Hello everyone.
After some thought I dont think I will add a power generator. I dont think it would fit in.
In other news, I have an update.
-I have added weapon firing sounds, subject to change.
-Marth and THEWULFMAN have/are alpha testing/ed my map.
Whats left to do:
Polish, Polish, Polish! Including but not limited to the following:
-From the alpha testing, so far I will make the map bigger, and lower AI count. More changes may come.
-Localization
-Fix of floating icons
-Addition of lighting
After that, expect a public beta release! Beta stage will last approximately 1 week. From the public beta feedback more changes will occur, and after that I will release a version 1.0 of the mod.
After v1.0 we will be strictly looking for bugs that affect visuals and/or gameplay (IE getting stuck in the walls or crates, floating icons, etc.) From there a v1.1, v1.2, etc. will be released as patches.
I'm expecting approximately another 2 weeks of work, 1 week of beta, and 1 week for changes. So by roughly the middle/end of October expect v1.0.
Notes:
I encourage everyone to do the following
-Google "what makes a good map" or something along those lines. Look at references of counter strike or others and get good ideas of how a map should be like. Then incorporate into swbf2. This is where I got my timeline and polishing ideas from.
-Organization is important, so are deadlines. Stick to it and soar!

In other words, stay motivated!
-Yotube/google tutorials, read all of GT's tutorials, and ask for help if needed. This is how I have learned to start modding and modelling. Reading the docs shipped with the tools is also a helpful reference.
Enjoy!
IMPORTANT EDIT:
I am cancelling this project. I learned a LOT, but it doesnt play well....Im now making a new, small outdoor map with a world war one theme.