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A few questions

Posted: Sat Feb 27, 2010 1:49 pm
by Filipinio
Q1:My mygeeto map has a huge bridge, when i play as CIS, nobody ( Rep and CIS ) can take the whole bridge, but when i play as Republic, i can take the bridge easly, is their anyway of making it even?
(BTW taking the bridge means walking and attacking everyone untill i get to the end with the rest of my troops)

Q2: when i play my mygeeto i walk to the end of the map and building start to dissapear ( well turn white-grey) can i stop that from happening?

:runaway:

can anybody help?

Re: A few questions

Posted: Sat Feb 27, 2010 2:01 pm
by Fiodis
1. There's many ways you could balance it out. Give the Republic worse weaponry, give the CIS better weaponry, put a points to unlock number on the stronger REP units, tweak weapon accuracy, adjust AI difficulty via LUA....

2. It sounds as if you're missing a lowrez texture.

Re: A few questions

Posted: Sat Feb 27, 2010 2:03 pm
by Filipinio
how can i adjust the AI dificulty in the lua?

oh and thanks :D

Re: A few questions

Posted: Sat Feb 27, 2010 2:07 pm
by Fiodis
Here you go.
This was found, incidentally, by using the search function. It's rather handy, imo.

Re: A few questions

Posted: Sat Feb 27, 2010 2:50 pm
by Filipinio
ok thanks, it works, but i dont really understand what you mean by the answer of Q2...

Re: A few questions

Posted: Sat Feb 27, 2010 4:25 pm
by Fiodis
Most objects have low resolution textures. Depending on your graphics settings, at a certain distance the object's texture will switch from the regular one to the lowrez one, to save memory.

Re: A few questions

Posted: Sat Feb 27, 2010 4:38 pm
by Filipinio
ok i understand, i have antoher Q :P

i have added 4 more cp's to the Original Mygeeto map in my name, when any team capture the original 5 cp's it goes to the victory(winning) or defeat(losing), how can i make it so when one team captures ALL the cp's including my own, it goes to the victory or defeat countdown?

Re: A few questions

Posted: Sat Feb 27, 2010 4:48 pm
by Fiodis
Read the Getting Started.doc.