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Animap?

Posted: Sun Apr 13, 2008 7:03 pm
by Blade
K, another error from noob modder Blade.

Map crashed, again... I checked the error log and this is what it says

Code: Select all

Message Severity: 3
.\Source\Weapon.cpp(96)
Weapon failed to find animmap fett_pistol
I read the Bfront2 Error Log Explained topic, but when i checked the munged folder for cis, there was nothing different from the munged folder in assets. I tried normal cleaning, and may try manual clean. Also, I haven't done anything to change Jango's odf or weapon odfs.
If anyone has a quick answer (or even a long answer for that matter) I would thank you very much :yes:.

-Blade

Re: Animap?

Posted: Sun Apr 13, 2008 10:49 pm
by ryukaji
So you didn't change anything about him? And are you planning on changing anything about him?

Because if your not modding him at all, in your lua dont load him from your maps sides, load him from the game

Re: Animap?

Posted: Mon Apr 14, 2008 9:05 am
by Bantha55
look if you have fett- .anims, .zaabin and .zaafbin in your cis munged folder.

Re: Animap?

Posted: Mon Apr 14, 2008 3:12 pm
by Blade
Well, I changed stuff about other cis characters, so how do I make the game load him instead of my side?

Re: Animap?

Posted: Mon Apr 14, 2008 4:47 pm
by ryukaji
in your lua

your edited units get loaded under
ReadDataFile("dc:SIDE\\cis.lvl",

and the non edited would go under
ReadDataFile("SIDE\\cis.lvl",

Re: Animap?

Posted: Tue Apr 15, 2008 3:42 pm
by Blade
K, thanks.