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Help; Bf2 modding with zero editor and scripts
Posted: Fri Nov 24, 2006 1:55 pm
by Dark117
RE: Help; Bf2 modding with zero editor and scripts
Posted: Fri Nov 24, 2006 4:05 pm
by wazmol
go to C:\BF2_ModTools\data_xxx\Common\scripts\xxx and open up the xxxc_con.lua file and find (this is edited but it will be something like that):
SetupTeams{
rep = {
team = REP,
units = 32,
reinforcements = 150,
soldier = { "rep_inf_ep3_rifleman",7, 25},
assault = { "rep_inf_ep3_rocketeer",1, 4},
engineer = { "rep_inf_ep3_engineer",1, 4},
sniper = { "rep_inf_ep3_sniper",1, 4},
officer = {"rep_inf_ep3_officer",1, 4},
special = { "rep_inf_ep3_jettrooper",1, 4},
},
cis = {
team = CIS,
units = 32,
reinforcements = 150,
soldier = { "cis_inf_rifleman",7, 25},
assault = { "cis_inf_rocketeer",1, 4},
engineer = { "cis_inf_engineer",1, 4},
sniper = { "cis_inf_sniper",1, 4},
officer = {"cis_inf_officer",1, 4},
special = { "cis_inf_droideka",1, 4},
}
}
SetHeroClass(CIS, "cis_hero_darthmaul")
SetHeroClass(REP, "rep_hero_macewindu")
and change it to:
SetupTeams{
rep = {
team = REP,
units = 32,
reinforcements = 150,
sniper = { "rep_inf_ep3_sniper",1, 32},
},
cis = {
team = CIS,
units = 32,
reinforcements = 150,
sniper = { "cis_inf_sniper",1, 32},
}
}
SetHeroClass(CIS, "cis_hero_darthmaul")
SetHeroClass(REP, "rep_hero_macewindu")
hope that helps and welcome to (GT)
RE: Help; Bf2 modding with zero editor and scripts
Posted: Fri Nov 24, 2006 6:51 pm
by Dark117
wazmol69 wrote:go to C:\BF2_ModTools\data_xxx\Common\scripts\xxx and open up the xxxc_con.lua file and find (this is edited but it will be something like that):
SetupTeams{
rep = {
team = REP,
units = 32,
reinforcements = 150,
soldier = { "rep_inf_ep3_rifleman",7, 25},
assault = { "rep_inf_ep3_rocketeer",1, 4},
engineer = { "rep_inf_ep3_engineer",1, 4},
sniper = { "rep_inf_ep3_sniper",1, 4},
officer = {"rep_inf_ep3_officer",1, 4},
special = { "rep_inf_ep3_jettrooper",1, 4},
},
cis = {
team = CIS,
units = 32,
reinforcements = 150,
soldier = { "cis_inf_rifleman",7, 25},
assault = { "cis_inf_rocketeer",1, 4},
engineer = { "cis_inf_engineer",1, 4},
sniper = { "cis_inf_sniper",1, 4},
officer = {"cis_inf_officer",1, 4},
special = { "cis_inf_droideka",1, 4},
}
}
SetHeroClass(CIS, "cis_hero_darthmaul")
SetHeroClass(REP, "rep_hero_macewindu")
and change it to:
SetupTeams{
rep = {
team = REP,
units = 32,
reinforcements = 150,
sniper = { "rep_inf_ep3_sniper",1, 32},
},
cis = {
team = CIS,
units = 32,
reinforcements = 150,
sniper = { "cis_inf_sniper",1, 32},
}
}
SetHeroClass(CIS, "cis_hero_darthmaul")
SetHeroClass(REP, "rep_hero_macewindu")
hope that helps and welcome to (GT)
Thanks man ill try that. Thats what iwas gonna do originaly but just wanted to make sure. Ive based all that off my knowledge before getting to know the editor, now i know alot about the editor anfter reading the documents and im almost complete with my map. I need to learn to make rain , Make my mountain have a pass running through it and up it. make a lake and add some stuff too 2 c.ps. Ill make sure i visit this polst again to make sure im doing the sniper thing right. Thanks for your help. Hope they dont delete the post and hope wat you said is right. People are gonna need this post and so am i. Well thnaks again.
RE: Help; Bf2 modding with zero editor and scripts
Posted: Fri Nov 24, 2006 6:57 pm
by Dark117
Oo and another thing for the conquest script, getting rid of
SetHeroClass(CIS, "cis_hero_darthmaul")
SetHeroClass(REP, "rep_hero_macewindu")
would disallow heros to be unlocked? or would i just chnage the command line to something else? like:
SetHeroClass(CIS,"")
SetHeroClass(REP,"")
Would Appreciate some help =)

:
RE: Help; Bf2 modding with zero editor and scripts
Posted: Fri Nov 24, 2006 7:29 pm
by Penguin
remove the whole line
Adding Rain, a waterfall prop, and a body of water
Posted: Sat Nov 25, 2006 9:36 am
by Dark117
I need to know how to make rain for my sniper map and i want rain to continuasly fall, is there like a rain model where i just place it on the terrain it it loops the model =D lol i wish. i think these props might be in the dagobah file's but i dont wanna copy the folder unessasrly into my map before some tells me how to make the rain and mist, Is wheather effects already in the files when you create your world or is it by defalt just yavin?
I know ive seen it somewhere else, but can someone please post a link here as to where i can get a fabolous watter fall prop. Make sure its in .odf form with msh and for battlefront 2 because if i understand i think BFeditor (battlefront editting program) might use diffrect layouts and files for creating maps. I think ive seen on another post that you just place the odf. file and the msh file which is the actul model in to your data### world 1 folder
Ill ask about making a body of water later because i think ive got it coverd.
Almost done with my map, just trying to make it look sexy (sorry admins dont know if thats a banned word) a little more to do with the map itself then scenery.
:twisted: :evil:

RE: Adding Rain, a waterfall prop, and a body of water
Posted: Sat Nov 25, 2006 9:39 am
by Dark117
i was gonna post that as a whole new place instead
well i guess it falls under this catagory....

RE: Adding Rain, a waterfall prop, and a body of water
Posted: Sat Nov 25, 2006 9:43 am
by Dark117
Since i cant create a whole new poll ill just ask here,
What would you like to see in a a sniper map?
1)Rain
2)Mist
What is easier to snipe through (im guessing rain)
1)Rain
2)Mist