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Different model for collision&rendering? (3ds Max) [Solved]

Posted: Sun Nov 01, 2009 12:23 pm
by biohazard
My crate models for my map have very buggy collision likely due to their intricate design. I have also made a mesh for each that's just a boring old cube. How in the odf do I tell it to use the cube model for collisions?

Re: Use a different model for collision & rendering

Posted: Sun Nov 01, 2009 12:27 pm
by DarthD.U.C.K.
just call the collisionmodel collision_xxx in XSI, that will do the job
(same for the shadow: sv_xxx and lowrez: xxx_lowrez)

Re: Use a different model for collision & rendering

Posted: Sun Nov 01, 2009 12:29 pm
by biohazard
I use 3DS Max.


I did find a solution, however. I made a transparent cube to surround my model, which doesn't render, but is used in collision.

Re: Use a different model for collision & rendering [Solvent]

Posted: Sun Nov 01, 2009 12:34 pm
by DarthD.U.C.K.
i think it doesnt matter which applications you use as long as the name is correct