Page 1 of 2
Exclamation's Tech Map
Posted: Thu Mar 02, 2006 11:41 pm
by Exclamation
I have been playing with the SWBF II mod tools, and I have gotten some weapons, many units, and *maybe* some vehicles. Since
Teancum seems to be ratcheting down his wonderful Tech Map, and since I have been working on one myself now.... I might as well make it public.
I will post more information, and some screenshots soon.
ClassLabel: "cloth" ODFs don't seem to work with SWBF. Only Jango Fett and Han Solo (as far as heroes go) don't use some "cloth" mechanism... so they look pretty good.
ClassLabel: "bullet" also seems not to work, meaning shotguns, chainguns, etc. all don't work. Hopefully there is a way around this of which I am ignorant.
I do not know how to include new animations or skeletons for units or vehicles in a munge, so the ships I have done are ones that don't have animations. The animations were included in the mod tools... there must be some way.
Also, I don't know how to munge new effects with a map.
Those are the main obstacles, but I figured, since I am doing some anyways, I might as well include all y'all.
'Cause Gametoast rocks.
RE: Exclamation
Posted: Thu Mar 02, 2006 11:52 pm
by Teancum
Sweet, nice to see someone decided to carry the torch on. Good man.
Re: Exclamation's Tech Map
Posted: Fri Mar 03, 2006 12:15 am
by -_-
Exclamation wrote:ClassLabel: "bullet" also seems not to work, meaning shotguns, chainguns, etc. all don't work. Hopefully there is a way around this of which I am ignorant.

What are you trying to say?
Posted: Fri Mar 03, 2006 12:17 am
by EraOfDesann
Haven't seen you in a while.

Good to hear from you again! This map sounds really interesting! Good luck!
Posted: Fri Mar 03, 2006 10:58 am
by sawyerdk9
FYI Obi Wan also works. I have been using swbf2 mshs in swbf1 too. It sucks that the cloth stuff cant work because that would be awesome.
Posted: Wed Mar 08, 2006 1:28 am
by Exclamation
Awesome news... I got the Rebel Hovertank working- missiles, lasers, everything. AI gets it and drives it without a hitch as well. Once I tidy it up, I guess I'll release it as a side.
One-man swampspeeder works as well, I just need to give it weapons.
Snail tank tread animations don't seem to work... and if AI get in, it crashes the game. Same with Tri-droid fighter.
I realize I need to post pictures and stuff... I'll get on it.
If anybody knows how to import SWBF 2 animations for units and vehicles, please tell me here... 'cause that is one of the limiting factors right now.

Posted: Wed Mar 08, 2006 10:36 am
by sawyerdk9
Exclamation, if you want to use units with cloth to work. Just take out that refrence in their odf. They will just appear ingame without the cloth
Posted: Mon Mar 13, 2006 8:28 pm
by Exclamation
Some pictures...
This one is all good to go!
Vehicle animations working, as you can see! The V-Wing's gun is a "space shotgun", I don't know if that is how it is supposed to be... but it is sort of cool.
A disturbing Acklay...

it works, but it is bound to the traditional unit skeleton and animations. I loaded the animations it calls for, but it made no difference. So I haven't gotten unit animations to work...

Posted: Mon Mar 13, 2006 9:36 pm
by EraOfDesann
Cool! It's good to see that you're still around! This topic hasn't been touched in a while.

Posted: Thu Mar 23, 2006 1:10 am
by Exclamation
[GT]EraOfDesann wrote:Cool! It's good to see that you're still around! This topic hasn't been touched in a while.

Yeah... and it hasn't been touched for a while again.

All of the excitement has definitely shifted to SWBF 2, for obvious reasons.
However, for all three of you still playing SWBF 1, and wanting to get your hands on some of the new stuff, I present:
A link that by clicking it will take you to where you can get the map, hopefully
Don't expect any polished stuff, except maybe the
Clone Sergeant for my Hypori map... he's the green-colored clone (custom skin by me... nothing spectacular, just accurate) with the *special* weapon.
Please post if you actually download and try the thing... however many of you are out there.

