Tunnels!

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
jfmatt

Tunnels!

Post by jfmatt »

I know it's possible to have tunnels and caves, because they're in Hoth, Polis Massa, and I think Dagobah. I can't figure out how, though. I tried placing a Polis Massa hallway and then raising the ground to cover it, but it just filled in the hallway. I tried digging holes at either end of the tunnel and placing a hallway object between them - same thing. How do I get a tunnel that I can walk through?
User avatar
trainmaster611
Sith Lord
Sith Lord
Posts: 1779
Joined: Thu Aug 24, 2006 5:22 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Building a railway to Coruscant
Contact:

RE: Tunnels!

Post by trainmaster611 »

YOu need a model with a built-in terrain cutter. When you place the object, it automatically cuts a hole in the ground when you place it. From there, you can attach any object you like to complete your tunnel.

Try hoth_bldg_bunker.odf
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Post by Maveritchell »

I think you're thinking of "hoth_bldg_tunnel_exit." That's the common one from Hoth. There's also the short tunnel from Geonosis, the tunnels from Dagobah, the hangars from Polis Massa, and a whole slew of them from Rhen Var.
Post Reply