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Re: Battlefront Extreme 2.1
Posted: Sat Aug 23, 2008 6:24 am
by Mace Windu
tylerman29 wrote:that has nothing to do with this mod ..those are conversion pack maps so cant help ya
got it anyway

you were right it had to do with convo pack and now all is working fine
ty for the tipe
Re: Battlefront Extreme 2.1
Posted: Sat Aug 23, 2008 11:46 am
by H_BOMB
delta 47 wrote:That's a shame I hope you can fix it, anyway for the mode problem could you just lower the amount of points to unlock units?
Yeah and then it will be less of a hassle to play as the cool units.
Re: Battlefront Extreme 2.1
Posted: Sat Aug 23, 2008 12:07 pm
by Guest
H_BOMB wrote:delta 47 wrote:That's a shame I hope you can fix it, anyway for the mode problem could you just lower the amount of points to unlock units?
Yeah and then it will be less of a hassle to play as the cool units.
good idea, by the time you unlock all the "cool units" there isnt much time left to try them all out
Re: Battlefront Extreme 2.1
Posted: Sat Aug 23, 2008 12:10 pm
by ARC_Commander
I'm not going to lower any points. If anything, the battles will be longer, because there's less AI on the field at any given time. Besides, Conversion Pack uses the same point system, it seems to work out nicely.
Re: Battlefront Extreme 2.1
Posted: Sat Aug 23, 2008 4:04 pm
by clonetrooper221
is the next bfx out yet?i really wana play it
Re: Battlefront Extreme 2.1
Posted: Sat Aug 23, 2008 4:07 pm
by Delta 47
clonetrooper221 wrote:is the next bfx out yet?i really wana play it
Do you see a new release topic?
Re: Battlefront Extreme 2.1
Posted: Mon Aug 25, 2008 4:39 pm
by Skipper 24
With this and the convo pack BFII will be like the BF we never had... but should have done!
Re: Battlefront Extreme 2.1
Posted: Mon Aug 25, 2008 7:09 pm
by tylerman29
i may not get the new version since the ai count is being lowered i love huge battles.
Re: Battlefront Extreme 2.1
Posted: Mon Aug 25, 2008 7:10 pm
by Rawk_Flare
I think I'll wait for the next version because I don't want to download all that stuff

Re: Battlefront Extreme 2.1
Posted: Mon Aug 25, 2008 7:16 pm
by Fluffy_the_ic
tylerman29 wrote:i may not get the new version since the ai count is being lowered i love huge battles.
You can still reaise the AI back up... Besides, there's gonna be hero assault. And CTF. And XL(huge battle). And the other Convo pack modes as well, just BFX'd. I know that XL's not on every map, but some maps (and PCs) can't handle huge battles. Like Couruscant or Kamino.
Re: Battlefront Extreme 2.1
Posted: Mon Aug 25, 2008 9:41 pm
by ARC_Commander
You do realize that the AI count is only going down by about 8 units on most maps. And for the other ones, (i.e. the huge ones), the AI counts are staying the same.
The huge maps will also get an Uber mode for online play - same AI count as the old Uber, just 2x reinforcements so battles last longer.
As far as Conversion Pack goes - I've decided that I will make an "expansion pack" for BFX, (once Teancum or Maveritchell sends me the mission files) with new heroes and the like. (Fisto, Desann, etc.) That way, if you don't have Conversion Pack, you don't end up with missing hero meshes. It'll be called...
That being said, I've fixed up pretty much everything I can find in this BFX version. Which means that BFX 2.2 will be out once 1.9.1 is released on GT. (Due to a top-secret agreement with Maveritchell.)
Re: Battlefront Extreme 2.1
Posted: Tue Aug 26, 2008 12:01 am
by H_BOMB
Ooh! Thats good to hear. And Desann's going to be in there? Interesting. Looking forward to the release of possibly my favorite mod ever.

Re: Battlefront Extreme 2.1
Posted: Tue Aug 26, 2008 12:30 am
by Maveritchell
ARC_Commander wrote:(once Teancum or Maveritchell sends me the mission files) ... Which means that BFX 2.2 will be out once 1.9.1 is released on GT.
What exactly do you need? I'm not sure what scripts you have created, what individual mission .reqs you have, and what the state of your mission.req file is. Let me know, and I'll do my best to get you what you need.
And there actually isn't going to be a 1.9.1 release, the next release is going to just be 2.0 final (although the timetable remains the same).
Re: Battlefront Extreme 2.1
Posted: Tue Aug 26, 2008 6:58 pm
by tylerman29
wow .... thats cool...
p.s. if its only 8 then im fine ill dload!!! congrats arc on 2.2!

Re: Battlefront Extreme 2.1
Posted: Tue Aug 26, 2008 8:29 pm
by jawajuice
I can't believe I haven't noticed this, but the phoenix 1.8.4 is actually a patch of a patch...
I think, (scratching head)...
Oh hey man, Where do I place the files for the Phoenix 1.8.4?
Re: Battlefront Extreme 2.1
Posted: Tue Aug 26, 2008 9:06 pm
by H_BOMB
You put the LOAD files in da LOAD file in LVL_PC. And the SIDE files in the SIDE file. And the shell.lvl just goes in LVL_PC.
Re: Battlefront Extreme 2.1
Posted: Wed Aug 27, 2008 4:36 pm
by jawajuice
Thank you,
Much appriechiated

Re: Battlefront Extreme 2.1
Posted: Wed Aug 27, 2008 6:56 pm
by ARC_Commander
I've added another hero to the Imperials - Darth Vader's apprentice from TFU:
Probably the most time-consuming reskin I've ever done, but it sure was worth it.
Re: Battlefront Extreme 2.1
Posted: Wed Aug 27, 2008 7:13 pm
by woner11
I would give him the upside down lightsaber I beleive Mav made.
Re: Battlefront Extreme 2.1
Posted: Wed Aug 27, 2008 7:19 pm
by Hebes24
Indeed. A Backhand saber on him would be absolutely awesome.