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How do I remove specific unit VO sounds? [Solved]

Posted: Thu Nov 14, 2013 9:00 pm
by Lorul1
I have a re-skinned Jedi in my map and he is a part of team 2 (cis) when the clones on team 1 see
him they say things like "its a Jedi watch that light saber" or "take down the jedi" i dont want the clones to say this to the re-skinned Jedi (because he doesn't look like a Jedi).
I guess maybe if I renamed the odf that might work
or if I made a new side for the re-skinned Jedi
or maybe its more than that.
So I guess my question would be how can I have the clones not respond to the re-skinned jedi. Would any of my methods above work, and if not how would i go about silencing the colones?

Re: removing specific sounds

Posted: Thu Nov 14, 2013 9:07 pm
by AQT
Simply remove the VOUnitType parameter from your reskinned Jedi's ODF.

Re: removing specific sounds

Posted: Thu Nov 14, 2013 9:17 pm
by Lorul1
thanks :greeny: . Ill try it