Poison help...
Posted: Wed Mar 30, 2011 3:45 pm
by Dakota
ok i have been trying for days to get get the bulldog weapon to give poison damage. the explosion causes people near it to be hurt and poisoned and so does the shot itself, that is what i want but it won't work here are my odfs.
com_weap_inf_bulldog
com_weap_inf_bulldog_ord
com_weap_inf_bulldog_exp
the problem i have is that there is no poison effect or poison damage being done. the only damage there is, is from the ordanence itself. can someone please help thanks in advance.
com_weap_inf_bulldog
Hidden/Spoiler:
[WeaponClass]
ClassLabel = "launcher"
[Properties]
AnimationBank = "pistol"
//***********************************************
//************* TARGET & RANGE VALUES **********
//***********************************************
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "1"
TargetBuilding = "1"
MinRange = "0"
OptimalRange = "500"
MaxRange = "1000"
LockOnRange = "1000.0"
LockTime = "0.0"
LockOnAngle = "1.0"
ZoomMin = "2.5"
ZoomMax = "5.0"
ZoomRate = "0.0"
YawSpread = "0.2"
PitchSpread = "0.2"
SpreadPerShot = "1.5"
SpreadRecoverRate = "4.8"
SpreadThreshold = "1.6"
SpreadLimit = "6.0"
StandStillSpread = "0.0"
StandMoveSpread = "0.0"
CrouchStillSpread = "0.0"
CrouchMoveSpread = "0.0"
ProneStillSpread = "0.0"
ProneMoveSpread = "0.0"
HeatPerShot = "0.175"
HeatRecoverRate = "0.3"
HeatThreshold = "0.25"
//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************
RoundsPerClip = "10"
ReloadTime = "2.5"
ShotDelay = "0.1"
TriggerSingle = "1"
MaxPressedTime = "0.0"
DisplayRefire = "0"
AIBubbleSizeMultiplier = "0.85"
SalvoCount = "1"
SalvoDelay = "0.0"
InitialSalvoDelay = "0.0"
SalvoTime = "0.0"
FirePointName = "hp_fire"
//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************
MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 80 80 255"
FlashLength = 0.025
FlashLightColor = "255 192 192 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"
ClassLabel = "launcher"
[Properties]
AnimationBank = "pistol"
//***********************************************
//************* TARGET & RANGE VALUES **********
//***********************************************
TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"
TargetPerson = "1"
TargetAnimal = "1"
TargetDroid = "1"
TargetVehicle = "1"
TargetBuilding = "1"
MinRange = "0"
OptimalRange = "500"
MaxRange = "1000"
LockOnRange = "1000.0"
LockTime = "0.0"
LockOnAngle = "1.0"
ZoomMin = "2.5"
ZoomMax = "5.0"
ZoomRate = "0.0"
YawSpread = "0.2"
PitchSpread = "0.2"
SpreadPerShot = "1.5"
SpreadRecoverRate = "4.8"
SpreadThreshold = "1.6"
SpreadLimit = "6.0"
StandStillSpread = "0.0"
StandMoveSpread = "0.0"
CrouchStillSpread = "0.0"
CrouchMoveSpread = "0.0"
ProneStillSpread = "0.0"
ProneMoveSpread = "0.0"
HeatPerShot = "0.175"
HeatRecoverRate = "0.3"
HeatThreshold = "0.25"
//***********************************************
//*********** WEAPON PERFORMANCE VALUES *********
//***********************************************
RoundsPerClip = "10"
ReloadTime = "2.5"
ShotDelay = "0.1"
TriggerSingle = "1"
MaxPressedTime = "0.0"
DisplayRefire = "0"
AIBubbleSizeMultiplier = "0.85"
SalvoCount = "1"
SalvoDelay = "0.0"
InitialSalvoDelay = "0.0"
SalvoTime = "0.0"
FirePointName = "hp_fire"
//***********************************************
//*********** HUD & CONTROLLER VALUES *********
//***********************************************
MuzzleFlash = "small_muzzle_flash"
FlashColor = "255 80 80 255"
FlashLength = 0.025
FlashLightColor = "255 192 192 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"
Hidden/Spoiler:
[OrdnanceClass]
ClassLabel = "missile"
[Properties]
ImpactEffectWater = "com_sfx_watersplash_sm"
LightColor = "252 206 67 150"
LightRadius = "4.0"
LifeSpan = "1000.0"
MinSpeed = "20.0"
Acceleration = "60.0"
Velocity = "80.0"
Gravity = "0.0"
Rebound = "0.0"
TurnRate = "500.0"
WaverRate = "0.0"
WaverTurn = "0.0"
MaxDamage = "50.0"
DamageTransitionDelay = "0.0" //How long in seconds before the damage change begins.
DamageTransitionPeriod = "10.0" //How long in seconds the damage change lasts.
DamageFinalDamage = "10000.0" //What the damage would be at the end of the transition period. A negative value means that no change is applied.
VehicleScale = "1.0"
PersonScale = "1.0"
DroidScale = "1.0"
AnimalScale = "1.0"
BuildingScale = "1.0"
OrdnanceSound = "cis_weap_inf_bulldog_ordnance"
CollisionSound = "imp_weap_ord_exp_lg"
AffectFriends = "1" // default is 1. should the ordnance affect friends.
AffectEnemies = "1" // default is 1. should the ordnance affect enemies.
