Mos Eisley Spaceport beta release
Moderator: Moderators
-
FOOLIS
- Jedi

- Posts: 1038
- Joined: Tue Jan 16, 2007 3:59 pm
- Location: Germany
- Rends
- Sith

- Posts: 1278
- Joined: Fri Oct 15, 2004 6:34 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany
- Contact:
Maybe a problem of the zip software you use?DarthDeathRow wrote:*Dances intill my legs pop off* *Crawls to download link* YEAH!!!
EDIT!- NO!!!! IT CRASHES ON EVERY GAMEMODE I PLAY! Is the .Rar file supposed to only have data and addme script without the MOS folder, cause I had to make a new folder called MOS and place the contents inside. Help?
It should extract a MOS folder containing the addme file and the data folder.
Or it could be a memory problem? I didn´t tweak the map yet so i guess it needs lot of RAM and possible a fast CPU.
For the others:
I´m glad you like it.
If you find any bugs problems or whatelse post it here and i will add it to the top posting!
-
RC-1290
It looks very nice Rends, I especially like all those droids going around. I only think that the twileks, and the pilots seem a bit odd running all the time 
---
I found a major glitch on docking bay 94(milenium falcon). I found it with boba, I landed somewhere on the lower roof(no clue how to call it. And could just go right trough it. One time I even fell down in to the void
!
---
Another thing is that the game freezed while I was sitting in a land speeder (luke's version).
---
Still it looks really nice! But I wonder what that security consol is for... Nice to blow it up tough... I like blowing stuff up
.
RC-1290'Dreadnought'
---
I found a major glitch on docking bay 94(milenium falcon). I found it with boba, I landed somewhere on the lower roof(no clue how to call it. And could just go right trough it. One time I even fell down in to the void
---
Another thing is that the game freezed while I was sitting in a land speeder (luke's version).
---
Still it looks really nice! But I wonder what that security consol is for... Nice to blow it up tough... I like blowing stuff up
RC-1290'Dreadnought'
- Rends
- Sith

- Posts: 1278
- Joined: Fri Oct 15, 2004 6:34 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany
- Contact:
I wonder how long it would take before someone would find this bugRC-1290 wrote:...
I found a major glitch on docking bay 94(milenium falcon). I found it with boba, I landed somewhere on the lower roof(no clue how to call it. And could just go right trough it. One time I even fell down in to the void!
...
Will be fixed in the next version.
- Insaniac
- Recruit Womprat Killer
- Posts: 9
- Joined: Fri Apr 21, 2006 2:36 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Awesome map. The amount of detail is incredible. Thought I'd point out a couple things, though I really don't know if they can be fixed or if they've already been mentioned: the Dewbacks and Banthas are hollow, as well as the piece on the wall in this picture: 
Tried to hop onto 'em but fell right through.
Also, on the square-shaped buildings with the circular, open roof, there is an invisible ceiling up top, making it possible to walk around on "thin air." This is not the case, however, with the Docking Bay and the open-air spaces accessible from the tunnels, making me think it could be fixed.
Very minor things, but I thought I'd go ahead and post them anyway. I'll edit if I find anything else.
---
EDIT 1: The piece holding up the radar dish on the Falcon is untextured. I've seen this on other maps, though, so I don't know if you can fix it?

---
EDIT 2: One of these boxes, near the big, crashed ship with the scaffolding, looks untextured:

Finally, just a question, out of curiousity. Would it be possible to to add the background as seen in the Tatooine: Dune Sea map, to give the illusion of the outlying desert around the city? The edge of the map kind of ends abruptly, with the sky still visible beyond. Using the background from the Dune Sea map might work a bit better and be a bit more aesthetically pleasing. Just curious - fill me in.
Tried to hop onto 'em but fell right through.
Also, on the square-shaped buildings with the circular, open roof, there is an invisible ceiling up top, making it possible to walk around on "thin air." This is not the case, however, with the Docking Bay and the open-air spaces accessible from the tunnels, making me think it could be fixed.
Very minor things, but I thought I'd go ahead and post them anyway. I'll edit if I find anything else.
---
EDIT 1: The piece holding up the radar dish on the Falcon is untextured. I've seen this on other maps, though, so I don't know if you can fix it?
---
EDIT 2: One of these boxes, near the big, crashed ship with the scaffolding, looks untextured:
Finally, just a question, out of curiousity. Would it be possible to to add the background as seen in the Tatooine: Dune Sea map, to give the illusion of the outlying desert around the city? The edge of the map kind of ends abruptly, with the sky still visible beyond. Using the background from the Dune Sea map might work a bit better and be a bit more aesthetically pleasing. Just curious - fill me in.
Last edited by Insaniac on Tue Jan 23, 2007 12:00 pm, edited 4 times in total.
- Rends
- Sith

