Re: All-Purpose Request Thread (Mk. IV)
Posted: Tue Dec 07, 2010 4:20 pm
Saw it, just needed to check if someone was faster than you were; can't wait to start on the models. Also, thanks for the info!
Get more from your games!
http://www.gametoast.com/
Find and give me the msh, and i'll see what i can do.Lagomorphia wrote:Could somebody please take the Nebulon-B model, scale it up to three times the size and cut a hanger hole into it?
Yes, but then it will be inanimate. The Vader/Dooku capes have animations in BF1. Are you requesting a cape be hex-edited onto a unit?ModTester wrote:Since only capes work in swbf1 odf editing , will hex editing the addon to the mesh make it work in bf1?
These are SWBF1 assets, but these are the same than SWBF2 assets.CodaRez wrote:Could someone upload the assets/props from the world folder. Only need those only. If you feel conservative on your bandwidth, specifically the hoth props and assets would suffice.
It's in the stock space assets, called something_something_medicalfrigate. If you need me to send it to you I'll do that later today when I'm using my other computer.CodaRez wrote:Find and give me the msh, and i'll see what i can do.Lagomorphia wrote:Could somebody please take the Nebulon-B model, scale it up to three times the size and cut a hanger hole into it?
spa1_prop_medicalfrigateLagomorphia wrote:It's in the stock space assets, called something_something_medicalfrigate. If you need me to send it to you I'll do that later today when I'm using my other computer.CodaRez wrote:Find and give me the msh, and i'll see what i can do.Lagomorphia wrote:Could somebody please take the Nebulon-B model, scale it up to three times the size and cut a hanger hole into it?
You beat me to it.adventfear wrote:I once tried to make this, but sadly I have failed.
Can someone make a unit that is a human, perhaps a Jedi-side character, but has the animations and all the attacks and motions of a Wampa?
Maybe ask Darth_Spiderpig, he might convert it if he has time (But he is busy converting other warb_null mdels for me
Mav has but I don't think he'll release it.THEWULFMAN wrote:Does anyone have a Rahm Kota model?
I'll expand a bit more. They do not need to be animated (that would take too much time to get it animated to follow a unit's movements), but I would prefer the use of perhaps the ARC Trooper kama from BF2 as its base, or perhaps the Heavy Trooper kama. If you will - the kama will behave like the ARC Trooper kama in Rebellion's squadron games - they will simply be attached to the waist and move with the unit's waist (as do all other static addons attached to a unit's waist) but not attached to the unit's legs.ggctuk wrote:Could somebody make a series of kama skirts as addons instead of cloth? It'd make it easier that way to hex-edit them on to the BF1 model and then we can finally have skirts with the BF1 models.
Battlefiler can convert it too. But maybe it's too late to ask himTHEWULFMAN wrote:Maybe ask Darth_Spiderpig, he might convert it if he has time (But he is busy converting other warb_null mdels for me)
I'm having trouble hex-editing this on. Would somebody help me with this? I hex-edit it in, but it appears beneath the unit's legs. I did change the value of PRNT to "bone_pelvis" but it insists on going there at the bottom of the unit. I tried it on the Heavy Trooper first.DarthD.U.C.K. wrote:here you go, the texture is "cape.tga" and it should be attached to bone_pelvis.
its the unedited sniper/heavy cape.
http://www.mediafire.com/?8wbq8pa8tqmom6vCerfon Rournes wrote:Could somebody please reupload the link in this: http://www.gametoast.com/forums/viewtop ... 64&t=21913 :thread?
Thanks.