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The new "fat_walrus needs help" topic

Posted: Wed Jul 26, 2006 9:25 pm
by fat_walrus
my old topic is well over a month old, so here's an odd question, please don't just biff it off. You'll see what I mean.


Could anyone show me how to shoot gernades out of a rocket launcher? I looked in the ODF but I can't find what it shoots.


Told you it was odd.

RE: The new "fat_walrus needs help" topic

Posted: Wed Jul 26, 2006 9:34 pm
by sawyerdk9
It may have to do with the class label "missle". I'm pretty sure you would find it within the common because all rocket launchers shoot out the same missle.

Posted: Wed Jul 26, 2006 9:36 pm
by -_-
just change the classparent to whatever the mortar launcehr uses.

Posted: Wed Jul 26, 2006 10:55 pm
by fat_walrus
thanks, I'll try that.

Posted: Thu Aug 10, 2006 4:49 pm
by fat_walrus
Okay, new question:

How do I make the frigates in space to move? I think you put in a path or something, then I read the FlyerSplineFollowing doc, but that's just too advanced for me. Are there any simple ways to do it?

Posted: Thu Aug 10, 2006 4:54 pm
by Xavious
fat_walrus wrote: Are there any simple ways to do it?
most likely not.

Posted: Thu Aug 10, 2006 4:55 pm
by sawyerdk9
You could use the animation guide. It works wonders!

Posted: Thu Aug 10, 2006 4:55 pm
by fat_walrus
dang, so could you show me how to work them? (step bu step would be helpful)

Posted: Thu Aug 10, 2006 5:10 pm
by Rekubot
Someone made a tutorial on animation a little while back. If you can't find it (check the Everything You Need thread) just read the documentation on animation. It is pretty much step by step, and is VERY easy to understand.

Posted: Thu Aug 10, 2006 5:13 pm
by sawyerdk9
Yeah just do a search for animation. I think it was written by Jawa Killer if I'm not mistaken.

Posted: Wed Aug 30, 2006 1:53 pm
by fat_walrus
Thanks guys, new question:

How do I add fog? I've tried and looked at the Dagobah sky and .fx files but I can't get it what I want it to do. I want it to be semi-thick fog and I don't want the objects in the distance to be super transparent.

Posted: Wed Aug 30, 2006 2:28 pm
by fat_walrus
Sorry for the double post, but my map is crashing and I believe its because of the hubs:

Code: Select all

Message Severity: 3
C:\Battlefront2\main\PebbleFL\Common\PblConfig.cpp(9)
PblConfig: invalid config; 'SCOP' chunk expected
chunk.GetId() == _ID( 'S', 'C', 'O', 'P' )

Message Severity: 3
c:\battlefront2\main\pebblefl\common\PblConfig.h(30)
PblConfig: invalid config; 'DATA' chunk expected
chunk.GetId() == _ID( 'D', 'A', 'T', 'A' )

Message Severity: 3
c:\battlefront2\main\pebblefl\common\PblConfig.h(35)
PblConfig: invalid config; 'DATA' chunk with invalid string table
m_uiNumArgs*4 + uiStringTableLen <= CONFIG_MAX_DATA_ARGS*4