Posted: Sat Apr 15, 2006 10:07 pm
by jedikiller32
Ok, I tried the map...
And I thought it was cool. The one time that I played BF2, I used all of these vehicles, and I thought the map was very well done. Good job, Exclamation! [/i]
Posted: Sat Jun 17, 2006 6:55 pm
by Walrus
Wow, pretty interesting ideas, definitely has potential

Posted: Sun Jun 18, 2006 12:01 pm
by Leviathan
Off-topic : Alright, Walrus, before beginning to engage maneuvers which might lead you to serious Consequences, I would nevertheless want to remind you that users being registered on GameToast Forums have to follow and apply scrupulously Rules officially selected by the local Staff, while precising that both "bumping" threads and inserting messages whose helpfulness is questionable belong to behaviors having to be avoided and which might be heavily condemned, if you know what I am exactly meaning through this sentence...
Posted: Sun Jun 18, 2006 4:12 pm
by Walrus
Right...
Well, it was fun while it lasted. But it seems like it's rather pointless to even hang around GameToast as I seem to get into trouble for even commenting on a map... Besides that, the admin here seem to talk in strange riddles that may even confuse Yoda.
Well, feel free to ban me or whatever you do here. For what it's worth, you sure are doing a superb job discouraging traffic here...
BTW, just out of curiousity, I noticed from some of the older threads you seem to used to be able to "speak" normally. What happened?

Posted: Mon Jun 19, 2006 11:17 am
by Leviathan
Off-topic : Walrus,
Walrus,
Walrus... Before deciding to proceed as you have stated inside your above message, I would wish to tell you that you are
still welcome on
GameToast Message-Board, but letting you browse
freely these Forums will have to be granted once you will have taken into account most of the Requirements specified inside Rules applied there, and whose
public Excerpts can be easily consulted through
this URL...
Furthermore, in case you would wonder why I have chosen to control your behavior around this Place and why I may have warned you regarding the possible Consequences implied by your previous message, then I would simply tell you that I acted
similarly in the past, while reminding you that this choice could have led me to a
complete banning from the
local Community, which must
not surely be your actual wish...
Posted: Tue Jun 20, 2006 2:30 pm
by sawyerdk9
Levithan, I have got to ask. Why do you talk like you do and whats with all the bold words and stuff. It definetly sets you aside from the rest. I remember before you were moderator and you didn't talk like now. just wondering becuase alot of times your answers to peoples questions are to confusing to grasp your point
Posted: Wed Jun 21, 2006 7:46 am
by Leviathan
Off-topic : sawyerdk9, as far as I'm concerned, you mustn't fear requesting a few specific Explanations toward one of GameToast Staff's member, although you might consider them as being slightly "annoying" for the aimed High-Rank User. To return to the primary theme of your message, I would simply tell you that since the first day I received Warnings submitted by guru, I have never ceased trying to provide "constructive" contents, which may explain why the concerned Stuffs have adopted a complex Syntax and Writing Style, and I am not sure whether behaving as before might be considered...
Posted: Thu Jun 22, 2006 8:55 am
by Teancum
Plus, English is not your native language, correct? Forgive me if I am wrong, but I thought you spoke another language first.
Posted: Thu Jun 22, 2006 10:08 am
by sawyerdk9
That would suck, becuase he speaks better english than me.
Posted: Mon Jun 26, 2006 1:10 pm
by Leviathan
Off-topic : Alright, I am noticing you have not missed this sort of Details only a few
GameToast members have mentioned when I had registered on
GameToast Forums,
Teancum, and all I can say is that you are indeed right about the fact English is not my Native Tongue, since the
first one I used to speak was in fact French, which I learnt while I was still living in Canada, and that was way before I chose to try my hand at Spanish, probably because of the fact I couldn't help attempting to assimilate brand-new Knowledges without looking at the time it might require to proceed so...
