(In dev) MON CALIMARI: ISLANDS

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L-5-R

(In dev) MON CALIMARI: ISLANDS

Post by L-5-R »

well you guys have been waiting for a new map from me, well you wait is nearly over. Also my V-wing will make its daput in this map. ETA is currently a week but may be a little longer due to the fact that there is tons pf new conntent going in, Beleive me people it will be worth the wait.

For thouse of you who are wondering about my other maps, they arn't abandoned, keep an eye owt, as you never know lol. Special thanks to Saturn_v, for Exporting the palm for me. Thanks buddy :wink:

Heres some pics
http://img.photobucket.com/albums/v510/ ... -44-77.jpg
http://img.photobucket.com/albums/v510/ ... -00-65.jpg
http://img.photobucket.com/albums/v510/ ... -16-69.jpg
http://img.photobucket.com/albums/v510/ ... -13-68.jpg

Heres an XSI pic of the palm I made
http://img.photobucket.com/albums/v510/ ... alm_r2.jpg

Cheers
L-5-R out.
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RE: (In dev) MON CALIMARI: ISLANDS

Post by Rends »

Whow i can hear the P-47 over Iwo Jima.
Ooops wrong game, aeh...wait,it looks cool :-)
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RE: (In dev) MON CALIMARI: ISLANDS

Post by guru »

wow its nice looking, looks like the MP demo map from Battlefield 1942! one of my favorites at the time.....sweet work.... If i make a movie on this map maybe ill use some reggae hehe. OH no , i can see saturn making a dreadlock warrior now.. hehe.
dipstick555

RE: (In dev) MON CALIMARI: ISLANDS

Post by dipstick555 »

can we see some pics of the V-wing?
L-5-R

RE: (In dev) MON CALIMARI: ISLANDS

Post by L-5-R »

Rofl, hehe, wait untell I add the rest, it will rock. Ya saturn would do that lol.
Me and satun are tryn t owork out the texture tileing in Battlefront, so the trunks look a bit distorted, but we'll get it

Cheers
L-5-R out.
Tyler_Durden

RE: (In dev) MON CALIMARI: ISLANDS

Post by Tyler_Durden »

YES!!! THis is the island map I envisioned for this game!!! Great minds think alike, I can't wait. When do you expect it to be done?
Venom

Post by Venom »

hey i have an idea create a very large map whit many archipelagos and add the wavskimmer
fro rogue squadron http://www.lucasarts.com/products/rogue/default.htm
http://rpggamer.org/stats.php?page=d6/d ... immer.html
:)
even in another version of the map
and add the mon calamari for republic
and quarren for separatist
L-5-R

Post by L-5-R »

Good idea. :) ETA is a week or two, as I whan't to put tons of new content in, lol It was lookin so cool, I had to share the pic with the comunity. Ya I'll get some v-wing pics, I need to export it, but soon........

Take a look at this modular tunnel prop I built. And yes this is for this map.
http://img.photobucket.com/albums/v510/ ... nnel_1.jpg
jedimodder

Post by jedimodder »

how did u make the tunnel (with what program) and export it to zeroeditor
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Post by Saturn_V »

He modelled it in fine detail in NURBS in Maya, then he exported it to 3DS Max where he converted to a polymesh Sub-D object, ran it through CharacterStudio for the envelope, then imported to XSI Advanced for the texture, then exported to Milkshape to get it into ASCII, then used BConstructor to export it for the game. Easy when you read the documentation that comes with the mod kit.

hey L5R, are there going to be any Pirate ships on those Mon Cal oceans ?
jedimodder

Post by jedimodder »

yo go on chat
L-5-R

Post by L-5-R »

Pirat ships, mmmmmm.
lol Pirats of the Mon carriben, ah it dose have a ring to it.
I was thinking about making water skimmers for the imps.

And yes it was "cough" easy, just follow the directions. lol and it helps to have a guy like saturn there to give you support, and to ahem "export" said models. lol

BTW thanks Venom, your links were helpful :wink:
BlackHawk549

Post by BlackHawk549 »

u kno, i was thinkin about announcin that idea, but i decided that there is no real reason for it, tanks can hover so the only ship worth makin would be a submersable just an idea!
L-5-R

Post by L-5-R »

submersable, hmmmm. I don't think it would work, Im pretty shure the BF engine wont allow it. good idea though.
BlackHawk549

Post by BlackHawk549 »

yes, though if it moved as fast as the speederbike, it might do the submersble thing, and as soon as it stops u would surface,attack and run. So it really might not be that hard if we can find out what makes the speederbike sink.
Venom

Post by Venom »

is possible create an acquatic veichles like waveskimmer?
however i have an other idea the scuba trooper for clone army.
replace the jet trooper whit scuba trooper is possible? is possible move under the sea without die?

http://rpggamer.org/stats.php?page=d6/d ... ooper.html
http://www.starwars.jp/organization/ima ... rooper.jpg
BlackHawk549

Post by BlackHawk549 »

No i dont think thats possible, the engine just doesnt work that way, the only way it could is if the water was just a texture, but then every unit could swim.
ShadowMarth03

Post by ShadowMarth03 »

Underwater gungan battle, W00t.
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Post by ShadowHawk »

I am in aggreance with blackhawk, I haven't seen anyone create an underwater map. I know I would love it if the engine was capable of doing it. Speaking of ep3 concept art, someone should redesign the jet trooper into the sky trooper. That thing rocks! It is visually a lot better than the jet trooper.
BlackHawk549

Post by BlackHawk549 »

o for an under water level u could make a sky that looked like water with the faded sun look on top then just make everything look sandy and whatnot
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