of map, however, I would much rather have a small map done extremely well. I personally enjoy the stock sides, and if you can make a custom side that feels stock, I believe you have succeeded.
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Re: Whats your modding style? and what style do you like/dis

Post by Dakota »

i've just always disliked things in the stock sides, i've been bored on some days and would just think of a hundred different things i dislike about them from the blasters doing too little damage to the det pack not being able to be throw that far.
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Re: Whats your modding style? and what style do you like/dis

Post by Firefang »

I never start a map or mod with a planet. I create a story. From that, I build an idea of the terrain and then find (or make) a planet match. Every unit I make I give a personality, which generally their stats and weapons reflect. And on top of that, I use the lua limits of the engine. I'll create a game mode that hasn't been done or add twists to stock game modes, or make a character creator. Unfortunately though, most of my maps don't get past the story part either because the story is impossible to implement or will take far too long to create.
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Re: Whats your modding style? and what style do you like/dis

Post by Unlucky13 »

I my personal favorite type of map are ones that give you a sense of being one small solder in a large battle. I like being given a sense of scale, to be a normal trooper with a low chance of survival instead of a super commando with tons of health. If I wanted to be a person who kills a few hundred droids and a core ship or two in the process, then I would play RC. This is one of the reasons why I bought SWBF2.
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Re: Whats your modding style? and what style do you like/dis

Post by Teancum »

willinator wrote:I will like any kind of map, however, I would much rather have a small map done extremely well. I personally enjoy the stock sides, and if you can make a custom side that feels stock, I believe you have succeeded.
You sir, win.

You win everything.

I can't stand those "balance" type mods, nor the ones that completely disregard how the game was made and completely kill the class formula. It's not like Pandemic didn't know what they were doing or anything.
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Re: Whats your modding style? and what style do you like/dis

Post by Eggman »

Teancum wrote:
willinator wrote:I will like any kind of map, however, I would much rather have a small map done extremely well. I personally enjoy the stock sides, and if you can make a custom side that feels stock, I believe you have succeeded.
You sir, win.

You win everything.

I can't stand those "balance" type mods, nor the ones that completely disregard how the game was made and completely kill the class formula. It's not like Pandemic didn't know what they were doing or anything.
That. Some creative deviations from the stock game can be fun, but at the end of the day I'm more satisfied with a mod that still looks and feels like Battlefront.
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Re: Whats your modding style? and what style do you like/dis

Post by willinator »

Teancum wrote:You sir, win.

You win everything.
Thank you so much! Custom sides may be fun at first to be huge and expansive, but in the end less is more.
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Re: Whats your modding style? and what style do you like/dis

Post by kinetosimpetus »

What I think of as modding style's, regardless of level of polish:
* Dann Boeing
* Extreme Realism, aka oneshotonekillwitheveryweapon
* OP weapons beyond realism, aka emp launcher that fires 5000 rounds a second with no reload and infinite ammo
* More realistic than stock, without hurting gameplay, or maybe helping gameplay.

I played a little of one of Dann Boeing's maps. It was good, in a mess around kind of fun.
I don't really like extreme realism, it can be interesting to try once, but its too hard and boring with realistic large maps especially.
I really don't like stock. I appreciate the attempt at a class system, but the sides feel too arcade-like to me, and I don't think the Star Wars units fit nicely into simple classes.

So, my style is try to make it more realistic, a little better graphics, more canon style units, while improving gameplay instead of hurting it.
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Re: Whats your modding style? and what style do you like/dis

Post by Twilight_Warrior »

My modding style: idea man. Because we all need one of those :P
Hidden/Spoiler:
Read: no one needs an idea man
What I like: Do what you want with the sides, so long as I get to have a sniper rifle similar to the stock one.
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Re: Whats your modding style? and what style do you like/dis

Post by Ty294 »

I've always been a polish freak. The first map I ever downloaded was Thule Moon: Remnants by MajinRevan for BF1, and that set my standards very high. If the localization is missing, there are messy looking textures, overused stock sounds, glitchy models, holes in buildings or terrain, I hate it. My good friend Gogo12/Ginev is one of the best BF1 mappers, but the lack of polish in his maps does drive me nuts at times.

Basically, I like something that feels like it came with the game. Well polished, mostly stock (with a few unique additions) sides, and maybe some new sounds. Realism is okay, but it becomes to hard and stressful and "unfun".

I've always liked MajinRevan's BF1 maps, but his BF2 maps basically became too realistic and weren't as good.

So, all in all, I like something more muted and not so crazy, but just so it's well done and looks as professional as possible.
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Re: Whats your modding style? and what style do you like/dis

Post by sean1441 »

I don't realy care if the maps are messy or unmessy as long they are fun :D
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Re: Whats your modding style? and what style do you like/dis

Post by Dakota »

kinetosimpetus wrote:What I think of as modding style's, regardless of level of polish:
* Dann Boeing
* Extreme Realism, aka oneshotonekillwitheveryweapon
* OP weapons beyond realism, aka emp launcher that fires 5000 rounds a second with no reload and infinite ammo
* More realistic than stock, without hurting gameplay, or maybe helping gameplay.

I played a little of one of Dann Boeing's maps. It was good, in a mess around kind of fun.
I don't really like extreme realism, it can be interesting to try once, but its too hard and boring with realistic large maps especially.
I really don't like stock. I appreciate the attempt at a class system, but the sides feel too arcade-like to me, and I don't think the Star Wars units fit nicely into simple classes.