PlayEffectOnOwnerAimer = "com_sfx_weap_flamethrower_ord"
SmolderDamageRate = "25.0" // default is 0. the damage rate for smoldering targets
SmolderEffectTimer = "100.0"
SmolderEffect = "com_sfx_buff_poison"
SmolderBone = "bone_ribcage"
SmolderEffect = "com_sfx_buff_poison"
SmolderBone = "bone_head"
SmolderEffect = "com_sfx_buff_poison"
SmolderBone = "bone_pelvis"
SmolderVanishDeath = "0"
BonusAmplification = "0.25" //how much more damage will be done when team_bonus_blaster_amplication is on
ClassLabel = "missile"
[Properties]
ImpactEffectWater = "com_sfx_watersplash_sm"
LightColor = "252 206 67 150"
LightRadius = "4.0"
LifeSpan = "1000.0"
MinSpeed = "20.0"
Acceleration = "60.0"
Velocity = "80.0"
Gravity = "0.0"
Rebound = "0.0"
TurnRate = "500.0"
WaverRate = "0.0"
WaverTurn = "0.0"
MaxDamage = "50.0"
DamageTransitionDelay = "0.0" //How long in seconds before the damage change begins.
DamageTransitionPeriod = "10.0" //How long in seconds the damage change lasts.
DamageFinalDamage = "10000.0" //What the damage would be at the end of the transition period. A negative value means that no change is applied.
VehicleScale = "1.0"
PersonScale = "1.0"
DroidScale = "1.0"
AnimalScale = "1.0"
BuildingScale = "1.0"
OrdnanceSound = "cis_weap_inf_bulldog_ordnance"
CollisionSound = "imp_weap_ord_exp_lg"
AffectFriends = "1" // default is 1. should the ordnance affect friends.
AffectEnemies = "1" // default is 1. should the ordnance affect enemies.
PlayEffectOnOwnerAimer = "com_sfx_weap_flamethrower_ord"
SmolderDamageRate = "25.0" // default is 0. the damage rate for smoldering targets
SmolderEffectTimer = "100.0"
SmolderEffect = "com_sfx_buff_poison"
SmolderBone = "bone_ribcage"
SmolderEffect = "com_sfx_buff_poison"
SmolderBone = "bone_head"
SmolderEffect = "com_sfx_buff_poison"
SmolderBone = "bone_pelvis"
SmolderVanishDeath = "0"
BonusAmplification = "0.25" //how much more damage will be done when team_bonus_blaster_amplication is on
Hidden/Spoiler:
[ExplosionClass]
ClassLabel = "explosion"
[Properties]
Damage = "50.0"
DamageRadiusInner = "0.75"
DamageRadiusOuter = "2.0"
Push = "5.0"
PushRadiusInner = "1.0"
PushRadiusOuter = "2.0"
Shake = "0.5"
ShakeLength = "0.60"
ShakeRadiusInner = "2.0"
ShakeRadiusOuter = "6.0"
Effect = "com_sfx_buff_poison"
WaterEffect = "com_sfx_watersplash_md"
LightColor = "255 220 100 255"
LightRadius = "5.0"
LightDuration = "1.0"
VehicleScale = "0.0"
PersonScale = "1.0"
DroidScale = "1.0"
AnimalScale = "1.0"
BuildingScale = "0.25"
SoundProperty = "com_weap_rocket_small_exp"
AffectFriends = "1" // default is 1. should the ordnance affect friends.
AffectEnemies = "1" // default is 1. should the ordnance affect enemies.
PlayEffectOnOwnerAimer = "com_sfx_weap_flamethrower_ord"
SmolderDamageRate = "25.0" // default is 0. the damage rate for smoldering targets
SmolderEffectTimer = "100.0"
SmolderEffect = "com_sfx_buff_poison"
SmolderBone = "bone_ribcage"
SmolderEffect = "com_sfx_buff_poison"
SmolderBone = "bone_head"
SmolderEffect = "com_sfx_buff_poison"
SmolderBone = "bone_pelvis"
SmolderVanishDeath = "0"
ClassLabel = "explosion"
[Properties]
Damage = "50.0"
DamageRadiusInner = "0.75"
DamageRadiusOuter = "2.0"
Push = "5.0"
PushRadiusInner = "1.0"
PushRadiusOuter = "2.0"
Shake = "0.5"
ShakeLength = "0.60"
ShakeRadiusInner = "2.0"
ShakeRadiusOuter = "6.0"
Effect = "com_sfx_buff_poison"
WaterEffect = "com_sfx_watersplash_md"
LightColor = "255 220 100 255"
LightRadius = "5.0"
LightDuration = "1.0"
VehicleScale = "0.0"
PersonScale = "1.0"
DroidScale = "1.0"
AnimalScale = "1.0"
BuildingScale = "0.25"
SoundProperty = "com_weap_rocket_small_exp"
AffectFriends = "1" // default is 1. should the ordnance affect friends.
AffectEnemies = "1" // default is 1. should the ordnance affect enemies.
PlayEffectOnOwnerAimer = "com_sfx_weap_flamethrower_ord"
SmolderDamageRate = "25.0" // default is 0. the damage rate for smoldering targets
SmolderEffectTimer = "100.0"
SmolderEffect = "com_sfx_buff_poison"
SmolderBone = "bone_ribcage"
SmolderEffect = "com_sfx_buff_poison"
SmolderBone = "bone_head"
SmolderEffect = "com_sfx_buff_poison"
SmolderBone = "bone_pelvis"
SmolderVanishDeath = "0"