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RE: ZeroEditor Problems
Posted: Tue Aug 01, 2006 8:57 am
by Leviathan
Hopefully, according to the Results the use of the local "
Search" Feature has returned to me so far, I assume that having a look at both
this thread and
this additional Location might provide you the Resources and Hints you are currently needing in order to make
Star Wars Battlefront Mapping Utility not to require the presence of a Graphics Card handling specific Visual Algorithms and Processes like
Transform and Lighting, amongst others. Furthermore, so as to determine whether
Microsoft® Virtual PC could manage the initiating of a Program comparable to
ZeroEditor, then it would be once again up to the Technical Specifications inherent to the
Apple® Mac OS-based Platform you would want to install this Specialized Software onto...
RE: ZeroEditor Problems
Posted: Tue Aug 01, 2006 2:14 pm
by jedikiller32
My specs?
Here:
2 GHz PowerPC G5.
ATI Radeon 9600
512 MB memory
Thanks for the "3danalyse" threads...
RE: ZeroEditor Problems
Posted: Wed Aug 02, 2006 9:02 am
by Leviathan
Well, if the Technical Specifications you have inserted previously are indeed those inherent to the Apple® Mac OS-based Station you would want to install and execute Microsoft® Virtual PC onto, then I assume you should not face major problems while attempting to proceed so, since the Graphics Card embedded into this Platform is way far from being unable to make Star Wars Battlefront to run decently on it, and might incidentally not cause too many Issues if you were about to launch and work on the Mapping Tool having been designed for this LucasArts® Product...