New model crashes
Posted: Tue Nov 08, 2011 11:06 am
by Dakota
i checked the search and the all you need to know threads and even checked back in this board and the modding board about 20 pages and i can't find anything to help me with this. i worked for 8-9 hours yesterday making my tank, the model itself wasn't that bad, i just had a bunch of problems that i had to work out. i finally did get my tank done and then made an odf. when i put it into the game it crashes. i tested it on a flat map that wasn't crashing, then added the tank and it crashed. it crashes about 2-3 dots before the map loads. the model has no texture yet. the model has a pilot and 6 auto turrets. my problem is that i don't have any level 3 errors or level 2 errors about the tank in my error log and no munge log problems. i'll give you my odf, ask if you need anything else. please help, i don't want this to just fail.
odf
odf
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "hover"
GeometryName = "tank.msh"
[Properties]
WaterEffect = "com_sfx_waterwake_lg"
//AvailableForAnyTeam = 1
FLYERSECTION = "BODY"
VehicleType = "heavy"
AISizeType = "MEDIUM"
WaterEffect = "com_sfx_waterwake_lg"
PilotPosition = "hp_active"
Pilot9Pose = "minigun_9pose"
MapTexture = "fightertank_icon"
HealthTexture = "HUD_rep_fightertank_icon"
MapScale = 1.5
GeometryName = "tank"
ExplosionName = "tank_exp"
CollisionScale = 1.0
CollisionThreshold = 5.0
MaxHealth = 25000.0
HealthType = "vehicle"
MaxShield = 25000
AddShield = 500
//HitLocation = "p_crithit 4.0"
//FirstPerson = "IMP\impftrtk;imp_1st_cockpit_fightertank"
FirstPersonFOV = "55"
VehiclePosition = "common.vehiclepositions.pilot"
TimeRequiredToEject = "7.5"
EjectResistance = "0.03"
TimeTilReboard = "5.0"
SetAltitude = 0.5
GravityScale = 5.0
LiftSpring = 10.0
LiftDamp = 5.0
Acceleration = 6.0
Deceleration = 6.0
Traction = 100.0
ForwardSpeed = 6.0
ReverseSpeed = 4.0
StrafeSpeed = 2.5
EnergyBar = 100
EnergyAutoRestore = 10.0
EnergyBoostDrain = 10
BoostSpeed = 10
BoostAcceleration = 25.0
BoostFOV = 60
AddSpringBody = "3.5 0.0 5.0 0.0"
BodySpringLength = 0.5
AddSpringBody = "-3.5 0.0 5.0 0.0"
BodySpringLength = 0.5
AddSpringBody = "3.5 0.0 -5.0 0.0"
BodySpringLength = 0.5
AddSpringBody = "-3.5 0.0 -5.0 0.0"
BodySpringLength = 0.5
VelocitySpring = 3.5
VelocityDamp = 3.0
OmegaXSpring = 2.0
OmegaXDamp = 5.0
OmegaZSpring = 2.0
OmegaZDamp = 5.0
CockpitTension = 20
//PCMaxTurnSpeed = "20.0"
//PCMaxStrafeSpeed = "20.0"
PCPitchRate = "1.0"
PCSpinRate = "15.0"
PCTurnRate = "1.0"
SpinRate = 1.0
TurnRate = 1.0
TurnFilter = 5.0
PitchRate = 0.5
PitchFilter = 10.0
//SpinRate = 0.7
//TurnRate = 0.7
//TurnFilter = 5.0
//PitchRate = 0.5
//PitchFilter = 1.0
//PitchDamp = 1.0
StrafeRollAngle = 0.01
ThrustPitchAngle = 0.0
BankAngle = -0.01
BankFilter = 10.0 //low is slow - How quickly the bank returns to level
LevelSpring = 10.0 //low is slow - the force the restores level
