An odd problem

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
MetalcoreRancor
Brigadier General
Brigadier General
Posts: 628
Joined: Thu Jun 07, 2007 11:13 am
Projects :: No Mod project currently.
Games I'm Playing :: swbf origin
xbox live or psn: No gamertag set

An odd problem

Post by MetalcoreRancor »

Ive got 2 unique weapons using the Remote class functions to create hover vehicles of which the character actually gets into via SwitchImmediatly = 1. The problem is, when the vehicle dies, the player gets sent down underground to its death. Any way to fix this, either by making the player exit above the vehicle, or raising the vehicle up by Gravity so the player gets on the ground, or any kind of line to force the player back to its original spot? Heres my coding:
Hidden/Spoiler:
[code][WeaponClass]
ClassLabel = "remote"
ClassParent = "com_weap_veh_guided_rocket"
GeometryName = ""

[Properties]
GeometryName = ""
OrdnanceName = "wat_weap_icebending_ord"
AnimationBank = "bazooka"
LODPriorityMod = "10.0"
SwitchImmediately = "1"

FirePointExtraOffset = "0 7.3 2"

//******************************************************
//*************** SOUND ****************
//******************************************************

FireSound = "all_weap_inf_rocket_launcher_fire"
FireLoopSound = ""
ChargeSound = "all_weap_inf_rocket_launcher_tracking"
ChargeSoundPitch = "0.6"
ReloadSound = "com_weap_inf_reload_lg"
ChangeModeSound = "com_weap_inf_equip_lg"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "com_weap_inf_equip_lg"
JumpSound = "com_weap_inf_bazooka_mvt_jump"
LandSound = "com_weap_inf_bazooka_mvt_land"
RollSound = "com_weap_inf_bazooka_mvt_roll"
//ProneSound = "com_weap_inf_bazooka_mvt_lie"
SquatSound = "com_weap_inf_bazooka_mvt_squat"
//StandSound = "com_weap_inf_bazooka_mvt_getup"

AITargetPerson = "1"
AITargetAnimal = "1"
AITargetDroid = "1"
AITargetVehicle = "1"
AITargetBuilding = "1"
FirePointExtraOffset = "-0.7 7.0 2.0"

OffhandWeapon = 0

HideOnFire = 0
HideOnEmpty = 0

Vehicle:

[GameObjectClass]

ClassLabel = "hover"
GeometryName = "wat_bldg_icebubble.msh"

[Properties]
FLYERSECTION = "BODY"

PilotType = "remote"
VehicleType = "heavy"

//VehiclePosition = "common.vehiclepositions.pilot"
MapScale = "1.0"

GeometryName = "wat_bldg_icebubble"

ForceMode = "1"

ThrustEffect = "com_sfx_whirlwave"
ThrustAttachPoint = "hp_1"
ThrustAttachOffset = "0.0 0.0 0.0"

ThrustEffectMinScale = "0.25"
ThrustEffectMaxScale = "0.75"
ThrustEffectScaleStart = "0"


MaxHealth = "4000"
AddShield = 200
MaxShield = 2000

CockpitTension = "22"
CollisionScale = "4"
CollisionThreshold = "5"


EyePointOffset = "0.0 7.0 1.75"
TrackCenter = "0.0 7.0 2.0"
TrackOffset = "0.0 5.0 3.0"
TiltValue = "10"

ExplosionName = "com_weap_veh_guided_rocket_exp"
WeaponName = "wat_weap_waterblast"
WeaponAmmo = "0"

TerrainCollision = "hp_1"

VehicleCollision = "hp_1"
BuildingCollision = "hp_1"

TimeRequiredToEject = "1.0"
EjectResistance = "0.0"
TimeTilReboard = "1.0"

HealthType = "vehicle"
SetAltitude = "3.5"
GravityScale = "7"
LiftSpring = "8"
LiftDamp = "7"

Acceleration = "1.25"
Deceleration = "2.5"
Traction = "20"
ForwardSpeed = "5"
ReverseSpeed = "5"
StrafeSpeed = "5"

EnergyBar = 300
EnergyOverheat = 20
EnergyAutoRestore = 25.5
EnergyBoostDrain = 20
BoostSpeed = 17
BoostAcceleration = 50.0
BoostFOV = 60

AddSpringBody = "-1.6 1.9 1.95 2.5"
BodySpringLength = "0.3"
AddSpringBody = "1.6 1.9 1.95 2.5"
BodySpringLength = "0.3"
AddSpringBody = "0.0 2.15 -1.6 3.5"
BodySpringLength = "0.8"
BodyOmegaXSpringFactor = "2"
VelocitySpring = "5"
VelocityDamp = "2.5"
OmegaXSpring = "1"
OmegaXDamp = "3"
OmegaZSpring = "4"
OmegaZDamp = "1.5"
SpinRate = "1.7"
TurnRate = "1.7"
TurnFilter = "10"
PitchRate = "0.5"
PitchFilter = "10"
StrafeRollAngle = "0.01"
ThrustPitchAngle = "0"
BankAngle = "-0.01"
BankFilter = "3"
LevelSpring = "2"
LevelDamp = "1"
PCPitchRate = "15"
PCSpinRate = "15"
PCTurnRate = "20"

PitchLimits = "-30 20"
YawLimits = "-90 90"



FoleyFXGroup = "metal_foley"


[/code]
theITfactor
Chief Warrant Officer
Chief Warrant Officer
Posts: 327
Joined: Wed Jun 28, 2006 12:56 pm
Projects :: The Pwnfest and Games Complex
Games I'm Playing :: SWTOR
xbox live or psn: You and I Know
Location: The Old Republic
Contact:

Re: An odd problem

Post by theITfactor »

Might have something to do with having commented this out:
//VehiclePosition = "common.vehiclepositions.pilot"
Post Reply