Yes there are canyons in Siege of mos Eisley so I couldn't resist making this.
RC-1290'Dreadnought'
Moderator: Moderators






Yea, but the renderer will always render tris. Otherwise he (it?! whatever) wouldn't know which vertex is in front of another. Its just impossible to render polygons actually. If at all, you'd get flickering or something.minilogoguy18 wrote: oh yeah i just read doofis post above and the part about rendering anything higher than a quad is untrue, games just wont take it but you can render whatever sided polygon you want. the only thing wrong with using anything higher than a quad is that it can bring a modeling programs performance down and there has to be ALOT of them, XSI has the fastest polygon rendering core, youd have to have a couple of million of them, ive watched the demonstration on this subject.





