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Water Issue *Solved*
Posted: Sat Dec 23, 2006 5:11 pm
by Alpha
I did water in my Abyssia map before and for some reason this time it is not working. These were the water settings, am I missing something?

Posted: Sat Dec 23, 2006 5:14 pm
by Elmo
try putting 0.02 in the u vel and v vel bars
off topic: Wow! That city looks awesome!
Posted: Sat Dec 23, 2006 5:18 pm
by Alpha
Still didn't do it. Can you go through the stes you took to put water in your map, Elmo?
Posted: Sat Dec 23, 2006 5:19 pm
by -_-
make sure it's spelt fel1_water.TGA
Posted: Sat Dec 23, 2006 5:21 pm
by Elmo
sure.. just a sec..
for width and depth i have: 1 and 1
for layer i have: 1
for height i have: 0
for Uvel and Vvel i have: 0.02 and 0.02
for u rept and v rept i have: 1 and 1
for the three sections for color i have: 0, 0, and 200
for alpha i have: 255... did that help?
Posted: Sat Dec 23, 2006 5:24 pm
by Alpha
-_- was right. I forgot the .tga

Posted: Sat Dec 23, 2006 5:27 pm
by Elmo
well, that's wierd cause i don't even have a TGA for my water (loaded) I have the TGA in my world1 folder, but not loaded in the ZE? If you don't even have a TGA in your world1 folder.. then yeah.. that's the problem..
did it work?
Posted: Sat Dec 23, 2006 5:33 pm
by Alpha
Going to change the topic title now...I added the .tga extension and water shows up in ZE but not in game. My water texture is in the effects folder, so I'll move it to the world1 folder and see if that works.
While I'm posting, does anyone know if you can make a unit immune to water damage?
Now the water file is in the world1 folder, but I still can't see it:

Posted: Sat Dec 23, 2006 5:53 pm
by Elmo
do you have the PC folder in your world1 folder? Containing all the bumpads...
Posted: Sat Dec 23, 2006 5:56 pm
by Rikino
I dunno about the water showing up, but Majin made his Clone Commando immune to water by adding these lines to its odf:
Code: Select all
WaterDamageInterval = "0.0"
WaterDamageAmount = "0.0"
Hope that helps!
Posted: Sat Dec 23, 2006 6:01 pm
by Alpha
Yes, it's all in there...
EDIT: Thanks Rik', I'll need that later.

Posted: Sat Dec 23, 2006 6:05 pm
by Elmo
Well, Alpha I'm not exactly sure what's going on... here:
http://www.gametoast.com/index.php?name ... pic&t=7776
take a look at one of my earlier threads... (above) scroll down... and read Ace's post... he gave a really good tut, which got me starting
just make sure you did everything that ace told me to do

Posted: Sat Dec 23, 2006 6:15 pm
by Alpha
That worked, thank you!
Posted: Sat Dec 23, 2006 6:16 pm
by Elmo
your welcome
