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WIP: Swoop Bike

Posted: Sun Jul 23, 2006 11:24 pm
by Penguin
I've decided to make a swoop bike ((the swoop bikes from KOTOR))

and this is what i have at the moment :p
-snip-


PS: ignore the cockpit, i'm going to redo that part, i screwed it up

RE: WIP: Swoop Bike

Posted: Sun Jul 23, 2006 11:27 pm
by minilogoguy18
not bad, but why is it flat shaded?

RE: WIP: Swoop Bike

Posted: Sun Jul 23, 2006 11:45 pm
by Penguin
my bad about that, i had the headlights option really bright

PS: thanks

RE: WIP: Swoop Bike

Posted: Mon Jul 24, 2006 1:44 am
by DeathRow
Looks really exciting Penguin. Nice work :wink:

RE: WIP: Swoop Bike

Posted: Mon Jul 24, 2006 3:00 am
by Penguin
i need help, i've been tying to texture it for 3 hours now, i can texture one wing fine, but when i go to texture the other wing the texture gets put on upside down >.< ((textures thats ment to be on the top of the swoop appears on the bottom of it, etc))

is this becouse i made one wing then copied it and then just flipped it and move it to the other side?

RE: WIP: Swoop Bike

Posted: Mon Jul 24, 2006 6:17 am
by minilogoguy18
yeah most likely, you should freeze all geometry before UV mapping and also freeze the transforms.

Posted: Mon Jul 24, 2006 2:12 pm
by firestrike
very good job penguin

Posted: Mon Jul 24, 2006 2:29 pm
by PR-0927
Great job, Penguin, I was beginning to wonder what happened to you.

;)

- Majin Revan

Posted: Mon Jul 24, 2006 5:00 pm
by JabbaLovesLava
Cool, I made one of those a long time ago, not the same swoop bike, but KOTOR swoop. However i never got around to making a texture for it :?

Here is my final result...
Image

PS: Penguib, if you mind about me posting my picture model here just PM and I'll delete it.

Posted: Thu Jul 27, 2006 4:44 am
by Penguin
i'm thinkign i'm going to restart it when i have time, some how i mad eit really annoying to texture and stuff >.<

Posted: Mon Jul 31, 2006 8:10 am
by Penguin
okay, ive remade the model completly and diddn;t copy anything so the textures will be fine, took me a tottal of 5 hours o.o

i just spent the last hour trying to texture it but at the moment its annoying me, hopefully i'll have it finished and ingame within about 4 days :p then i'll make a quick map with it in it and release the map and the model :p

Posted: Tue Aug 01, 2006 5:24 am
by Penguin
update: put all the textures on, their a bit dodgy but its the best i could do, i created the lowrez model and the collision placed all the nulls, exported it ((just downloaded the 5.0 trial, :p)) but theres one problem, a command post is the size of its cockpit, lol,

Posted: Tue Aug 01, 2006 6:16 am
by minilogoguy18
yeah, always use another model for scaling reference. :P

Posted: Tue Aug 01, 2006 6:56 am
by Penguin
lol, its back no scale :p but now i have a few ingame problems, the collision is all screwed up, theres a big invisible box going around the whole vehicle that gets annoying

also when ever you run over people they get hit by the messed up collision and die, lol.

i just copied the swoop bike polymesh and renamed it colloision and then in the odf put this in
OrdnanceCollision = "collision"
SoldierCollision = "collision"

Posted: Tue Aug 01, 2006 8:28 am
by Teancum
You have to be careful with hovers. AddBodySpring (in the odf) does some crazy stuff with creating bounding boxes. Try tweaking the values. Also, check your .option file for the mesh. If -nocollision is there, take it out, if it isn't put it in.

Posted: Wed Aug 02, 2006 3:19 am
by Penguin
hmmm, added -nocollision to the option file, diddn't work, removed the bodysprings and that hasn't worked >.<


but on the good side, becouse its a hover, the engines don't work, so i just made the engines damage hps with the engine effect and to start at 100% health, but the cool thing with this is one of the engines will always be on but the other engine will turn off and replaced by smoke when the vehicle is heavily damaged

but the down side is that the vehicle will have the engine effects even if no one is in it


EDIT: does scaling the vehicle affect the collision? becouse when i rescaled it it was to big, so i just put in -scale 0.42 into the .msh.option

Posted: Wed Aug 02, 2006 4:57 am
by pinioncorp
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That be your problem, Pen. Re-export it for better results.

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Posted: Wed Aug 02, 2006 8:19 am
by Penguin
hmmm, what ever i do, i can't fix the collision, i think i might have done something with the model but i really don't know what to do

Posted: Wed Aug 02, 2006 10:05 am
by Teancum
Did you re-export the model as a bigger model from XSI? I think Pinioncorp's probably right.

Posted: Thu Aug 03, 2006 2:37 am
by Penguin
yeah, the model is the right size, i'll add the vehicle in as a prop to see if the collision is still screwed