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Cutting a hole in a mesh using another mesh [Solved]

Posted: Sat Dec 17, 2011 10:07 pm
by [TFA]Padawan_Fighter
I *KNOW* this has been asked before, and I remember someone saying specifically how to do this, but nothing appears to come up in the search results.

Basically, what I'm trying to do is create a hangar. Now, the hole cannot be created conventionally (adding edges) because the surface I'm trying to cut a hole into is curved. It's all curved. But I have a hangar object (Fine, polygon mesh. I call them objects...) already made, and I'm trying to stick it into my ship. But first I need to be able to cut a hole into a ship to be able to put it in. I tried doing Boolean > Intersect, but it did not work at all the way I wanted. I tried doing Blend and Merge too. Is there any way to do this?

Re: Cutting a hole in a mesh using another mesh

Posted: Sat Dec 17, 2011 10:12 pm
by Cerfon Rournes
Cutting into a mesh/poly?
Read FragMe!'s post. :wink:

Re: Cutting a hole in a mesh using another mesh

Posted: Sat Dec 17, 2011 10:28 pm
by AceMastermind
[TFA]Padawan_Fighter wrote:...what I'm trying to do is create a hangar...the hole cannot be created conventionally (adding edges) because the surface I'm trying to cut a hole into is curved. It's all curved...
Surface curvature or complexity is irrelevant, just stencil the opening out with the Add edge or knife tool, you could use the hangar object as a snap guide in an orthographic view. I would avoid booleans at all cost though unless I was trying to take a concave chunk out of a surface, if you don't isolate the ploygons that you're going to perform the boolean operation on then you'll run the risk of having to remove or clean up all kinds of stray edges.

Re: Cutting a hole in a mesh using another mesh

Posted: Sat Dec 17, 2011 10:43 pm
by [TFA]Padawan_Fighter
Cerfon Rournes wrote:Cutting into a mesh/poly?
Read FragMe!'s post. :wink:

:shock:

I guess rephrasing your search parameters is everything...Thanks Cerfon, it worked perfectly!