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Re: dragonums source files XSI (updat 02/01/09)

Posted: Thu Feb 05, 2009 12:46 pm
by Delta-1035
FOOLIS wrote:I only need the 327th trooper and Bly
me too

Re: dragonums source files XSI (updat 02/01/09)

Posted: Fri Feb 06, 2009 2:30 pm
by ANDEWEGET
enveloped atpt to a skeletton, if someone can export anims(once i tried it, but it didnt work and needed so much time=too lazy to try again), i could animate him

Re: dragonums source files XSI (updat 02/01/09)

Posted: Sat Feb 07, 2009 12:55 pm
by DarthD.U.C.K.
nobody ever created a "new" walker sucessfully you can only use the shipped bones

Re: dragonums source files XSI (updat 02/01/09)

Posted: Sat Feb 07, 2009 2:02 pm
by Fluffy_the_ic
@D.U.C.K: MandeRek did. Look in teh BF0 forum; he made a working tridroid and ATAP

Re: dragonums source files XSI (updat 02/01/09)

Posted: Sat Feb 07, 2009 2:03 pm
by DarthD.U.C.K.
but he didnt make new svceletons for the walkers, im 99% shure he used shipped sceletons

Re: dragonums source files XSI (updat 02/01/09)

Posted: Sat Feb 07, 2009 2:06 pm
by Fluffy_the_ic
What stock 3-legged vehicles are there? :?

Re: dragonums source files XSI (updat 02/01/09)

Posted: Sat Feb 07, 2009 2:09 pm
by DarthD.U.C.K.
what 4-legged and 2-armed mining droid are there?

Re: dragonums source files XSI (updat 02/01/09)

Posted: Sat Feb 07, 2009 2:17 pm
by Fluffy_the_ic
Ah. Point taken.

Re: dragonums source files XSI (updat 02/01/09)

Posted: Sat Feb 07, 2009 5:42 pm
by ANDEWEGET
why not try? maybe this works?

Re: dragonums source files XSI (updat 02/01/09)

Posted: Sat Feb 21, 2009 6:10 am
by c6dy
Would be cool if someone could make the clones to *.msh files...

btw: The AT-AP just walks on two legs...the third he only uses for stabilisation while shooting (I fyou want i could make a video from the one in Empire at war)

Re: dragonums source files XSI (updat 02/01/09)

Posted: Sat Feb 21, 2009 2:37 pm
by FragMe!
@c6dy I'll take a video of it if you don't mind making one :D

Re: dragonums source files XSI (updat 02/01/09)

Posted: Sat Feb 21, 2009 7:47 pm
by c6dy
I will upload the vid the next days...I just try to figure out how to get the best quality :greeny:

Re: dragonums source files XSI (updat 02/01/09)

Posted: Tue Feb 24, 2009 6:05 pm
by Fiodis
Could you check the link for the two AT-AP files? I can't seem to open them; they appear to be corrupted or something. All I get with the XSI file is a folder called "pictures" with one .tga in there that I can't open. With the MSH file I get one msh file that looks wrong in MSH Viewer.

Re: dragonums source files XSI (updat 02/01/09)

Posted: Tue Feb 24, 2009 6:52 pm
by Dragonum
Fiodis wrote:Could you check the link for the two AT-AP files? I can't seem to open them; they appear to be corrupted or something. All I get with the XSI file is a folder called "pictures" with one .tga in there that I can't open. With the MSH file I get one msh file that looks wrong in MSH Viewer.
i cant find any problem, the files works fine for me, without problems

Re: dragonums source files XSI (updat 02/01/09)

Posted: Tue Feb 24, 2009 7:24 pm
by Fiodis
What am I supposed to see in the XSI dl?

Re: dragonums source files XSI (updat 02/01/09)

Posted: Wed Feb 25, 2009 3:07 am
by Dragonum
Fiodis wrote:What am I supposed to see in the XSI dl?
a picture folder with the tga file
and a scene filder with another folder named atap and there you find the atap files.

i download the rar and all the folders and files are in there

Re: dragonums source files XSI (updat 02/01/09)

Posted: Wed Feb 25, 2009 5:31 pm
by Fiodis
Yep, something's definetly wrong, I'm unable to fully download it. Is there any other way you could get the XSI files to me?

Re: dragonums source files XSI (updat 02/01/09)

Posted: Sat Mar 28, 2009 3:37 pm
by MsHwIz
Hey, um I was looking at Dragonum's AWESOME assets and I downloaded the AT-AP and just for educational purposes I rigged it and I was wondering if anyone wanted the rigged Model

Re: dragonums source files XSI (updat 02/01/09)

Posted: Sat Mar 28, 2009 5:55 pm
by Fiodis
How did you rig it?

Also, I tried to download them again and this time it worked.

So, speaking of rigging, I'll rig the AT-AP to be a turret, if anyone's interested. Unless that's what's MshWz has done already.

Re: dragonums source files XSI (updat 02/01/09)

Posted: Sat Mar 28, 2009 6:30 pm
by MsHwIz
Well check out yourself by clicking here
also for the turret all I did was envelope the turret to a null called "turret_rot" so you can rotate that to animate the turret
if thats what you mean by rigging the turret