Page 9 of 72
Posted: Thu Apr 13, 2006 5:34 pm
by Alex533
That would be great if you could make a capital ship pointing downwards but inside it would have a gravity generator. But sadly Pandemic chose to go for the less ambitious route.
Posted: Thu Apr 13, 2006 11:27 pm
by xwingguy
disturbed wrote:Xwingguy, even though I'm sure you noticed this, the objects need to be brighter! In every space map mod the capitol ships frigates and fighters are way too dark. You cna fix this right?
That I can.
Posted: Fri Apr 14, 2006 12:01 am
by xwingguy
May the fire fight begin!

Posted: Fri Apr 14, 2006 12:33 am
by EmperorDonkey
Looking sweeter every minute. (note to self: stop looking at screens)
Anyway im assuming you are going to releace the interior'ed ships for use to others?
Theres prolly a million uses for them.
Posted: Fri Apr 14, 2006 6:13 am
by Alpha
Yeah, if you multi select allt he objects and save them as a group and release them after you release a map, that would be so much appreciated.

You couldn't not include CPs with it so your work wouldn't be totally copied when people used the same interiors.
Posted: Fri Apr 14, 2006 6:17 am
by Neon
In the trailers before swbf2 was released, there was a capital ship burning and falling down.
Was it fake or was it taken out?
Because if it was taken out, we can put it back in now we got more than one capital ship per team.
Posted: Fri Apr 14, 2006 6:21 am
by yankeefan05
thats an awsome screenshot there too.
Off-Topic: Do u like A-Wings?(U seem to use them a lot)
Posted: Fri Apr 14, 2006 7:32 am
by Penguin
how many turrets are on each ship?
in my battle over coruscant map each ship has over 70 turrets just on one side of it
Posted: Fri Apr 14, 2006 7:50 am
by Wadi
Will there be background ships like in a lot of the CW space maps, to give it a it more ambience?
Posted: Fri Apr 14, 2006 7:52 am
by yankeefan05
Wadi wrote:Will there be background ships like in a lot of the CW space maps, to give it a it more ambience?
U mean the ones that just pass bye?
Posted: Fri Apr 14, 2006 7:55 am
by Wadi
yeah, those ones. they're only graphics, on some maps you can fly right up to them and even through them. They're in a couple of ground maps as well, Coruscant for example.
Posted: Fri Apr 14, 2006 2:18 pm
by xwingguy
Wadi wrote:Will there be background ships like in a lot of the CW space maps, to give it a it more ambience?
I probably will but it'll be one of the last things done.
EmperorDonkey wrote:Anyway im assuming you are going to releace the interior'ed ships for use to others?
Theres prolly a million uses for them.
I probably will after the map is finished and released. I wouldn't wish the task of creating an interior on my worst enemies.
Penguin wrote:how many turrets are on each ship?
in my battle over coruscant map each ship has over 70 turrets just on one side of it.
Not that many....yet.
offtopic: Yes, I do like A wings

Posted: Sat Apr 15, 2006 10:28 am
by Lateralusj00
Yay! Thank you for listening to my request! It will make the battle much better if the ships are actually visible.
Posted: Tue Apr 18, 2006 4:39 pm
by Tuskenjedi
Wow, battle over coruscant has those turbo lasers and it's intense! If yours have that then the party shall never end!
PS: u made any progress?
Posted: Tue Apr 18, 2006 6:35 pm
by xwingguy
Progress:
-Star Cruiser has multiple shield generators (scripting it was bang-your-head-against-the-wall hard)
-more work on the interiors
-scripting various effects when critical systems are destroyed
Posted: Tue Apr 18, 2006 9:40 pm
by pss_2002
xwingguy, any way to adjust the color of the outer white edge of the forcefield on the hanger. The bright white color looks so out of place, could you possible make them a diffrent color to match the capital ships they are on. Maybe a grey color for Empire or some sort of brown/tan for the Rebels. Just to blend them in and not let them be an eye sore.
Posted: Wed Apr 19, 2006 12:03 am
by Syth
In an old BFII screens there was an SSD with barely visable shields with a thin edge
That looked awsome, but then they made then crapy lookin.
In ROTJ the sheilds just had light sileuits around them. But yah if you want to fix the sheilds xwing that that would be awsome.
P.S. xwing you forgot your "motivation to destroy systems" in progress-

Posted: Wed Apr 19, 2006 10:39 am
by richard
haha.
Posted: Wed Apr 19, 2006 1:24 pm
by Tuskenjedi
nice job! Different sheild generators for different things. Awesome
P.S. was that what you meant when you said multiple shield generators?
Posted: Wed Apr 19, 2006 5:23 pm
by Aussie_Irishman
tuskenjedi, i believe he means, that when one shield generator is destroyed, it aint going to matter, because the shields will still be up when the second generator kicks in...
AJay