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Re: A few questions about modifications and their effects.
Posted: Sat Jan 10, 2009 7:09 pm
by agzilla123
Ahh....Ok, I think that Maveritchell hit the nail on the head lol. I am pretty sure I know how to make custom sides, as I followed the, "Custom Sides: How To," tutorial as well as the Jedi creation documentation. However, the only .lvl file that appears in addon/AGE/data/_lvl_pc/SIDE is a file called, cge.lvl. This would indicate that my units, the ones that I made by hand, are loaded, but not the rep or cis ones. This is also verified, as you can see, by my error log.
So, any ideas on how to proceed from here?
Any help would be appreciated.
Re: A few questions about modifications and their effects.
Posted: Sat Jan 10, 2009 7:13 pm
by Maveritchell
Yeah. What again do you want?
If you want normal sides back (unchanged visually), you can do one of two things - you can either just use the 1.3 patch's "disable" feature (which requires little to no work) and remove the "dc's" for those sides in the .lua, or you can munge new republic and cis sides from the assets. The latter will make the change you want, and it will force everyone to see that, but it will also add about 500 MB to your map size. There's really no advantage do doing it the latter way.
Re: A few questions about modifications and their effects.
Posted: Sat Jan 10, 2009 7:46 pm
by agzilla123
I see exactly what you are saying now. Thank you.
If I wanted to release the map though, should I munge new Republic and CIS sides from the assets or should I just ell people to disable the 1.3 patch before they play my map? I just want my map to be of the utmost quality it can be, so is just telling the people to disable the 1.3 patch for the time being ok to do?
Any help would be appreciated.
Re: A few questions about modifications and their effects.
Posted: Sat Jan 10, 2009 8:01 pm
by Maveritchell
Why you would tell people to disable the 1.3 patch is beyond me. The upgraded models/textures for that patch are better and higher quality than the original ones. Obviously you prefer the old ones (which is fine), but if people have the patch installed and don't have the visual upgrades disabled, it's because they, like most people, prefer the upgrades.
Basically if you're using stock sides, you don't need to do anything. No one's going to be surprised by what they see - if they have the 1.3 patch installed, they will expect to see the updated sides. If they have a different sides mod installed, they will expect to see that. If they have no sides mod installed, they will see the original stock sides.
Re: A few questions about modifications and their effects.
Posted: Sat Jan 10, 2009 8:13 pm
by agzilla123
Maveritchell wrote: or you can munge new republic and cis sides from the assets. The latter will make the change you want, and it will force everyone to see that, but it will also add about 500 MB to your map size. There's really no advantage do doing it the latter way.
Ok, this is probably my last questions. How exactly would you do this? Is there a tutorial that describes it?
Any help would be appreciated.
Re: A few questions about modifications and their effects.
Posted: Sat Jan 10, 2009 8:14 pm
by Maveritchell
Copy all the assets from the assets/sides to your data_XXX/sides. Munge.
Re: A few questions about modifications and their effects.
Posted: Sun Jan 11, 2009 10:25 am
by agzilla123
The 1.3 Patch changes the way things look because it overrides the files that come with the original Battlefront 2, correct? Would that mean that if anything in a modded map had the same file name as something that was supposed to be changed in the original Battlefront 2 maps due to the 1.3 patch, the thing in the modded map would be changed as well?
I am just trying to make sense of it all now. I am a bit bewildered.
Any help would be appreciated.
Re: A few questions about modifications and their effects.
Posted: Sun Jan 11, 2009 12:24 pm
by Maveritchell
Yes. Like I said many posts back.
It's all what something references in the .lua. Stock maps reference the side .lvl files in GameData\Data\_LVL_PC\SIDE. Sides mods modify those. Just pay attention to what your .lua references.