LevelDamp = 10.0 //low is slow - the force that reduces the momentum of the rotation
EyePointOffset = "0.0 4.0 -6.0"
//EyePointOffset = "0.0 12.0 -6.0"
TrackCenter = "0.0 7.5 -15.0"
TrackOffset = "0.0 15.0 15.0"
TiltValue = "5.0"
ForceMode = 1
PitchLimits = "-30 10"
YawLimits = "-90 90"
VehicleCollision = "collision"
OrdnanceCollision = "collision" // critical hit location
OrdnanceCollision = "collision"
OrdnanceCollision = "collision"
SoldierCollision = "collision"
TargetableCollision = "collision"
BuildingCollision = "collision"
WEAPONSECTION = 1
WeaponName = "tank_trishot"
WeaponAmmo = 0
TurretNodeName ="gun_l"
AimerNodeName = "gun_l1"
AimerPitchLimits = "-45.0 45.0"
AimerYawLimits = "-45.0 10.0"
BarrelNodeName = "b_l_gun_1"
BarrelRecoil = 0.25
FirePointName = "hp_laser_l1"
NextBarrel = "-"
BarrelNodeName = "b_l_gun_2"
BarrelRecoil = 0.25
FirePointName = "hp_laser_l2"
NextBarrel = "-"
BarrelNodeName = "b_l_gun_3"
BarrelRecoil = 0.25
FirePointName = "hp_laser_l3"
NextAimer = "-"
TurretNodeName ="gun_r"
AimerNodeName = "gun_r1"
AimerPitchLimits = "-45.0 45.0"
AimerYawLimits = "-10.0 45.0"
BarrelNodeName = "b_r_gun_1"
BarrelRecoil = 0.25
FirePointName = "hp_laser_r1"
NextBarrel = "-"
BarrelNodeName = "b_r_gun_2"
BarrelRecoil = 0.25
FirePointName = "hp_laser_r2"
NextBarrel = "-"
BarrelNodeName = "b_r_gun_3"
BarrelRecoil = 0.25
FirePointName = "hp_laser_r3"
WEAPONSECTION = 2
WeaponName = "tank_cannon"
WeaponAmmo = 0
TurretNodeName ="cannon_l"
AimerPitchLimits = "-45 45"
AimerYawLimits = "-20.0 20.0"
AimerNodeName = "cannon_l1"
BarrelNodeName = "b_cannon_l"
BarrelRecoil = 0.25
FirePointName = "hp_cannon_l"
NextAimer = "-"
TurretNodeName ="cannon_r"
AimerPitchLimits = "-45 45"
AimerYawLimits = "-20.0 20.0"
AimerNodeName = "cannon_r1"
BarrelNodeName = "b_cannon_1"
BarrelRecoil = 0.25
FirePointName = "hp_cannon_r"
FLYERSECTION = "TURRET1"
Pilottype = "self"
//FirstPerson = "IMP\impsccam;imp_1st_cockpit_securitycam"
VehiclePosition = "common.vehiclepositions.gunner"
PitchLimits = "-20.0 90.0"
YawLimits = "-100.0 100.0"
TurnRate = 2.5
TurnFilter = 10.0
PitchRate = 1.5
PitchFilter = 15.0
PitchTurnFactor = "0.0"
TurretNodeName ="turret_l_1"
AimerNodeName = "turret_l_b_1"
AimerPitchLimits = "-10.0 90.0"
AimerYawLimits = "0.0 0.0"
BarrelNodeName = "b_lt_l_1"
BarrelRecoil = 0.15
FirePointName = "hp_lt_l_1"
NextBarrel = "-"
BarrelNodeName = "b_lt_l_1"
BarrelRecoil = 0.15
FirePointName = "hp_lt_l_1"
EyePointOffset = "0.0 4.0 -6.0"
//EyePointOffset = "0.0 12.0 -6.0"
TrackCenter = "0.0 7.5 -15.0"
TrackOffset = "0.0 15.0 15.0"
TiltValue = "5.0"
ForceMode = 1
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"
TurretStartSound = ""
TurretStopSound = ""
WeaponName = "tank_chaingun"
WeaponAmmo = "0"
FLYERSECTION = "TURRET2"
Pilottype = "self"
//FirstPerson = "IMP\impsccam;imp_1st_cockpit_securitycam"
