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Re: Earth: Pioneer Trails v0.8a

Posted: Thu Mar 17, 2011 11:38 pm
by THEWULFMAN
Thats awesome :thumbs:

Re: Earth: Pioneer Trails v0.8a

Posted: Thu Mar 17, 2011 11:48 pm
by Firefang
Looks great :thumbs:

Re: Earth: Pioneer Trails v0.8a

Posted: Thu Mar 17, 2011 11:48 pm
by Marth8880
THEWULFMAN wrote:Thats awesome :thumbs:
This new mode is actually the mode I want your mod to be in. That means you'll need to use a snow variation. I'll inform you more about the mode soon.

Re: Earth: Pioneer Trails v0.8a

Posted: Fri Mar 18, 2011 10:15 am
by naru1305
awesome update, i like the snow :thumbs:

Re: Earth: Pioneer Trails v0.8a

Posted: Fri Mar 18, 2011 6:52 pm
by CalvaryCptMike
May I please Beta? :P

Re: Earth: Pioneer Trails v0.8a

Posted: Fri Mar 18, 2011 11:35 pm
by Marth8880
CalvaryCptMike wrote:May I please Beta? :P
No.


That was a lie. Yes, you may.

Re: Earth: Pioneer Trails v0.8a

Posted: Sat Mar 19, 2011 9:37 pm
by CalvaryCptMike
I pm'd you most of the information I had, but I forgot one thing: the stap has no sound.

Good job though :thumbs:

Re: Earth: Pioneer Trails v0.8a

Posted: Sat Mar 19, 2011 9:54 pm
by Marth8880
CalvaryCptMike wrote:...but I forgot one thing: the stap has no sound.
What the...?! This is new! This doesn't make any sense; I haven't done a thing to change the sound stuff in a while and every vehicle had its sounds up until now!

Re: Earth: Pioneer Trails v0.8a

Posted: Sat Mar 19, 2011 10:31 pm
by CalvaryCptMike
Yeah, I don't know, the Barc speeder bikes were missing sounds too, weapon and foley.

You could just replace the sounds with the working sounds like the IFTX or AAt. :?

Re: Earth: Pioneer Trails v0.8a

Posted: Sun Mar 27, 2011 7:29 am
by Marth8880
Prepare yourself, for you will be in shock and awe (not really) when I (might) release some (all) of the latest intel on this (amazing) map later today (in 12 hours)!

Re: Earth: Pioneer Trails v0.8a

Posted: Sun Mar 27, 2011 7:35 am
by THEWULFMAN
Looking forward to it.

I want to play my mod on your map :P

Re: Earth: Pioneer Trails v0.8a

Posted: Sun Mar 27, 2011 8:40 pm
by modmaster13
I don't really like the Mygeeto sky w/ the snow mode, change it to the Rhen Var Harbor sky. Anyway, nice job! :thumbs:

Re: Earth: Pioneer Trails v0.8a

Posted: Sun Mar 27, 2011 8:58 pm
by Marth8880
modmaster13 wrote:I don't really like the Mygeeto sky w/ the snow mode, change it to the Rhen Var Harbor sky. Anyway, nice job! :thumbs:
I'll consider it if you would be so kind as to send it to me. :)

Re: Earth: Pioneer Trails v0.8a

Posted: Mon Mar 28, 2011 7:43 am
by modmaster13
Check in the bf1 mod tools for the sky. Or browse in GT's assets thread. :wink:

Re: Earth: Pioneer Trails v0.8a

Posted: Mon Mar 28, 2011 6:30 pm
by Marth8880
modmaster13 wrote:Check in the bf1 mod tools for the sky.
Oh yeah! I completely forgot I had them downloaded!

Re: Earth: Pioneer Trails v0.8a

Posted: Sat Apr 02, 2011 4:25 pm
by inky
K, I'm just about to look at the map now. I'll post review later.

EDIT: I got a good impression from this. Sound effects for the Empire's Jet trooper launcher were nice. The fountain in the lake is nice, although I can't recall seeing it from far away but that's minor. Every effect fit good. Gameplay was decent.
The CW era crashed for me about 7 minutes into it. I think it had to do with award weapons, because I got the Precision Pistol, tried to switch to it, and it crashed. I didn't use awards on GCW, so I don't know if the awards are the problem.

Re: Earth: Pioneer Trails v0.8a

Posted: Sun Apr 03, 2011 2:41 pm
by CressAlbane
My beta report was sent in via PM. However, I also would like to add that the BARCspeeder has no sound; the STAP has this issue as well. I also didn't note that the Rocket SBDroid seemed a tad too slow during my playthrough.

Re: Earth: Pioneer Trails v0.8a

Posted: Tue Apr 05, 2011 8:52 am
by Marth8880
inky wrote:The CW era crashed for me about 7 minutes into it. I think it had to do with award weapons, because I got the Precision Pistol, tried to switch to it, and it crashed. I didn't use awards on GCW, so I don't know if the awards are the problem.
I really hate the award weapons, and I have still yet to figure out how to completely remove them.

I'll be able to do stuff about these problems when I travel back home to the States on Thursday.
Hidden/Spoiler:
Off-topic: Speaking of which, China is SO AWESOME!!!!!

Re: Earth: Pioneer Trails v0.8a

Posted: Tue Apr 05, 2011 9:58 am
by THEWULFMAN
Marth8880 wrote:
inky wrote:The CW era crashed for me about 7 minutes into it. I think it had to do with award weapons, because I got the Precision Pistol, tried to switch to it, and it crashed. I didn't use awards on GCW, so I don't know if the awards are the problem.
I really hate the award weapons, and I have still yet to figure out how to completely remove them.

I'll be able to do stuff about these problems when I travel back home to the States on Thursday.
Hidden/Spoiler:
Off-topic: Speaking of which, China is SO AWESOME!!!!!

Adding this to a weapons odf removes the award.

Code: Select all

MedalsTypeToLock = -1
ScoreForMedalsType = -1

Re: Earth: Pioneer Trails v0.9b

Posted: Mon Apr 11, 2011 12:05 am
by Marth8880
THEWULFMAN wrote:Adding this to a weapons odf removes the award.

Code: Select all

MedalsTypeToLock = -1
ScoreForMedalsType = -1
Thank you very much, sir. I will try this and report back.


UPDATES:

4/10/11, 17:34 (GMT-8:00)
Hidden/Spoiler:
-Changed audio stream to Felucia for Clone Wars
-Droids are now encased in a super-reinforced palladium hull, doubling their health, and have now been installed with on-board repair protocols allowing for automated system repair
-Clones' suits are now equipped with kinetic shield barriers equal to that of the respective soldier's health, doubling their defenses as well
-CIS weaponry laser bolt ammo now tears through soft, organic materials such as skin or Clone flesh (Shredder Ammo)
-Republic forces' weaponry laser bolt ammo now shreds through kinetic barriers and disrupts the electrical systems in synthetics, thus dealing more damage to droids (Disruptor Ammo)
4/10/11, 21:04 (GMT-8:00)
Hidden/Spoiler:
-Changed Galactic Republic's hero from Obi-Wan to Aalya Secura (fits theme more)
-Fixed floating ferns
-Fixed spawn directions
-Fixed barrier issues with lakeside ferns
-Placed several more sniper hintnodes
-Increased AI aggressiveness by a ton for both sides
-Added a ton of EnemyTeamDifficulty