- Posts: 1278
- Joined: Fri Oct 15, 2004 6:34 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Germany
- Contact:
-
[-108-]Gen.2Biosquad
-
Blueline
i love the civilians!!! THEY ARE GREAT!!!
Rends, du bist der beste^^
I love this map! The Models are great, the textures are great but some things i dont like,
You can look outside the map... Maybe some more buildings outside the town!
New Skins for the Units would be great ( Republic, Cis and Assault Mode )
Some more Bots would be nice in the Conquest mode!
But a great map
i hope you will realese some models^^
Rends, du bist der beste^^
I love this map! The Models are great, the textures are great but some things i dont like,
You can look outside the map... Maybe some more buildings outside the town!
New Skins for the Units would be great ( Republic, Cis and Assault Mode )
Some more Bots would be nice in the Conquest mode!
But a great map
i hope you will realese some models^^
-
Spacerocker
Ha! Yeah I thought that was a bit weird too, but only at first. If this was just a normal day in Mos Eisley they most likley(hey that sort of rhymed!) would be walking around casualy. A battle is going on though, so the citizens would probably be running around trying to get out. So it kinda makes sense.RC-1290 wrote:I only think that the twileks, and the pilots seem a bit odd running all the time![]()
-
EGG_GUTS
- Master Bounty Hunter

- Posts: 1626
- Joined: Thu Dec 07, 2006 7:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: CANADA!
-
MasterSkywalker
- Major

- Posts: 501
- Joined: Mon Apr 17, 2006 1:44 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
I got the same problem! I use WinRAR, and I already redownloaded this map 2 times!DarthDeathRow wrote:*Dances intill my legs pop off* *Crawls to download link* YEAH!!!
EDIT!- NO!!!! IT CRASHES ON EVERY GAMEMODE I PLAY! Is the .Rar file supposed to only have data and addme script without the MOS folder, cause I had to make a new folder called MOS and place the contents inside. Help?
Soul
-
FullMetal_Alchemist
-
DeathRow
- Master Bounty Hunter

- Posts: 1561
- Joined: Fri Feb 24, 2006 5:55 am
- Projects :: None.
- xbox live or psn: No gamertag set
- Location: Aussieland.
It was the Conversion PackRends wrote:Maybe a problem of the zip software you use?DarthDeathRow wrote:*Dances intill my legs pop off* *Crawls to download link* YEAH!!!
EDIT!- NO!!!! IT CRASHES ON EVERY GAMEMODE I PLAY! Is the .Rar file supposed to only have data and addme script without the MOS folder, cause I had to make a new folder called MOS and place the contents inside. Help?
It should extract a MOS folder containing the addme file and the data folder.
Or it could be a memory problem? I didn´t tweak the map yet so i guess it needs lot of RAM and possible a fast CPU.
For the others:
I´m glad you like it.
If you find any bugs problems or whatelse post it here and i will add it to the top posting!
@Full - Yes, I made a MOS folder and it worked fine. Place the data folder and that addme script in the MOS folder you created.
-
Darth_Z13
- Jedi High Council

- Posts: 2275
- Joined: Sat Jun 17, 2006 9:51 am
- xbox live or psn: Xanthius Wylon
- Location: Canada
-
FullMetal_Alchemist
-
DeathRow
- Master Bounty Hunter

- Posts: 1561
- Joined: Fri Feb 24, 2006 5:55 am
- Projects :: None.
- xbox live or psn: No gamertag set
- Location: Aussieland.
-
FullMetal_Alchemist
-
EGG_GUTS
- Master Bounty Hunter

- Posts: 1626
- Joined: Thu Dec 07, 2006 7:38 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: CANADA!
-
MasterSkywalker
- Major

- Posts: 501
- Joined: Mon Apr 17, 2006 1:44 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