VehiclePosition = "common.vehiclepositions.gunner"
PitchLimits = "-20.0 90.0"
YawLimits = "-100.0 100.0"
TurnRate = 2.5
TurnFilter = 10.0
PitchRate = 1.5
PitchFilter = 15.0
PitchTurnFactor = "0.0"
TurretNodeName ="turret_l_2"
AimerNodeName = "turret_l_b_2"
AimerPitchLimits = "-10.0 90.0"
AimerYawLimits = "0.0 0.0"
BarrelNodeName = "b_lt_l_2"
BarrelRecoil = 0.15
FirePointName = "hp_lt_l_2"
NextBarrel = "-"
BarrelNodeName = "b_lt_l_2"
BarrelRecoil = 0.15
FirePointName = "hp_lt_l_2"
EyePointOffset = "0.0 4.0 -6.0"
//EyePointOffset = "0.0 12.0 -6.0"
TrackCenter = "0.0 7.5 -15.0"
TrackOffset = "0.0 15.0 15.0"
TiltValue = "5.0"
ForceMode = 1
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"
TurretStartSound = ""
TurretStopSound = ""
WeaponName = "tank_chaingun"
WeaponAmmo = "0"
FLYERSECTION = "TURRET3"
Pilottype = "self"
//FirstPerson = "IMP\impsccam;imp_1st_cockpit_securitycam"
VehiclePosition = "common.vehiclepositions.gunner"
PitchLimits = "-20.0 90.0"
YawLimits = "-100.0 100.0"
TurnRate = 2.5
TurnFilter = 10.0
PitchRate = 1.5
PitchFilter = 15.0
PitchTurnFactor = "0.0"
TurretNodeName ="turret_l_3"
AimerNodeName = "turret_l_b_3"
AimerPitchLimits = "-10.0 90.0"
AimerYawLimits = "0.0 0.0"
BarrelNodeName = "b_lt_l_3"
BarrelRecoil = 0.15
FirePointName = "hp_lt_l_3"
NextBarrel = "-"
BarrelNodeName = "b_lt_l_3"
BarrelRecoil = 0.15
FirePointName = "hp_lt_l_3"
EyePointOffset = "0.0 4.0 -6.0"
//EyePointOffset = "0.0 12.0 -6.0"
TrackCenter = "0.0 7.5 -15.0"
TrackOffset = "0.0 15.0 15.0"
TiltValue = "5.0"
ForceMode = 1
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"
TurretStartSound = ""
TurretStopSound = ""
WeaponName = "tank_chaingun"
WeaponAmmo = "0"
FLYERSECTION = "TURRET4"
Pilottype = "self"
//FirstPerson = "IMP\impsccam;imp_1st_cockpit_securitycam"
VehiclePosition = "common.vehiclepositions.gunner"
PitchLimits = "-20.0 90.0"
YawLimits = "-100.0 100.0"
TurnRate = 2.5
TurnFilter = 10.0
PitchRate = 1.5
PitchFilter = 15.0
PitchTurnFactor = "0.0"
TurretNodeName ="turret_r_1"
AimerNodeName = "turret_r_b_1"
AimerPitchLimits = "-10.0 90.0"
AimerYawLimits = "0.0 0.0"
BarrelNodeName = "b_rt_l_1"
BarrelRecoil = 0.15
FirePointName = "hp_rt_l_1"
NextBarrel = "-"
BarrelNodeName = "b_rt_l_1"
BarrelRecoil = 0.15
FirePointName = "hp_rt_l_1"
EyePointOffset = "0.0 4.0 -6.0"
//EyePointOffset = "0.0 12.0 -6.0"
TrackCenter = "0.0 7.5 -15.0"
TrackOffset = "0.0 15.0 15.0"
TiltValue = "5.0"
ForceMode = 1
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"
TurretStartSound = ""
TurretStopSound = ""
WeaponName = "tank_chaingun"
WeaponAmmo = "0"
FLYERSECTION = "TURRET5"
Pilottype = "self"
//FirstPerson = "IMP\impsccam;imp_1st_cockpit_securitycam"
VehiclePosition = "common.vehiclepositions.gunner"
PitchLimits = "-20.0 90.0"
YawLimits = "-100.0 100.0"
TurnRate = 2.5
TurnFilter = 10.0
PitchRate = 1.5
PitchFilter = 15.0
PitchTurnFactor = "0.0"
