Multi-Primitive model not texturing nicely
Posted: Thu Jul 16, 2009 2:24 pm
I'm trying to texture a model in XSI for export that uses multiple (several dozen) modified primitives. I can only use one texture projection, as I intend to export the model via Repsharpshooter's meshexporter. Also, all transforms have been frozen. I tried applying the texture (following the "how to texture an object in xsi" tutorial written by wazmol) in three different ways (most involving different heirarchal arrangements):
1.) Middle-mouse clicking a null, which was parent to all of the primitives (it stated that it couldn't apply the texture to the null, and didn't allow me to apply the texture)
2.) Middle-mouse clicking one primitive, which was parent to all of the other primitives (the texture was only applied to the parent primitive)
3.) Individually selecting all of the primitives, with absolutely no heiarchy involved (with the exception of the scene_root)(this only applyed the texture to the first primitive to be selected)
How should I arrange the individual objects, heiarchy or otherwise, in order to get a texture projection arranged accross all of them (I have sucessfully textured (and exported) test one-primitive models before, so I know that I should be texturing the model correctly).
Thanks in advance!
1.) Middle-mouse clicking a null, which was parent to all of the primitives (it stated that it couldn't apply the texture to the null, and didn't allow me to apply the texture)
2.) Middle-mouse clicking one primitive, which was parent to all of the other primitives (the texture was only applied to the parent primitive)
3.) Individually selecting all of the primitives, with absolutely no heiarchy involved (with the exception of the scene_root)(this only applyed the texture to the first primitive to be selected)
How should I arrange the individual objects, heiarchy or otherwise, in order to get a texture projection arranged accross all of them (I have sucessfully textured (and exported) test one-primitive models before, so I know that I should be texturing the model correctly).
Thanks in advance!


