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IMP editing - 5 stormtroopers

Posted: Thu Jul 14, 2005 11:52 am
by Lord-Bandu
OK I am using BFPRO and am havin some trouble turning the imps into 5 stormtroopers .This is what I have done ...

-I made a new side called IMP.

-I copied all the imp files over .

-I changed the Imp_inf_trooper .TGA to an orange ep3 skin.
(this changed the stormtrooper and the rocket launcher dude)

-I then made a new CIS side and edited the droids and weapons etc.

-I went back to the IMPS and changed the TIEPILOT.TGA to that of a blue Stormtrooper ......then in the ODF of the IMP_inf_pilottie i made it look as so ....

[GameObjectClass]
ClassLabel = "soldier"
GeometryName = "imp_inf_stormtrooper.msh"

[Properties]
FootWaterSplashEffect = "watersplash_sm"
WaterSplashEffect = "watersplash_md"
WakeWaterSplashEffect = "watersplash_wade"

Label = "Imperial Pilot"
UnitType = "pilot"
IconTexture = "imp_pilot_icon"
MapTexture = "troop_icon"
MapScale = 1.0

GeometryName = "imp_inf_pilot"
GeometryLowRes = "imp_inf_stormtrooper_low1"
AnimationName = "all_inf_snowtrooper"
FirstPerson = "IMP\imppilot;imp_1st_stormtrooper"
FirstPersonFOV = "70"
ThirdPersonFOV = "65"


when testin the pilot is still there.


Am i doin something wrong ?or in BFpro can you only edit 1 side at a time (since i made a new CIS side before finishing editing the IMPs?

RE: IMP editing - 5 stormtroopers

Posted: Thu Jul 14, 2005 12:05 pm
by Saturn_V
GeometryName = "imp_inf_pilot"
Yes, the pilot is still there becuase that's what you have specified. Go see the new tute at saturnlabs.
GameObjectClass]
ClassLabel = "soldier"
GeometryName = "imp_inf_stormtrooper.msh"
^This geom is for Zeroedit - irrelevant for units and vehicles.