TurretNodeName ="turret_r_2"
AimerNodeName = "turret_r_b_2"
AimerPitchLimits = "-10.0 90.0"
AimerYawLimits = "0.0 0.0"
BarrelNodeName = "b_rt_l_2"
BarrelRecoil = 0.15
FirePointName = "hp_rt_l_2"
NextBarrel = "-"
BarrelNodeName = "b_rt_l_2"
BarrelRecoil = 0.15
FirePointName = "hp_rt_l_2"
EyePointOffset = "0.0 4.0 -6.0"
//EyePointOffset = "0.0 12.0 -6.0"
TrackCenter = "0.0 7.5 -15.0"
TrackOffset = "0.0 15.0 15.0"
TiltValue = "5.0"
ForceMode = 1
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"
TurretStartSound = ""
TurretStopSound = ""
WeaponName = "tank_chaingun"
WeaponAmmo = "0"
FLYERSECTION = "TURRET6"
Pilottype = "self"
//FirstPerson = "IMP\impsccam;imp_1st_cockpit_securitycam"
VehiclePosition = "common.vehiclepositions.gunner"
PitchLimits = "-20.0 90.0"
YawLimits = "-100.0 100.0"
TurnRate = 2.5
TurnFilter = 10.0
PitchRate = 1.5
PitchFilter = 15.0
PitchTurnFactor = "0.0"
TurretNodeName ="turret_r_3"
AimerNodeName = "turret_r_b_3"
AimerPitchLimits = "-10.0 90.0"
AimerYawLimits = "0.0 0.0"
BarrelNodeName = "b_rt_l_3"
BarrelRecoil = 0.15
FirePointName = "hp_rt_l_3"
NextBarrel = "-"
BarrelNodeName = "b_rt_l_3"
BarrelRecoil = 0.15
FirePointName = "hp_rt_l_3"
EyePointOffset = "0.0 4.0 -6.0"
//EyePointOffset = "0.0 12.0 -6.0"
TrackCenter = "0.0 7.5 -15.0"
TrackOffset = "0.0 15.0 15.0"
TiltValue = "5.0"
ForceMode = 1
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"
TurretStartSound = ""
TurretStopSound = ""
WeaponName = "tank_chaingun"
WeaponAmmo = "0"
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "com_mediumchunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "3"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.0 1.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "7.0"
ChunkUpFactor = "1.50"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke1"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "com_mediumchunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "7"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.5 2.0"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "8.0"
ChunkUpFactor = "3.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "com_mediumchunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.0 1.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "12.0"
DamageStartPercent = 80.0
DamageStopPercent = 50.0
DamageEffect = "com_sfx_vehiclespark"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage"
DamageStartPercent = 70.0
DamageStopPercent = 50.0
DamageEffect = "com_sfx_vehiclespark"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = 50.0
DamageStopPercent = 30.0
DamageEffect = "com_sfx_vehiclesmoke"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_2"
DamageStartPercent = 30.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehiclesmoke"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_3"
DamageStartPercent = 10.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehicleflame"
