Acezuraize: Canyons
Posted: Wed Sep 12, 2007 10:38 pm
*UPDATED OCTOBER 5*
Release Thread: Here
finally, a WIP thread for my unending project,
Acezuraize: Canyons, previously "Ace Race" (I'm not self absorbed, I swear.)
Requirements: The Republic sides from the Conversion Pack, and an appropriate shell.lvl to access campaign and race in SP.
Credits:
[RDH]Zerted – For straightening me out with Timers and helping with lua-script again and again and again. Helped to come up with the initial teleporter code (posted by Penguin), which I have modified.
archer01- For supplying the code to link ambusher deaths to CIS tickets.
Big Rich - For giving me the proper code to get my falling boulder to, well, fall. .. on you.
Xwingguy-gave me transport start code animation lua stuff. Might have done teleport stuff. (I heard a rumour ages ago)
All of the Above- For helping me get a sense of LUA syntax beyond what the confusing pro-rhetoric of the support documents had to offer. (Or, I guess, for teaching me rhetoric)
Teancum-for helping me get game modes set up
Hebes24-for helping me get game modes set up
????????Tean?- For the clone legions in the SWBF conversion pack
Majin Revan –supplying the ODF for the turret gunship prop, also helping with and supplying those awesome gunship fire sounds (Unimplemented ATM)
AceMastermind – For edting (elongating and remapping) the bes2bars prop in order to reduce my object count. This really got the map back on the road.
Snork- For the animated props tutorial, without which the briefings in campaign wouldn’t be the same.
Maveritchell- for his race mode code (see Ralttiir: Swoop Circuit)
Saturn Labs and GT-1 – for their SWBF lego models.
Pics:
Overview

Pre-Fab Colony City, During Race Day

The Canyon Lake

Nothing of Concern to you

Bike Trouble....A random Free Cam shot

Thats it!

Summary:
A large map with lots of objects (and portals/sectors
) and a decent atmosphere.
Six functioning modes over two eras, including a respectable (I hope) campaign and fully functional Race Mode a la Maveritchell.
Timeframe:
I have no idea how far away from final (watch your trigger finger, Fusion
) completion this map is, but right now their are just a few small problems I'd like solved before I throw a(nother) version out there. A few modes might be unplayable, its hard to keep track of what I've broken and what I've fixed.
Readme:
TO DO:
ISSUE/REQUEST THREADS:
Speeder Bike's Auto Repair Weapon and Endurance
Release Thread: Here
finally, a WIP thread for my unending project,
Acezuraize: Canyons, previously "Ace Race" (I'm not self absorbed, I swear.)
Requirements: The Republic sides from the Conversion Pack, and an appropriate shell.lvl to access campaign and race in SP.
Credits:
[RDH]Zerted – For straightening me out with Timers and helping with lua-script again and again and again. Helped to come up with the initial teleporter code (posted by Penguin), which I have modified.
archer01- For supplying the code to link ambusher deaths to CIS tickets.
Big Rich - For giving me the proper code to get my falling boulder to, well, fall. .. on you.
Xwingguy-gave me transport start code animation lua stuff. Might have done teleport stuff. (I heard a rumour ages ago)
All of the Above- For helping me get a sense of LUA syntax beyond what the confusing pro-rhetoric of the support documents had to offer. (Or, I guess, for teaching me rhetoric)
Teancum-for helping me get game modes set up
Hebes24-for helping me get game modes set up
????????Tean?- For the clone legions in the SWBF conversion pack
Majin Revan –supplying the ODF for the turret gunship prop, also helping with and supplying those awesome gunship fire sounds (Unimplemented ATM)
AceMastermind – For edting (elongating and remapping) the bes2bars prop in order to reduce my object count. This really got the map back on the road.
Snork- For the animated props tutorial, without which the briefings in campaign wouldn’t be the same.
Maveritchell- for his race mode code (see Ralttiir: Swoop Circuit)
Saturn Labs and GT-1 – for their SWBF lego models.
Pics:
Overview

Pre-Fab Colony City, During Race Day

The Canyon Lake

Nothing of Concern to you

Bike Trouble....A random Free Cam shot

Thats it!

Summary:
A large map with lots of objects (and portals/sectors
Six functioning modes over two eras, including a respectable (I hope) campaign and fully functional Race Mode a la Maveritchell.
Timeframe:
I have no idea how far away from final (watch your trigger finger, Fusion
Readme:
Hidden/Spoiler:
TO DO:
Hidden/Spoiler:
Speeder Bike's Auto Repair Weapon and Endurance