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Bad problems...

Posted: Wed Aug 16, 2006 11:31 pm
by crazytieguy
For some reason, all.lvl has some major problems in one of my maps. The computer can't find any of the units or vehicles. Here is BFront2.log:
Opened logfile BFront2.log 2006-08-16 1456
ingame stream movies\crawl.mvs
prev = none iLastPage = nil
ifs_legal.Exit

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
num, Selection = 1 table: 03CA118C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 1
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie AMB 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment AMB0.000000ly

+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 2
EraSelection.subst = c era_c
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 3
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 4
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 5
EraSelection.subst = c era_c
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 6
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 7
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 8
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 9
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 10
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 11
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 12
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 14
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 16
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 18
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 20
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 22
EraSelection.subst = c era_c
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 23
EraSelection.subst = c era_c
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 25
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 46
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 68
EraSelection.subst = c era_c
EraSelection.subst = g era_g
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CA118C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 73
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie AMB 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment AMB0.000000ly

this.CurButton = check_era1
cur_button = nil
bEra_CloneWar = nil bEra_Galactic = 1
clonewar_visable = true galactic_visable = true
Adding map: YVMg_con idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk all_inf_rifleman in C:\Program Files\Lucasarts\Star Wars Battlefront II\GameData\AddOn\YVM\Data\_lvl_pc\SIDE\all.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk all_inf_rocketeer in C:\Program Files\Lucasarts\Star Wars Battlefront II\GameData\AddOn\YVM\Data\_lvl_pc\SIDE\all.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk all_inf_sniper in C:\Program Files\Lucasarts\Star Wars Battlefront II\GameData\AddOn\YVM\Data\_lvl_pc\SIDE\all.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk all_inf_pilot in C:\Program Files\Lucasarts\Star Wars Battlefront II\GameData\AddOn\YVM\Data\_lvl_pc\SIDE\all.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk all_inf_officer in C:\Program Files\Lucasarts\Star Wars Battlefront II\GameData\AddOn\YVM\Data\_lvl_pc\SIDE\all.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk all_inf_wookiee in C:\Program Files\Lucasarts\Star Wars Battlefront II\GameData\AddOn\YVM\Data\_lvl_pc\SIDE\all.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk all_hero_luke_jedi in C:\Program Files\Lucasarts\Star Wars Battlefront II\GameData\AddOn\YVM\Data\_lvl_pc\SIDE\all.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk all_fly_xwing_sc in C:\Program Files\Lucasarts\Star Wars Battlefront II\GameData\AddOn\YVM\Data\_lvl_pc\SIDE\all.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk all_fly_ywing_sc in C:\Program Files\Lucasarts\Star Wars Battlefront II\GameData\AddOn\YVM\Data\_lvl_pc\SIDE\all.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in dc:SIDE\all.lvl


Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_fly_guided_rocket_" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_fly_guided_rocket_" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_fly_guided_rocket_" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_fly_guided_rocket_" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier imp_inf_darktrooper has geometry collision

Message Severity: 3
.\Source\Explosion.cpp(323)
Explosion "com_weap_inf_sonic_blaster_hidd" missing effect "com_sfx_weap_sonic_exp_sm"

Message Severity: 3
.\Source\Ordnance.cpp(578)
Ordnance "com_weap_inf_sonic_blaster_ord" missing trail effect "geo_sfx_weap_blunderbuss_ord"

Message Severity: 3
.\Source\Ordnance.cpp(578)
Ordnance "imp_weap_inf_sonic_blaster_ord" missing trail effect "imp_sfx_weap_sonicblast_ord"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"

Message Severity: 3
.\Source\EntitySoldier.cpp(10505)
EntitySoldier "imp_inf_default_officer" missing animation bank "impofficer"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp2_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 3
.\Source\WeaponDispenser.cpp(573)
Dispenser missing entity class "imp_bldg_inf_autoturret"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (imp1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "all_inf_rifleman" (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "all_inf_rocketeer" (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "all_inf_sniper" (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "all_inf_pilot" (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "all_inf_officer" (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "all_inf_wookiee" (check the side's .req file)

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(1379)
Hero class "all_hero_luke_jedi" not found for team 2 (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(658)
Team missing hero class "0x126da200" (check the side's .req file)

Message Severity: 2
.\Source\LuaCallbacks_Mission.cpp(1379)
Hero class "imp_hero_darthvader" not found for team 1 (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(658)
Team missing hero class "0xe4c031da" (check the side's .req file)

Message Severity: 3
.\Graphics\Pc\Shaders\pcTerrainShader2.cpp(293)
TerrainShader_: detail texture expects L8 format!

Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format

Message Severity: 2
.\Source\EntityProp.cpp(875)
EntityProp 'end_prop_leaftree3' AttachOdf 'end_prop_leafpatch2' odf not found

Message Severity: 2
.\Source\EntityProp.cpp(875)
EntityProp 'yav_prop_leaftree3' AttachOdf 'yav_prop_leafpatch2' odf not found

Message Severity: 2
.\Source\EntityProp.cpp(875)
EntityProp 'yav_prop_leaftree3' AttachOdf 'yav_prop_leafpatch' odf not found

Message Severity: 2
.\Source\EntityProp.cpp(875)
EntityProp 'yav_prop_leaftree2' AttachOdf 'yav_prop_leafpatch' odf not found

Message Severity: 2
.\Source\EntityProp.cpp(875)
EntityProp 'yav_prop_leaftree2' AttachOdf 'yav_prop_leafpatch2' odf not found

Message Severity: 2
.\Source\EntityProp.cpp(875)
EntityProp 'end_prop_tree01' AttachOdf 'end_prop_godray' odf not found

Message Severity: 2
.\Source\EntityProp.cpp(875)
EntityProp 'end_prop_tree04' AttachOdf 'end_prop_godray' odf not found

Message Severity: 2
.\Source\EntityProp.cpp(875)
EntityProp 'end_prop_leaftree' AttachOdf 'end_prop_leafpatch' odf not found

Message Severity: 2
.\Source\EntityProp.cpp(875)
EntityProp 'end_prop_leaftree' AttachOdf 'end_prop_leafpatch2' odf not found

Message Severity: 2
.\Source\EntityProp.cpp(875)
EntityProp 'end_prop_leaftree' AttachOdf 'end_prop_godray' odf not found

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=7c616b2a: trying to replace "end_prop_leaftree1" with "end_prop_leaftree14"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d791e47a: trying to replace "yav_prop_leaftree2" with "yav_prop_leaftree22"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=db94295d: trying to replace "yav_prop_leaftree3" with "yav_prop_leaftree30"

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_ywing_sc"

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_ywing_sc"

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_ywing_sc"

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_ywing_sc"

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_ywing_sc"

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_ywing_sc"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=3ad2a671: trying to replace "yav_bldg_ruins_wall1" with "yav_bldg_ruins_wall10"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=bbd8780e: trying to replace "yav_prop_boulder" with "yav_prop_boulder1"

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_xwing_sc"

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_xwing_sc"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=766161b8: trying to replace "end_prop_leaftree1" with "end_prop_leaftree12"

Message Severity: 2
.\Source\VehicleSpawn.cpp(140)
Vehicle spawn outside command post "cp5" control region

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_ywing_sc"

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_xwing_sc"

Message Severity: 2
.\Source\VehicleSpawn.cpp(140)
Vehicle spawn outside command post "cp1" control region

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_ywing_sc"

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_ywing_sc"

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_ywing_sc"

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_xwing_sc"

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_xwing_sc"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=786164de: trying to replace "end_prop_leaftree1" with "end_prop_leaftree10"

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_xwing_sc"

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_xwing_sc"

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_xwing_sc"

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_xwing_sc"

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_ywing_sc"

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_ywing_sc"

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_xwing_sc"

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_xwing_sc"

Message Severity: 2
.\Source\VehicleSpawn.cpp(140)
Vehicle spawn outside command post "cp3" control region

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d891e60d: trying to replace "yav_prop_leaftree2" with "yav_prop_leaftree23"

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_ywing_sc"

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_ywing_sc"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=7a616804: trying to replace "end_prop_leaftree1" with "end_prop_leaftree16"

Message Severity: 2
.\Source\VehicleSpawn.cpp(140)
Vehicle spawn outside command post "cp5" control region

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_xwing_sc"

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_xwing_sc"

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_xwing_sc"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=79616671: trying to replace "end_prop_leaftree1" with "end_prop_leaftree11"

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_ywing_sc"