So, my style is try to make it more realistic, a little better graphics, more canon style units, while improving gameplay instead of hurting it.
i've had the feeling that the classes seem a bit "arcade like" at times too. i've also wondered why the lightsabers knock people down. they would just one hit kill while chopping an enemy in half not knock them down >.> its always made me wonder...

warning wall of post:
Hidden/Spoiler:
about the dann boeing maps: i like messing around on those alot but if you ever try to actually do the conquest mission is can be really fun. on rhen var temple sometimes i'll just host a server get a few friends and we make a squad and go try to capture the nearest cp, usually the one that has enemy hailfires and hags coming from it. i've never liked extremely realisism just a bit more realism. in my realisitc weapons mod that i made for my server i tried to set up a game like that by modding every single odf in the sides folders and changing anything else that i could to change the game alittle. i've seen lots of people love my mod greatly and others hate it alot, a bit more love than hate but i like the contrast. in the mod i made i set it so that weapons have splash damage that is deadly and explosives are a dangerious thing but i also set it up so that you are in need of cover from incoming bullets. the blaster rifle would kill most regular units in 2 hits or so but that gives the unit 2 chances, i also added in auto regan where your unit slowly heals and i made the buffs be very very effective. i set the buffs to actuallybe deciding factors of who would win. the defense buff made you take probably less than a fifth of the damage you would normally take and the attack buff made you one hit kill almost anything. it was very good vs tanks also, a sniper rifle could take down a tank in less than 10 seconds. also for the explosions i used something that i never see many people using, the code that makes the explosion push without killing haveing to have the unit be dead (its pushdeadonly and its in the wampa smash exp) it allowed the explosions that i made to be more than a thing to kill enemies but also one to disrupt the group of them, thus knocking them down while a trooper rains bullets on them or immobalizing them long enough for you to escape and get ammo. this is getting repetitive but i also made it so that you could dispense 2 auto turrets instead of one and also made the auto turrets stronger.
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Re: Whats your modding style? and what style do you like/dis

Post by AQT »

Unlucky13 wrote:I my personal favorite type of map are ones that give you a sense of being one small solder in a large battle. I like being given a sense of scale, to be a normal trooper with a low chance of survival instead of a super commando with tons of health. If I wanted to be a person who kills a few hundred droids and a core ship or two in the process, then I would play RC. This is one of the reasons why I bought SWBF2.
Hidden/Spoiler:
Off-topic: The commandos only had 600 health and 400 shielding. The SBDs have 2000 health points, and their wrist rockets can kill you instantly. The droidekas have 700 health and 4000 shielding. The regular battle droid have 500 health, and their blasters do 80 max damage per shot. The DC-17m blaster attachment also does 80 max damage per shot except it fires .05 seconds faster than the droid's rifle. The Trandoshans have 600 health, and their repeaters do 60 damage per shot and doesn't change over time. It also fires at the same rate as the blaster attachment and does 120 damage to shields per shot. Aside from the firing rate, the Trandoshan shotgun is also the same in terms of damage dealt. The droid's sniper rifle also fires at the same rate as the blaster attachment, except it does 150 damage per shot instead, and this also doesn't change over time. And the DC-17m sniper attachment does 400 damage per shot, and so on with these reasonable values. And I don't recall any missions in RC where you get swarmed repeatedly by relentless enemies. You also don't really blow up two core ships yourself. You just slice some consoles.
I bought SWBF2 because I thought SWBF1 was great, and I got bored with SWBF1 after playing it so much. I started to look to mods for SWBF2 because I was getting bored with the stock game after playing it so much. I also didn't know about mods for SWBF1 before. I then created my own mods for SWBF2 because I had some ideas I wanted to try. So for me personally, any mod that is not:
  • the exact stock game
  • not as good as the stock game (i.e. the default map and minute variations upon it)
  • mostly everything that Dakota likes
is fair game for me to download and enjoy and/or create myself. Basically, anything considered new and not boring by the general consensus and based on my own personal preferences.
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Re: Whats your modding style? and what style do you like/dis

Post by Lephenix »

AQT wrote:Basically, anything considered new and not boring by the general consensus and based on my own personal preferences.
Exactly :thumbs: .
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Re: Whats your modding style? and what style do you like/dis

Post by acryptozoo »

willinator wrote:I will like any kind of map, however, I would much rather have a small map done extremely well. I personally enjoy the stock sides, and if you can make a custom side that feels stock, I believe you have succeeded.
yeah i agree 10X that's completely true

i prefer pretty looking maps, never did like making sides a-lot. but if the environment looks great and its fun to play the maps a definite stay in my addon folder. that's basically it xD
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Re: Whats your modding style? and what style do you like/dis

Post by Dakota »

i'm starting to see a pattern here of most people liking sides that feel stock compared to not stock. i've just always been one of those people who loved making sides alot. it actually annoyed me when i once downloaded this map of coruscant (i can never remember how to spell that) and the map was really awesome but all of the units were completly stock except for a few weapon and unit model changes...
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Re: Whats your modding style? and what style do you like/dis

Post by Ping »

I personally like a little variety with the units. It doesn't have to completely different from the stock sides, but a bit of variation here and there never hurts. That isn't to say I dislike the stock sides, I just like something different. I also think that maps should have a bit of eye candy, just so it's nice to look at while you're blowing things up. :wink:
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