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Acezuraize: Canyons

Posted: Wed Sep 12, 2007 10:38 pm
by Ace_Azzameen_5
*UPDATED OCTOBER 5*
Release Thread: Here
finally, a WIP thread for my unending project,
Acezuraize: Canyons, previously "Ace Race" (I'm not self absorbed, I swear.)

Requirements: The Republic sides from the Conversion Pack, and an appropriate shell.lvl to access campaign and race in SP.

Credits:
[RDH]Zerted – For straightening me out with Timers and helping with lua-script again and again and again. Helped to come up with the initial teleporter code (posted by Penguin), which I have modified.
archer01- For supplying the code to link ambusher deaths to CIS tickets.
Big Rich - For giving me the proper code to get my falling boulder to, well, fall. .. on you.
Xwingguy-gave me transport start code animation lua stuff. Might have done teleport stuff. (I heard a rumour ages ago)
All of the Above- For helping me get a sense of LUA syntax beyond what the confusing pro-rhetoric of the support documents had to offer. (Or, I guess, for teaching me rhetoric)
Teancum-for helping me get game modes set up
Hebes24-for helping me get game modes set up
????????Tean?- For the clone legions in the SWBF conversion pack
Majin Revan –supplying the ODF for the turret gunship prop, also helping with and supplying those awesome gunship fire sounds (Unimplemented ATM)
AceMastermind – For edting (elongating and remapping) the bes2bars prop in order to reduce my object count. This really got the map back on the road.
Snork- For the animated props tutorial, without which the briefings in campaign wouldn’t be the same.
Maveritchell- for his race mode code (see Ralttiir: Swoop Circuit)
Saturn Labs and GT-1 – for their SWBF lego models.


Pics:
Overview
Image

Pre-Fab Colony City, During Race Day
Image

The Canyon Lake
Image

Nothing of Concern to you
Image

Bike Trouble....A random Free Cam shot
Image

Thats it!
Image

Summary:
A large map with lots of objects (and portals/sectors :P) and a decent atmosphere.
Six functioning modes over two eras, including a respectable (I hope) campaign and fully functional Race Mode a la Maveritchell.

Timeframe:
I have no idea how far away from final (watch your trigger finger, Fusion :quotes: ) completion this map is, but right now their are just a few small problems I'd like solved before I throw a(nother) version out there. A few modes might be unplayable, its hard to keep track of what I've broken and what I've fixed.

Readme:
Hidden/Spoiler:
DL Here: [attachment=0]ACE RACE info.zip[/attachment]. It was too big for the post... IT has some in depth analysis...ses of the different modes and some development background. Important "Supposed to happen like this" spoilers for Beta testing Campaign, the Goods on my Expanded Race mode, etc.

Well, I hope this works out, and I'm going to edit this post with specific problems tomorrow. But by posting now this post is rife with fatigue related errors as it is.

*EDIT* Something totally ommited from the read me:
-Anti_Tker Script: Don't TK or you'll get 66'd if you know what I mean. Repeat offenders go to jail...
-Random Republic Legions, each time you play CW, you have chance to play as 1 of 4 legions.
-And just added now, random time of day and city texture sets.


TO DO:
Hidden/Spoiler:
-Fix Arc BeaM turrets
--RaceMode 1st place lap count
--disable CIS emergency troops outside of the city
--Cave Lake entrance has a glitch up high, needs move
--fix lighting (Crash on high)
--Mini Map - find set map lua function
--Opening shot
--Improve Terrain Textures
ISSUE/REQUEST THREADS:
Speeder Bike's Auto Repair Weapon and Endurance

Re: Acezuraize: Canyons

Posted: Wed Sep 12, 2007 11:03 pm
by Penguin
Looks wonderful, think you should change the color of the bespin objects though, white just looks out of place there. Maybe some more variation in the terrain, looks to smooth :/

Re: Acezuraize: Canyons

Posted: Wed Sep 12, 2007 11:15 pm
by EraOfDesann
This looks beautiful! My only suggestion would be to use more terrain textures for the grass -- the blend tool is your friend! :yes:

Re: Acezuraize: Canyons

Posted: Wed Sep 12, 2007 11:41 pm
by Maveritchell
Those directional signs are pretty slick. Where'd you find them? Lol. Looks nice; I remember seeing some earlier screens from this, I think. I'm eagerly awaiting trying out a new race map.

