A-Wing / Terrain dimensions / Regular Human model /AI paths
Posted: Thu Sep 08, 2005 10:09 pm
1-I saw one posted on Fred's site, but I didn't know if it was a WiP, released, or what. Anyways, I'd like to use it in my Haruun Kal (from the novel Star Wars: Shatterpoint) Jungle map.
2-Okay, so we know that 512x512 can get a bit problematic, but my real question is what are the qualifications for terrain? I.E.
-Power of 2? (128x128, 256x256)
-Does is have to be square, or can it be rectangular? (like 128x256)
-Does 384x384 work in BF, and if so, how close is that to the 'safe' edge?
3-Are there any human models w/o hats and stuff that would work for allies?
4-How can I plot out AI paths? I have things like a lake and steep hills between command posts, and the AI often get stuck.
Thanks from a new BF editor.
[rant]
Hmm... I'm really surprised how easy ZeroEdit is to use. I love it. I mean, I haven't done anything special yet, but I've done 3 test maps in 3 days and it's been a lot of fun!
2-Okay, so we know that 512x512 can get a bit problematic, but my real question is what are the qualifications for terrain? I.E.
-Power of 2? (128x128, 256x256)
-Does is have to be square, or can it be rectangular? (like 128x256)
-Does 384x384 work in BF, and if so, how close is that to the 'safe' edge?
3-Are there any human models w/o hats and stuff that would work for allies?
4-How can I plot out AI paths? I have things like a lake and steep hills between command posts, and the AI often get stuck.
Thanks from a new BF editor.
[rant]
Hmm... I'm really surprised how easy ZeroEdit is to use. I love it. I mean, I haven't done anything special yet, but I've done 3 test maps in 3 days and it's been a lot of fun!