DamageEffectScale = 1.0
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_4"
VOUnitType = 51
EngineSound = "interceptorTank_engine_parameterized"
HurtSound = ""
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound ="com_veh_collision_lg"
TurnOnSound = ""
TurnOffSound = ""
ImpMusic = "imp_vehicle"
AllMusic = "all_vehicle"
CisMusic = "cis_vehicle"
MusicSpeed = ".15"
MusicDelay = "3.0"
GroundedSound = ""
GroundedHeight = ""
ClassLabel = "hover"
GeometryName = "tank.msh"
[Properties]
WaterEffect = "com_sfx_waterwake_lg"
//AvailableForAnyTeam = 1
FLYERSECTION = "BODY"
VehicleType = "heavy"
AISizeType = "MEDIUM"
WaterEffect = "com_sfx_waterwake_lg"
PilotPosition = "hp_active"
Pilot9Pose = "minigun_9pose"
MapTexture = "fightertank_icon"
HealthTexture = "HUD_rep_fightertank_icon"
MapScale = 1.5
GeometryName = "tank"
ExplosionName = "tank_exp"
CollisionScale = 1.0
CollisionThreshold = 5.0
MaxHealth = 25000.0
HealthType = "vehicle"
MaxShield = 25000
AddShield = 500
//HitLocation = "p_crithit 4.0"
//FirstPerson = "IMP\impftrtk;imp_1st_cockpit_fightertank"
FirstPersonFOV = "55"
VehiclePosition = "common.vehiclepositions.pilot"
TimeRequiredToEject = "7.5"
EjectResistance = "0.03"
TimeTilReboard = "5.0"
SetAltitude = 0.5
GravityScale = 5.0
LiftSpring = 10.0
LiftDamp = 5.0
Acceleration = 6.0
Deceleration = 6.0
Traction = 100.0
ForwardSpeed = 6.0
ReverseSpeed = 4.0
StrafeSpeed = 2.5
EnergyBar = 100
EnergyAutoRestore = 10.0
EnergyBoostDrain = 10
BoostSpeed = 10
BoostAcceleration = 25.0
BoostFOV = 60
AddSpringBody = "3.5 0.0 5.0 0.0"
BodySpringLength = 0.5
AddSpringBody = "-3.5 0.0 5.0 0.0"
BodySpringLength = 0.5
AddSpringBody = "3.5 0.0 -5.0 0.0"
BodySpringLength = 0.5
AddSpringBody = "-3.5 0.0 -5.0 0.0"
BodySpringLength = 0.5
VelocitySpring = 3.5
VelocityDamp = 3.0
OmegaXSpring = 2.0
OmegaXDamp = 5.0
OmegaZSpring = 2.0
OmegaZDamp = 5.0
CockpitTension = 20
//PCMaxTurnSpeed = "20.0"
//PCMaxStrafeSpeed = "20.0"
PCPitchRate = "1.0"
PCSpinRate = "15.0"
PCTurnRate = "1.0"
SpinRate = 1.0
TurnRate = 1.0
TurnFilter = 5.0
PitchRate = 0.5
PitchFilter = 10.0
//SpinRate = 0.7
//TurnRate = 0.7
//TurnFilter = 5.0
//PitchRate = 0.5
//PitchFilter = 1.0
//PitchDamp = 1.0
StrafeRollAngle = 0.01
ThrustPitchAngle = 0.0
BankAngle = -0.01
BankFilter = 10.0 //low is slow - How quickly the bank returns to level
LevelSpring = 10.0 //low is slow - the force the restores level
LevelDamp = 10.0 //low is slow - the force that reduces the momentum of the rotation
EyePointOffset = "0.0 4.0 -6.0"
//EyePointOffset = "0.0 12.0 -6.0"
TrackCenter = "0.0 7.5 -15.0"
TrackOffset = "0.0 15.0 15.0"
TiltValue = "5.0"
ForceMode = 1
PitchLimits = "-30 10"
YawLimits = "-90 90"
VehicleCollision = "collision"
OrdnanceCollision = "collision" // critical hit location
OrdnanceCollision = "collision"
OrdnanceCollision = "collision"
SoldierCollision = "collision"
TargetableCollision = "collision"
BuildingCollision = "collision"
WEAPONSECTION = 1
WeaponName = "tank_trishot"
WeaponAmmo = 0
TurretNodeName ="gun_l"
AimerNodeName = "gun_l1"
AimerPitchLimits = "-45.0 45.0"
AimerYawLimits = "-45.0 10.0"
BarrelNodeName = "b_l_gun_1"
BarrelRecoil = 0.25
FirePointName = "hp_laser_l1"
NextBarrel = "-"
BarrelNodeName = "b_l_gun_2"
BarrelRecoil = 0.25
FirePointName = "hp_laser_l2"
NextBarrel = "-"
BarrelNodeName = "b_l_gun_3"
BarrelRecoil = 0.25
FirePointName = "hp_laser_l3"
NextAimer = "-"
TurretNodeName ="gun_r"
AimerNodeName = "gun_r1"
AimerPitchLimits = "-45.0 45.0"
AimerYawLimits = "-10.0 45.0"
BarrelNodeName = "b_r_gun_1"
BarrelRecoil = 0.25
FirePointName = "hp_laser_r1"
NextBarrel = "-"
BarrelNodeName = "b_r_gun_2"
BarrelRecoil = 0.25
FirePointName = "hp_laser_r2"
NextBarrel = "-"
BarrelNodeName = "b_r_gun_3"
BarrelRecoil = 0.25
FirePointName = "hp_laser_r3"
WEAPONSECTION = 2
WeaponName = "tank_cannon"
WeaponAmmo = 0
TurretNodeName ="cannon_l"
AimerPitchLimits = "-45 45"
AimerYawLimits = "-20.0 20.0"
AimerNodeName = "cannon_l1"
BarrelNodeName = "b_cannon_l"
BarrelRecoil = 0.25
FirePointName = "hp_cannon_l"
NextAimer = "-"
TurretNodeName ="cannon_r"
AimerPitchLimits = "-45 45"
AimerYawLimits = "-20.0 20.0"
AimerNodeName = "cannon_r1"
BarrelNodeName = "b_cannon_1"
BarrelRecoil = 0.25
FirePointName = "hp_cannon_r"
FLYERSECTION = "TURRET1"
Pilottype = "self"
//FirstPerson = "IMP\impsccam;imp_1st_cockpit_securitycam"
VehiclePosition = "common.vehiclepositions.gunner"
PitchLimits = "-20.0 90.0"
YawLimits = "-100.0 100.0"
TurnRate = 2.5
TurnFilter = 10.0
PitchRate = 1.5
PitchFilter = 15.0
PitchTurnFactor = "0.0"
TurretNodeName ="turret_l_1"
AimerNodeName = "turret_l_b_1"
AimerPitchLimits = "-10.0 90.0"
AimerYawLimits = "0.0 0.0"
BarrelNodeName = "b_lt_l_1"
BarrelRecoil = 0.15
FirePointName = "hp_lt_l_1"
NextBarrel = "-"
BarrelNodeName = "b_lt_l_1"
BarrelRecoil = 0.15
FirePointName = "hp_lt_l_1"
EyePointOffset = "0.0 4.0 -6.0"
//EyePointOffset = "0.0 12.0 -6.0"
TrackCenter = "0.0 7.5 -15.0"
TrackOffset = "0.0 15.0 15.0"
TiltValue = "5.0"
ForceMode = 1
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"
TurretStartSound = ""
TurretStopSound = ""
WeaponName = "tank_chaingun"
WeaponAmmo = "0"
FLYERSECTION = "TURRET2"
Pilottype = "self"
//FirstPerson = "IMP\impsccam;imp_1st_cockpit_securitycam"
VehiclePosition = "common.vehiclepositions.gunner"
PitchLimits = "-20.0 90.0"
YawLimits = "-100.0 100.0"
TurnRate = 2.5
TurnFilter = 10.0
PitchRate = 1.5
PitchFilter = 15.0
PitchTurnFactor = "0.0"
TurretNodeName ="turret_l_2"
AimerNodeName = "turret_l_b_2"
AimerPitchLimits = "-10.0 90.0"
AimerYawLimits = "0.0 0.0"
BarrelNodeName = "b_lt_l_2"
BarrelRecoil = 0.15
FirePointName = "hp_lt_l_2"
NextBarrel = "-"
BarrelNodeName = "b_lt_l_2"
BarrelRecoil = 0.15
FirePointName = "hp_lt_l_2"