(Btw, your link is down-ish.)

Re: Acezuraize: Canyons

Posted: Wed Sep 12, 2007 11:53 pm
by Syth
Looks pretty... i mean awesome.
Sorta looks like a map you made a while back... forgot the name

Re: Acezuraize: Canyons

Posted: Thu Sep 13, 2007 1:37 am
by AceMastermind
Ha Ha, Nice work Ace and I love the name of your map :thumbs:
*Looks at 4th pic*
Ace, you're one crazy guy! :funny2:
Keep it up man! :yes:

ps: confirmation #2 that the download link is toast.

Re: Acezuraize: Canyons

Posted: Thu Sep 13, 2007 7:35 am
by Doom_Commander
Looks really fun :thumbs:

Re: Acezuraize: Canyons

Posted: Thu Sep 13, 2007 7:43 am
by Ace_Azzameen_5
Using GT's attachments. Be back later today with more updates.

Re: Acezuraize: Canyons

Posted: Thu Sep 13, 2007 8:44 am
by MetalcoreRancor
My one complaint with the current design is the lack of more grass textures. Please try to liven it up a bit.

Re: Acezuraize: Canyons

Posted: Thu Sep 13, 2007 12:01 pm
by trainmaster611
I have to agree with the above. ^

Didn't this used to be a very old BF2 WIP map from like 2 years ago? I seem to remember something like this. Except without the race mode. There were some pics of boba wandering a town I believe.

Other than that, this map looks pretty decent. I'll have to download it.

Re: Acezuraize: Canyons

Posted: Thu Sep 13, 2007 12:59 pm
by {501st}Commander_Appo
Looks pretty nice,it was once called "Ace un-named race" am I correct?anyway awsome map :yes:

- :clone:

Re: Acezuraize: Canyons

Posted: Thu Sep 13, 2007 3:02 pm
by Ace_Azzameen_5
You are all right, I'll add "Improve Terrain Textures" to my agenda. But I'll probably release before I get artistic again. My schedule's cramped ATM.

I've updated the first post with a link to a problem thread, just a little trouble using the bike's endurance as ammo.

Any colo(u)r scheme suggestions for bespin assets? Dirt effects?

Re: Acezuraize: Canyons

Posted: Thu Sep 13, 2007 4:18 pm
by FOOLIS
It looks very beautiful. :thumbs:
But you should reskin the white bespin buildings

Re: Acezuraize: Canyons

Posted: Thu Sep 13, 2007 4:40 pm
by Taivyx
If you want, you can submit this to the race map competition.

Re: Acezuraize: Canyons

Posted: Thu Sep 13, 2007 5:10 pm
by Caleb1117
The problem with the ground textures, is that the tile range is too low.

Re: Acezuraize: Canyons

Posted: Thu Sep 13, 2007 6:05 pm
by Ace_Azzameen_5
The resolution is too low to make it any larger and not look like super-mario world.

Re: Acezuraize: Canyons

Posted: Thu Sep 13, 2007 6:36 pm
by JabbaLovesLava
Looks fun! Only thing that bothers me is the terrain, you can see where each "square" is

Re: Acezuraize: Canyons

Posted: Thu Sep 13, 2007 8:02 pm
by Teancum
Looks very much good. :thumbs:

Re: Acezuraize: Canyons

Posted: Thu Sep 13, 2007 8:08 pm
by Taivyx
Yeah, I would suggest changing the textures around a bit, especially on the big mountain, it's really repetitive.
Maybe some patches of dirt, or a bit of rock texture.

What model do those directional arrows use?

Re: Acezuraize: Canyons

Posted: Thu Sep 13, 2007 8:14 pm
by EGG_GUTS
The first pic is breath taking. Looks awesome! :thumbs: