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KASHYYYK:VILLAGE v3.0 RELEASED :)
Posted: Sun Jan 08, 2006 9:13 pm
by Kaos66
this is the link 2 my first map ever!!!
i hope u like and pls give feed back
RE: My first map
Posted: Sun Jan 08, 2006 9:36 pm
by flippy11
it doesn't work. there's no file. it's 0 bytes
RE: My first map
Posted: Sun Jan 08, 2006 9:53 pm
by Kaos66
can u tell me how 2 upload it properly pls????
im pretty new at this so i need help.
RE: My first map
Posted: Mon Jan 09, 2006 9:52 am
by flippy11
go to
http://savefile.com/ and click upload my file. under standered click upload. then click browse besid select file. give it a name and a description and type the code. then press upload my file and wait.

btw im Canadian too
RE: My first map
Posted: Mon Jan 09, 2006 6:04 pm
by Kaos66
http://savefile.com/files.php?fid=2578181
here i finally got it to work so pls post feedbak to help me make my map better
o and thx flippy
RE: My first map
Posted: Mon Jan 09, 2006 8:20 pm
by Kaos66
http://savefile.com/files.php?fid=5528790
this is the link 2 mi skins
some r actually pretty kool hope u like em

RE: My first map
Posted: Wed Jan 11, 2006 9:04 pm
by Kaos66
http://s41.yousendit.com/d.aspx?id=32B6 ... GULZCPFPIL
here is the link 2 mi better versioned map
hope u like and pls pls pls post feedbak
Posted: Wed Jan 11, 2006 9:22 pm
by EraOfDesann
Can we see some pictures?

Posted: Wed Jan 11, 2006 9:24 pm
by Kaos66
sure np
Posted: Wed Jan 11, 2006 9:46 pm
by Kaos66
Off-topic- HOW DO I POST A PICTURE????????????
Posted: Wed Jan 11, 2006 9:48 pm
by dipstick555
Posted: Wed Jan 11, 2006 9:59 pm
by EraOfDesann
Yup, and then just copy and paste the URL of the picture to here.
Posted: Wed Jan 11, 2006 10:15 pm
by Emperor_Syndacyte
Yayyyyyy! I figured out how to change my icon..... sorry good job Kas'
Posted: Thu Jan 12, 2006 5:52 pm
by Kaos66
Posted: Thu Jan 12, 2006 5:55 pm
by Trans
They worked and they look pretty good

Posted: Thu Jan 12, 2006 6:19 pm
by Teancum
Hey, that really is a great start! A few suggestions:
-Add some areas of oh say +/-10 in height (foreground) and about 20 width/20 depth. Use Spray/Bell. That combo works best. Then switch to blend/circle, increase your width/depth by to about 30/30 and blend the hills together some. That will add some rolling terrain.
-Move the buldings around to a bit more random configuration, and add a few more. That will make the village a bit more dense and believable.
-Add brush.... some grass, some ferns (from Endor), etc and things will continue to come to life.
-Switch to texture mode, add another texture and spray it over parts of the grass texture. I'd recommend some sort of dirt texture that could be used inside the village (since it's walked on a lot) and around huts. Again, use the bell/spray combo and just adjust the size to your needs. I recommend kas1_main_4.tga.
-Once you get the basics down, take time to learn use of the planning button. Basically this controls computer pathing. So you could basically have CPU players walk up into the huts and take a CP inside, or go out of a hut, across a rope bride, into and out of another hut, then down a rope bridge back onto the dirt. (Don't feel bad if this seems hard, I don't even know how yet)
Overall, I'm really impressed for your first map. You seem to have the gotten the knack of things quickly, adding vehicles, placing props, painting terrain, etc. Keep it up! Honestly, just have fun and mess around with your first map. It might become something great, it might not -- but you'll learn a whole lot in the process.
Posted: Thu Jan 12, 2006 7:03 pm
by Kaos66
thx guyz for all the feedbak but i have just 1 last cuestion how do u add locals?
Posted: Thu Jan 12, 2006 9:16 pm
by Kaos66
im wrkin on a v2 of mi map
ill need some testers ( 5 at max) so first come first serve so start askin to test
o and i still have 1 cuestion how do u add locals
its been mi biggest problem since i started mooding
Posted: Thu Jan 12, 2006 9:54 pm
by Teancum
Locals need their own spawn path, in your CP's properties there should be a spot called AllyPath. Fill in your path with that the name that for your locals path, for example WOK1Spawn. You can have Wookies spawn from multiple places that way. Simply make a locals spawn path for each CP, then add em in. Then follow the rest of the steps below.
Add this to whichever LUA you need to (CW or GCW, or both) before the line ClearWalkers().
--ADD WOOKIES
ReadDataFile("SIDE\\wok.lvl",
"wok_inf_basic");
SetTeamName(3, "locals")
SetTeamIcon(3, "all_icon")
AddUnitClass(3, "wok_inf_mechanic", 2)
AddUnitClass(3, "wok_inf_rocketeer", 2)
AddUnitClass(3, "wok_inf_warrior", 3)
SetUnitCount(3, 7)
SetTeamAsEnemy(3,ATT)
SetTeamAsFriend(3,DEF)
SetTeamAsFriend(DEF,3)
SetTeamAsEnemy(ATT,3)
--DONE ADDING WOOKIES
Enjoy, and let me know if you have trouble.
Posted: Thu Jan 12, 2006 10:07 pm
by Kaos66
ah tean this doesn't regard the locals but i took ur advice from ur last post and used a couple of things from endor like trees and ferns.
now wen i try 2 start up the map it says SPtest.exe error????
wat does this mean???????????