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Re: Endor: Death Watch Bunker Sides Test Map
Posted: Sun Jul 12, 2009 9:49 pm
by RevanSithLord
I died so much in my group on that encounter that I nearly cried. Lol. Especially when those 4 Droidekas showed up. The bomb droids were also annoying. Funny, but annoying. Never thought of B1's used as Kamikazes. lol. I'm fairly certain that should be easy to code. XD
Anyways, back to the map, this is everything I pretty much dreamed of having for the map itself and giving the feeling of...well...'Star Wars', but still have the feeling that you're at a SWG location. :p AQT made it extra possible. And the people who made the weapons and objects also help. Many thanks to everyone at GT for their support.

Sorry, just had to throw that out there. :p
Re: Endor: Death Watch Bunker Sides Test Map
Posted: Sun Jul 12, 2009 9:56 pm
by CodaRez
RevanSithLord wrote:I died so much in my group on that encounter that I nearly cried. Lol. Especially when those 4 Droidekas showed up. The bomb droids were also annoying. Funny, but annoying. Never thought of B1's used as Kamikazes. lol. I'm fairly certain that should be easy to code. XD
Lol, surprisingly I believe IG is the easiest of all the Heroics. You should see Exar Kun 0_o
Re: Endor: Death Watch Bunker Sides Test Map
Posted: Wed Jul 15, 2009 1:30 pm
by clone9o
Will it work with 1.1
:clone:
Re: Endor: Death Watch Bunker Sides Test Map
Posted: Wed Jul 15, 2009 1:44 pm
by Par3210
Will it work with 1.1
:clone:
yes it will clone.
Re: Endor: Death Watch Bunker Sides Test Map
Posted: Mon Aug 03, 2009 7:21 am
by Hawk
good work
the sounds are the best there is.

Re: Endor: Death Watch Bunker Sides Test Map
Posted: Mon Aug 03, 2009 2:08 pm
by battlefrontlover92
nice job!! love it and can't wait!!

Re: Endor: Death Watch Bunker Sides Test Map
Posted: Thu Sep 17, 2009 1:56 am
by JackTHorn
A really enjoyable map! Fun, not easy, lots of new units. I like the new look for the Imperials, much more NovaTrooper, which I think is good.
The forest CPs seem a little randomly placed, just sort of on a hill somewhere here and there, and most of them are wide open and within firing range of two other CPs, which leads to less strategy and more bullet-spraying curtains-of-death stuff.
Plus I found the playdoh-blue droid a little bright and garish, it stood out too much, though I liked the unit a lot in all other respects.
And like I mentioned earlier, I'd love to see the Death Watch Mandalorians look more like the Death Watch in Open Seasons and such, rather than the SWG version (which always seemed like just the "cheap and easy" route to me, a recolor of a Boba Fett model).
Finally, as I also mentioned in the previous thread, I still find it really jarring and weird to have a Jedi fighting alongside (or leading?) a bunch of Imperial Stormtroopers, and I still think a Dark Acolyte or something like that would make more sense... otherwise, if you're going to insist on keeping him a Jedi, I'd emphasize in the intro text and everywhere else possible why it's happening like that -- he and the Imperials have to work together to destroy the greater evil of the Death Watch, or this particular group of Stormtroopers have gone rogue or defected, or whatever.
Re: Endor: Death Watch Bunker Sides Test Map
Posted: Thu Sep 17, 2009 2:35 am
by AQT
Thanks for the review, JackTHorn. A little late though, as the sides (main focus of this map) have changed a lot (new skins, weapons, etc.). A set date has not been determined yet for the true release. Hopefully it will be some time in 2010.
P.S. The Imperials are rogue.