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problem with zero

Posted: Tue Jun 12, 2007 7:46 pm
by Vinegarmoon
hello I have a problem I know alot of people have this so sorry if I piss any of you off, but my zeroedit won't work it says zeroeditor has encountered a problem and now needs to close. so I will not be able to make any maps can some help me? what do I have to do to get it to work?

RE: problem with zero

Posted: Tue Jun 12, 2007 8:01 pm
by Teancum
Check the FAQ thread at the top of the page for all answers.

RE: problem with zero

Posted: Tue Jun 12, 2007 8:05 pm
by [RDH]Zerted
Is SWBF2 playable?
Are you running Windows 2000?
What is your desktop color settings?
Have you tried running the program in Windows 2000 combatilibity mode?
Have you read the 'getting started guide' in the modtool's documentation folder?

RE: problem with zero

Posted: Tue Jun 12, 2007 8:05 pm
by Vinegarmoon
So I should try to change my screen resoultion then hmmm, ok Its worth a shot.

and zerted I'm not running 2000 I have vista but its up to date and BFII works great and I have read the documentation.

RE: problem with zero

Posted: Tue Jun 12, 2007 8:08 pm
by Teancum
Oooh, don't know how well ZeroEdit runs on Vista. Can anyone confirm that it even works?

RE: problem with zero

Posted: Wed Jun 13, 2007 8:16 pm
by Pur3_0wn4g3
I have Vista Prem and XP and never had any problems w/ ZE

RE: problem with zero

Posted: Thu Jun 14, 2007 11:05 am
by [RDH]Zerted
I said nothing about your screen resoultion. I said screen colors. First, put ZE in Windows 2000 combatilibity mode. Next, go through all your color settings (8-bit, 16-bit, 32-bit, 64-bit, etc...) and see if it works under one of them.

Changing theses is what solved it for most people. You could try the other combatilibity mode toos, if the above doesn't work.

RE: problem with zero

Posted: Thu Jun 21, 2007 4:52 pm
by BlackPanther26
Image

is that what you get?

RE: problem with zero

Posted: Thu Jun 21, 2007 5:43 pm
by trainmaster611
Panther forget what I mentioned earlier, it should work on ZE

Color quality should be 32

RE: problem with zero

Posted: Thu Jun 21, 2007 6:12 pm
by BlackPanther26
it is set to 32. add me to xfire rcaswblackcat

RE: problem with zero

Posted: Thu Jun 21, 2007 6:34 pm
by Taivyx
Well, try reinstalling the modtools. If that doesn't work, search "visual c++ runtime library error" on google and look at those topics.
I know they're for errors with Microsoft Office and such, but maybe they're related.

RE: problem with zero

Posted: Thu Jun 21, 2007 11:55 pm
by BlackPanther26
I found my problem. If you use Vista to format your computer ZeroEditor will not run. So your best bet is to upgrade from XP that it formated and not Vista. I think Windows Vista uses a different forum of NTFS.

RE: problem with zero

Posted: Fri Jun 22, 2007 2:24 am
by [RDH]Zerted
Thats really wierd. Are you sure NTFS is the problem and not WinXP has the required rentime libraries and they are kept when upgrading?

Re: RE: problem with zero

Posted: Fri Jun 22, 2007 10:11 pm
by BlackPanther26
[RDH]Zerted wrote:Thats really wierd. Are you sure NTFS is the problem and not WinXP has the required rentime libraries and they are kept when upgrading?
It is NTFS because when I tried to instal XP after I formated it with Windows Vista I got the same error.

RE: Re: RE: problem with zero

Posted: Fri Jun 22, 2007 11:00 pm
by crazytieguy
But when you upgraded from XP, it worked? Maybe that's it...

I ran XP for a long time and never had any problems, and still have none after upgrading to Vista Home Premium. Try backing up your stuff, reinstalling XP and then upgrading to Vista.

Also, there aren't different versions of NTFS. Otherwise they would call it something different. (VFS? I dunno... :?) Anyway, both XP and Vista use the same file system, so that's not it.