Deployable Battle Droids?

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

User avatar
Culvar
1st Lieutenant
1st Lieutenant
Posts: 429
Joined: Thu Jul 10, 2008 10:36 am

Re: Deployable Battle Droids?

Post by Culvar »

It should have the battledroid's animations, since it's loading the unit's file. He just won't walk.(He might if you use fake console to change the AI Objective, IDK)
User avatar
SAMofBIA
Major General
Major General
Posts: 649
Joined: Tue Jun 15, 2010 3:38 pm
Projects :: Nothing....nothing at all.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: MIA and not stopping in often anymore.

Re: Deployable Battle Droids?

Post by SAMofBIA »

hmmm, i dont think he would just shoot if you sent him out as the auto turret dispenser's ord. you would have to give it some aimer turret junk and such. (you could probobly just get all of that from the turret itself) i might try it out today.
User avatar
Obi-Wan Kenobi
2nd Warning
2nd Warning
Posts: 150
Joined: Mon Jul 12, 2010 10:51 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Why do you want to know?

Re: Deployable Battle Droids?

Post by Obi-Wan Kenobi »

I think It would take a very long time because as mentioned before, auto turrets don't move. You would have to use more than just the pathing too.
User avatar
SAMofBIA
Major General
Major General
Posts: 649
Joined: Tue Jun 15, 2010 3:38 pm
Projects :: Nothing....nothing at all.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: MIA and not stopping in often anymore.

Re: Deployable Battle Droids?

Post by SAMofBIA »

i think that making him move by himself is a "little" too advanced for most of us. so lets stick to something more simple
User avatar
AgentSmith_#27
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 302
Joined: Thu Feb 11, 2010 3:10 pm
Projects :: No Projects I am ready to unveil
Games I'm Playing :: SWBF2-MW2-Madden 08
xbox live or psn: No gamertag set
Location: Zeroeditor
Contact:

Re: Deployable Battle Droids?

Post by AgentSmith_#27 »

Am I missing something? what about recon droids? Also, in Spira: Besaid, Maveritchell had a deploy-able unit, so it's possible. I'd think ai would be able to use it to, since they use recon droids.
User avatar
SAMofBIA
Major General
Major General
Posts: 649
Joined: Tue Jun 15, 2010 3:38 pm
Projects :: Nothing....nothing at all.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: MIA and not stopping in often anymore.

Re: Deployable Battle Droids?

Post by SAMofBIA »

no, what they are saying is that it controls itself. like its an AI as soon as you deploy it and it foolows you nommater what. anyway, i tried out deploying it as a turret and that didnt really work. it needs a lot of coding

To AgentSmith_#27: i have made a deployable ackaly that you can control like a recon droid, but i failed at making a trooper like that. im not sure, but i thin you could make a deployable droideka too.
Darth_Squoobus
General
General
Posts: 760
Joined: Mon Aug 03, 2009 3:21 am
Projects :: No Mod project currently.
Location: over the hills and far away

Re: Deployable Battle Droids?

Post by Darth_Squoobus »

Well, it looks like if you want to create AI-controlled deployable units, you have to do it the good-old fashioned way.
User avatar
SAMofBIA
Major General
Major General
Posts: 649
Joined: Tue Jun 15, 2010 3:38 pm
Projects :: Nothing....nothing at all.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: MIA and not stopping in often anymore.

Re: Deployable Battle Droids?

Post by SAMofBIA »

and that is?
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: Deployable Battle Droids?

Post by kinetosimpetus »

User avatar
SAMofBIA
Major General
Major General
Posts: 649
Joined: Tue Jun 15, 2010 3:38 pm
Projects :: Nothing....nothing at all.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: MIA and not stopping in often anymore.

Re: Deployable Battle Droids?

Post by SAMofBIA »

interesting, ill have to keep that in mind.
User avatar
lucasfart
Sith
Sith
Posts: 1440
Joined: Tue Feb 24, 2009 5:32 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Australia

Re: Deployable Battle Droids?

Post by lucasfart »

SAMofBIA wrote:no, what they are saying is that it controls itself. like its an AI as soon as you deploy it and it foolows you nommater what. anyway, i tried out deploying it as a turret and that didnt really work. it needs a lot of coding
that is totally possible, in fact it would be quite easy to do. All you would need to do was make the spawned unit on a third side, which had the AIGoal of follow. The only thing i wouldn't know exactly how to do is set it to follow the player, as normally it follows a specific unit type.

What you could probably do is make this third side spawn in a spot right away from the map with no goals yet. Make it so that on the weapon use the unit is spawned to the players location, with a new goal of following the player. You would need some skill with lua scripting, but it wouldn't be impossibly hard would it?
User avatar
Culvar
1st Lieutenant
1st Lieutenant
Posts: 429
Joined: Thu Jul 10, 2008 10:36 am

Re: Deployable Battle Droids?

Post by Culvar »

Quick question:

Can you tell the spawned unit to follow you?
User avatar
SW_elite
Filthy Thief
Filthy Thief
Posts: 507
Joined: Sat Jan 02, 2010 6:43 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Australia!!!

Re: Deployable Battle Droids?

Post by SW_elite »

Good idea lucas, you've helped me a lot. A note to everyone, I'm not sure I want the droid to follow me, I kinda want it to go off and do its own thing, but that could change.

Gathered Ideas:
I could have a seperate side that has the droids, then have them spawned in a contained box, way away from the map (possibly under?), then I do a little scripting to transport one of the droids from the box to my current position when I use the dispenser. That should work!
User avatar
SAMofBIA
Major General
Major General
Posts: 649
Joined: Tue Jun 15, 2010 3:38 pm
Projects :: Nothing....nothing at all.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: MIA and not stopping in often anymore.

Re: Deployable Battle Droids?

Post by SAMofBIA »

you could (like most shipped maps) have a wall around your map made by hills or objects, and than somewhere out in the distance (in like a corner of zeroeditor) have a small box that contains you units.
User avatar
SW_elite
Filthy Thief
Filthy Thief
Posts: 507
Joined: Sat Jan 02, 2010 6:43 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Australia!!!

Re: Deployable Battle Droids?

Post by SW_elite »

Thats basicly what I just said, so are you just being annoying or are you acknowledging what I said?
User avatar
SAMofBIA
Major General
Major General
Posts: 649
Joined: Tue Jun 15, 2010 3:38 pm
Projects :: Nothing....nothing at all.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: MIA and not stopping in often anymore.

Re: Deployable Battle Droids?

Post by SAMofBIA »

oh, srry, i didnt see the contained box part, i just saw the under the map part..i did not mean to be rude or repeat what you said.
Post Reply