Load screens for seemingly stock maps [Solved]

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AnthonyBF2
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Load screens for seemingly stock maps [Solved]

Post by AnthonyBF2 »

I have a question. Can we create load screens for maps that seem as if they're default maps? Like Coruscant, Death Star, and Dagobah. Let's say I have a custom map setup the same was as any other vanilla map, I setup a load screen file with a match file name but nothing happens. It always defaults to the basic load screen. Is this possible? Thanks for any help! :oops:
Last edited by AnthonyBF2 on Fri Jan 29, 2016 12:45 am, edited 1 time in total.
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Anakin
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Re: Load screens for seemingly stock maps

Post by Anakin »

you can create three different default loadscreens and load the randomly.
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Re: Load screens for seemingly stock maps

Post by DylanRocket »

Try using the same method used for creating load screens for custom maps but instead of:

Code: Select all

--tell the game to load our loading image
ReadDataFile("dc:Load\\ABC.lvl")
Use this:

Code: Select all

--tell the game to load our loading image
ReadDataFile("Load\\ABC.lvl")
I haven't tested this but I think it should work. I assume this is for the PSP mod, so make sure the file names are all lowercase or else they won't load on PSP.
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AnthonyBF2
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Re: Load screens for seemingly stock maps

Post by AnthonyBF2 »

Yes, this is for the PSP mods. What texture size would think they need to be?
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Re: Load screens for seemingly stock maps

Post by DylanRocket »

anthonybf2 wrote:Yes, this is for the PSP mods. What texture size would think they need to be?
512x512. That's the texture size for the Death Star load screens in the PSP version.
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AnthonyBF2
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Re: Load screens for seemingly stock maps

Post by AnthonyBF2 »

Good to know. Heading off to the load screen tutorial... :thumbs:

Tutorial set me straight, I was doing it wrong.
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Re: Load screens for seemingly stock maps [Solved]

Post by Anakin »

if it IS the stock map, you can overwrite the stock loadscreen images. It's the way i made it for the RC mod. But it need to be the stock map's code.
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