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Objects not appearing in map [Solved]
Posted: Sat Dec 01, 2007 3:56 am
by Fingerfood
Okay, my first GT thread.
Well, I got the ModTools, read the docs, made a map, put both the .msh an .odf files in the Common folder, used ZE to make a map and add objects. Now, I go to run my map, and I get the terrain, but no objects. (Well, except for original four CPs)
Set up the folders for the objects you intend to place
Posted: Sat Dec 01, 2007 5:15 am
by AceMastermind
Create 3 folders in:
data_ABC\Worlds\ABC
The 3 folders will be named:
odf
msh
effects
Place your odf files in the odf folder
Place your msh, tga, and option files in the msh folder
Place fx files called for in the odfs into the effects folder
Launch ZeroEditor
Load your wld file
Switch to your gamemode layer
Go into Object Edit mode
Browse to your new odf folder
Select an odf that you want in your map and place it
Save your changes
Close ZE
Munge
Go play
Re: Objects not appearing in map
Posted: Sat Dec 01, 2007 1:59 pm
by Fingerfood
okay, I made the folders in data_ABC/Worlds/ABC now do I have to replace all objects?
Re: Objects not appearing in map
Posted: Sat Dec 01, 2007 2:28 pm
by trainmaster611
Well if they are appearing in ZE, then you don't have to move the MSH and ODF files again. You just need to munge.
Re: Objects not appearing in map
Posted: Sat Dec 01, 2007 3:03 pm
by Silas
na na na k i know the answer. i had the same problem. u have to put the world folder such as KAS for example in data_ABC/worlds/ABC. If u put it there it should be fixed
Re: Objects not appearing in map
Posted: Sat Dec 01, 2007 3:34 pm
by AceMastermind
Fingerfood wrote:okay, I made the folders in data_ABC/Worlds/ABC now do I have to replace all objects?
Go ahead and move the files over to your 3 new folders and then Munge.
@Silas
No need to copy an entire world's folder into yours, just copy what you need from the assets into the 3 respective folders that you created in data_ABC\worlds\ABC.
Re: Objects not appearing in map
Posted: Sat Dec 01, 2007 11:57 pm
by Fingerfood
YAY! I got it working. Now how do I raise the height so that units can go higher without having it push you down?
Re: Objects not appearing in map
Posted: Sun Dec 02, 2007 12:55 am
by Caleb1117
If you mean controling the object placement, and rotation, after you've placed it.
Hold "C" and use the tree mouse bottons, tight and left click, and drag, for X and Z axix, and the middle mouse botton for Y axis.
You can also Rotate by holding "X" and using the mouse bottons.
Re: Objects not appearing in map
Posted: Sun Dec 02, 2007 2:26 am
by AceMastermind
Fingerfood wrote:Now how do I raise the height so that units can go higher without having it push you down?
Increase the number for SetMaxFlyHeight and SetMaxPlayerFlyHeight in your LUA.
Re: Objects not appearing in map
Posted: Sun Dec 02, 2007 3:23 am
by Fingerfood
Okay, changed that, now I got a few questions...
In the lua, can I change the heroes by changing, for example, "rep_hero_anakin",? And if so, what do I change it to?
How do I make new weapons and/or units?
How can I edit the stamina, speed, jump power, jetpack energy of a unit?
I didn't see them in the docs, but I'm reading them as I get to where I need them.
Re: Objects not appearing in map
Posted: Sun Dec 02, 2007 3:36 am
by Maveritchell
-Yes, you change the heroes by editing where it says (for example) "rep_hero_anakin." There's a list of spawnnames in the "everything you need" thread.
-Look at .odfs. Learn .odfs. Read the Jedi Creation document (a couple times, it's confusing at first).
-Again, .odfs. Browse through them. They're pretty self-explanatory once you get the hang of reading them.
Re: Objects not appearing in map
Posted: Sun Dec 02, 2007 3:54 am
by Fingerfood
Where are all of the .odfs for the units and weaps?
Re: Objects not appearing in map
Posted: Sun Dec 02, 2007 4:18 am
by Maveritchell
BF2_ModTools/assets/sides/pickanyfolder/odf
Re: Objects not appearing in map
Posted: Sun Dec 02, 2007 3:45 pm
by Fingerfood
Okay, I might of messed my map up, but I edited the ifs_careerstats and ABCc_con.
And what are the Dark Trooper Phase 3 files so I can put it in my map? :atatpilot: + :vader2: = Dark Trooper like thing.
