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Tatooine: Death Valley
Posted: Sun Sep 12, 2010 2:03 pm
by Necromancer
Hey,
I'm currently workin on one of my older maps, I dunno if u can rmember my Tatooine map, I uploaded on filefront.
I just wanted to get some good suggestions what the map could make a bit more interesting, so just post them here.Screens:
http://starwarsbattlefront.filefront.co ... ley;114587
Re: Tatooine: Death Valley
Posted: Mon Sep 13, 2010 7:23 am
by Lozza
Wow, destroyable buildings
I dunno what you could do to make it better, I haven't tryed it ingame, but according to the screenshots the place looks clean and needs a bit more variety of things like 'destroyed droids' and 'broken things'. To be honest I dunno what you needs but your map looks good : D
EDIT: Use some variety in this area:
http://starwarsbattlefront.filefront.co ... e/114587/3
Re: Tatooine: Death Valley
Posted: Mon Sep 13, 2010 2:03 pm
by Necromancer
If u can remember ,there was alittle market in the center of the map, I replaced my .WLD
file with another one and had to use an older version ,in which I didn't make that market, so would u like to have somethin else instead, r would u leave it ...(besides i also made teh city behind the big pillars so u can walk around the pillar now)
Oh and that destroyable buildings thing, I dunno if its a good idea to make destroyable moisture farms, cuz then theres ahole in the ground and AI's simply fall through it...
So destroyable yes, or no?
Re: Tatooine: Death Valley
Posted: Tue Sep 14, 2010 7:49 am
by Lozza
Necromancer wrote:If u can remember ,there was alittle market in the center of the map, I replaced my .WLD
file with another one and had to use an older version ,in which I didn't make that market, so would u like to have somethin else instead, r would u leave it ...(besides i also made teh city behind the big pillars so u can walk around the pillar now)
Oh and that destroyable buildings thing, I dunno if its a good idea to make destroyable moisture farms, cuz then theres ahole in the ground and AI's simply fall through it...
So destroyable yes, or no?
If the destroyable buildings interrupt gameplay then yeah, I'd take em away and pretty well just put a few things in the market spot. Maybe some imperial depot or something.
Re: Tatooine: Death Valley
Posted: Tue Sep 14, 2010 2:27 pm
by Necromancer
Mhh, createing the market again from teh beginning will take a little while, but I can't make there an Imp depot cuz the imps are just marchin in ,so they wre recently landed depending on the story , I mean...
But I try to make it as well as possible, will upload it in a few weeks...cuz I have to AI plan it again, and the barriers are also missing yet.
But I add a Stardestroyer behind teh imps comand post ate teh end of taht valley.
Re: Tatooine: Death Valley
Posted: Wed Sep 15, 2010 2:13 am
by Lozza
Ohk, Ill be sure to download when its out and tell you what I think you should do next