EyePointOffset = "0.0 4.0 -6.0"
//EyePointOffset = "0.0 12.0 -6.0"
TrackCenter = "0.0 7.5 -15.0"
TrackOffset = "0.0 15.0 15.0"
TiltValue = "5.0"
ForceMode = 1
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"
TurretStartSound = ""
TurretStopSound = ""
WeaponName = "tank_chaingun"
WeaponAmmo = "0"
FLYERSECTION = "TURRET3"
Pilottype = "self"
//FirstPerson = "IMP\impsccam;imp_1st_cockpit_securitycam"
VehiclePosition = "common.vehiclepositions.gunner"
PitchLimits = "-20.0 90.0"
YawLimits = "-100.0 100.0"
TurnRate = 2.5
TurnFilter = 10.0
PitchRate = 1.5
PitchFilter = 15.0
PitchTurnFactor = "0.0"
TurretNodeName ="turret_l_3"
AimerNodeName = "turret_l_b_3"
AimerPitchLimits = "-10.0 90.0"
AimerYawLimits = "0.0 0.0"
BarrelNodeName = "b_lt_l_3"
BarrelRecoil = 0.15
FirePointName = "hp_lt_l_3"
NextBarrel = "-"
BarrelNodeName = "b_lt_l_3"
BarrelRecoil = 0.15
FirePointName = "hp_lt_l_3"
EyePointOffset = "0.0 4.0 -6.0"
//EyePointOffset = "0.0 12.0 -6.0"
TrackCenter = "0.0 7.5 -15.0"
TrackOffset = "0.0 15.0 15.0"
TiltValue = "5.0"
ForceMode = 1
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"
TurretStartSound = ""
TurretStopSound = ""
WeaponName = "tank_chaingun"
WeaponAmmo = "0"
FLYERSECTION = "TURRET4"
Pilottype = "self"
//FirstPerson = "IMP\impsccam;imp_1st_cockpit_securitycam"
VehiclePosition = "common.vehiclepositions.gunner"
PitchLimits = "-20.0 90.0"
YawLimits = "-100.0 100.0"
TurnRate = 2.5
TurnFilter = 10.0
PitchRate = 1.5
PitchFilter = 15.0
PitchTurnFactor = "0.0"
TurretNodeName ="turret_r_1"
AimerNodeName = "turret_r_b_1"
AimerPitchLimits = "-10.0 90.0"
AimerYawLimits = "0.0 0.0"
BarrelNodeName = "b_rt_l_1"
BarrelRecoil = 0.15
FirePointName = "hp_rt_l_1"
NextBarrel = "-"
BarrelNodeName = "b_rt_l_1"
BarrelRecoil = 0.15
FirePointName = "hp_rt_l_1"
EyePointOffset = "0.0 4.0 -6.0"
//EyePointOffset = "0.0 12.0 -6.0"
TrackCenter = "0.0 7.5 -15.0"
TrackOffset = "0.0 15.0 15.0"
TiltValue = "5.0"
ForceMode = 1
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"
TurretStartSound = ""
TurretStopSound = ""
WeaponName = "tank_chaingun"
WeaponAmmo = "0"
FLYERSECTION = "TURRET5"
Pilottype = "self"
//FirstPerson = "IMP\impsccam;imp_1st_cockpit_securitycam"
VehiclePosition = "common.vehiclepositions.gunner"
PitchLimits = "-20.0 90.0"
YawLimits = "-100.0 100.0"
TurnRate = 2.5
TurnFilter = 10.0
PitchRate = 1.5
PitchFilter = 15.0
PitchTurnFactor = "0.0"
TurretNodeName ="turret_r_2"
AimerNodeName = "turret_r_b_2"
AimerPitchLimits = "-10.0 90.0"
AimerYawLimits = "0.0 0.0"
BarrelNodeName = "b_rt_l_2"
BarrelRecoil = 0.15
FirePointName = "hp_rt_l_2"
NextBarrel = "-"
BarrelNodeName = "b_rt_l_2"
BarrelRecoil = 0.15
FirePointName = "hp_rt_l_2"
EyePointOffset = "0.0 4.0 -6.0"
//EyePointOffset = "0.0 12.0 -6.0"
TrackCenter = "0.0 7.5 -15.0"
TrackOffset = "0.0 15.0 15.0"
TiltValue = "5.0"
ForceMode = 1
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"