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_ywing_sc"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d591e154: trying to replace "yav_prop_leaftree2" with "yav_prop_leaftree20"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=d691e2e7: trying to replace "yav_prop_leaftree2" with "yav_prop_leaftree21"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=7d616cbd: trying to replace "end_prop_leaftree1" with "end_prop_leaftree15"

Message Severity: 2
.\Source\VehicleSpawn.cpp(140)
Vehicle spawn outside command post "cp6" control region

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=7761634b: trying to replace "end_prop_leaftree1" with "end_prop_leaftree13"

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_xwing_sc"

Message Severity: 2
.\Source\VehicleSpawn.cpp(191)
Vehicle spawn missing class "all_fly_xwing_sc"

Message Severity: 2
.\Source\StringDB.cpp(48)
ID=ec5c0b4c: trying to replace "end_prop_leaftree3" with "end_prop_leaftree30"

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 4

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 8

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 12

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 16

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 20

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 24

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 28

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 32

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 36

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 40

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 44

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 48

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 52

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 56

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 60

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 64

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 68

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 72

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 76

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 80

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 84

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 88

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 92

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 96

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 100

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 104

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 108

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 112

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 116

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 120

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 124

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 128

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 132

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 136

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 140

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 144

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 148

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 152

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 156

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 160

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 164

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 168

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 172

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 176

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 180
Any ideas as how to fix it?
Also, where is the memory pool "SoldierAnimation?" It's not in the LUA...

RE: Bad problems...

Posted: Thu Aug 17, 2006 7:22 am
by Teancum
You have to add the SoldierAnimation memory pool.

Are you running custom sides? It sounds like they didn't munge.

RE: Bad problems...

Posted: Thu Aug 17, 2006 10:53 am
by Hebes24
The line would be: SetMemoryPoolSize("SoldierAnimation", 1000)

I'm with Teancum, are you using custom sides?

Posted: Thu Aug 17, 2006 7:49 pm
by crazytieguy
No; I just copied things from the /Assets/Sides/all...
Thanks for the tip on the memory pool, both of you.

Also, do you know what this is? It commonly appears on maps of mine that have problems...This time, it appeared at the same time that the Rebel Alliance became unplayable...
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 2
EraSelection.subst = c era_c
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 3
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 4
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 5
EraSelection.subst = c era_c
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 6
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 7
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 8
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 9
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 10
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 11
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 12
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 14
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 16
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 18
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 20
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 22
EraSelection.subst = c era_c
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 23
EraSelection.subst = c era_c
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 25
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 46
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 68
EraSelection.subst = c era_c
EraSelection.subst = g era_g
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03CA118C
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 73
EraSelection.subst = c era_c
EraSelection.subst = g era_g
Any ideas?

Posted: Fri Aug 18, 2006 1:25 am
by [RDH]Zerted
Its printed from the shell somewhere, I don't remember exactly where...

Posted: Sat Aug 19, 2006 3:49 am
by archer01
I ran your map, and it actually surprised me. The spikey terrain is what really got me, very unique, but the AI gets stuck every so often. Anyway, after I finished with your map I went into another and was really surprised what I was thrown into. The terrain was a red-green-blue plaid texture on top of the regular one. After that, the game started crashing every time I tried to load certain maps. Even after I closed the game and started it up again, it still crashed. I had to reboot to fix it.

Since it was a texture problem, I'm assuming it has something to do with this:
Message Severity: 3
.\Graphics\Pc\Shaders\pcTerrainShader2.cpp(293)
TerrainShader_: detail texture expects L8 format!
Unfortunatly, I'm not sure if this is actually the problem, or how to fix it, but I thought you should know.

Posted: Sat Aug 19, 2006 7:47 pm
by crazytieguy
I'll see what I can do about the texture, and the AI getting stuck. Unfortunately, the Rebels' starfighters don't spawn, and you can't play as them. Do you have any idea how to fix those problems?

Posted: Sat Aug 19, 2006 9:20 pm
by archer01
That's the funny thing about computers and memory issues. The two problems 'might' be related. If the texture problem is overwriting something in memory that it shouldn't, there is no telling what that might do... Now mind you, this is a very LARGE maybe. I don't have the game's source code, so I couldn't know for sure.

I know it's a big request, but do you mind posting the map's lua script? If not, that's fine, but it's hard to find a problem when you can't see what's going on.

Posted: Sat Aug 19, 2006 10:11 pm
by crazytieguy
Sure, actually. I will edit the LUA into this post as soon as I can transfer it from my BF2 computer.