TurretStartSound = ""
TurretStopSound = ""
WeaponName = "tank_chaingun"
WeaponAmmo = "0"
FLYERSECTION = "TURRET6"
Pilottype = "self"
//FirstPerson = "IMP\impsccam;imp_1st_cockpit_securitycam"
VehiclePosition = "common.vehiclepositions.gunner"
PitchLimits = "-20.0 90.0"
YawLimits = "-100.0 100.0"
TurnRate = 2.5
TurnFilter = 10.0
PitchRate = 1.5
PitchFilter = 15.0
PitchTurnFactor = "0.0"
TurretNodeName ="turret_r_3"
AimerNodeName = "turret_r_b_3"
AimerPitchLimits = "-10.0 90.0"
AimerYawLimits = "0.0 0.0"
BarrelNodeName = "b_rt_l_3"
BarrelRecoil = 0.15
FirePointName = "hp_rt_l_3"
NextBarrel = "-"
BarrelNodeName = "b_rt_l_3"
BarrelRecoil = 0.15
FirePointName = "hp_rt_l_3"
EyePointOffset = "0.0 4.0 -6.0"
//EyePointOffset = "0.0 12.0 -6.0"
TrackCenter = "0.0 7.5 -15.0"
TrackOffset = "0.0 15.0 15.0"
TiltValue = "5.0"
ForceMode = 1
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"
TurretStartSound = ""
TurretStopSound = ""
WeaponName = "tank_chaingun"
WeaponAmmo = "0"
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "com_mediumchunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "3"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.0 1.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "7.0"
ChunkUpFactor = "1.50"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke1"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "com_mediumchunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "7"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.5 2.0"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "8.0"
ChunkUpFactor = "3.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "com_mediumchunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 2.0 1.5"
ChunkBounciness = 0.45
ChunkStickiness = 0.25
ChunkSpeed = "12.0"
DamageStartPercent = 80.0
DamageStopPercent = 50.0
DamageEffect = "com_sfx_vehiclespark"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage"
DamageStartPercent = 70.0
DamageStopPercent = 50.0
DamageEffect = "com_sfx_vehiclespark"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = 50.0
DamageStopPercent = 30.0
DamageEffect = "com_sfx_vehiclesmoke"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_2"
DamageStartPercent = 30.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehiclesmoke"
DamageEffectScale = 1.5
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_3"
DamageStartPercent = 10.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehicleflame"
DamageEffectScale = 1.0
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_4"
VOUnitType = 51
EngineSound = "interceptorTank_engine_parameterized"
HurtSound = ""
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound ="com_veh_collision_lg"
TurnOnSound = ""
TurnOffSound = ""
ImpMusic = "imp_vehicle"
AllMusic = "all_vehicle"
CisMusic = "cis_vehicle"
MusicSpeed = ".15"
MusicDelay = "3.0"
GroundedSound = ""
GroundedHeight = ""